Related papers: Neural Image Abstraction Using Long Smoothing B-Sp…
We present a unified framework for 3D geometric abstraction using a single continuous 4D wire, parameterized as a B-spline with spatial coordinates and variable width $(x,y,z,w)$. Existing approaches typically represent shapes as…
Vector graphics are widely used in digital art and valued by designers for their scalability and layer-wise topological properties. However, the creation and editing of vector graphics necessitate creativity and design expertise, leading to…
This paper proposes a deep neural network structure that exploits edge information in addressing representative low-level vision tasks such as layer separation and image filtering. Unlike most other deep learning strategies applied in this…
Differentiable vector graphics (VGs) are widely used in image vectorization and vector synthesis, while existing representations are costly to optimize and struggle to achieve high-quality rendering results for high-resolution images. This…
Graphs face challenges when dealing with massive datasets. They are essential tools for modeling interconnected data and often become computationally expensive. Graph embedding techniques, on the other hand, provide an efficient approach.…
In deep learning, visualization techniques extract the salient patterns exploited by deep networks for image classification, focusing on single images; no effort has been spent in investigating whether these patterns are systematically…
Vector graphics are essential in design, providing artists with a versatile medium for creating resolution-independent and highly editable visual content. Recent advancements in vision-language and diffusion models have fueled interest in…
This work is concerned with a representation of shapes that disentangles fine, local and possibly repeating geometry, from global, coarse structures. Achieving such disentanglement leads to two unrelated advantages: i) a significant…
SVG (Scalable Vector Graphics) is a widely used graphics format that possesses excellent scalability and editability. Image vectorization, which aims to convert raster images to SVGs, is an important yet challenging problem in computer…
We introduce differentiable indirection -- a novel learned primitive that employs differentiable multi-scale lookup tables as an effective substitute for traditional compute and data operations across the graphics pipeline. We demonstrate…
Virtual representations of physical critical infrastructures, such as water or energy plants, are used for simulations and digital twins to ensure resilience and continuity of their services. These models usually require 3D point clouds…
Image smoothing represents a fundamental component of many disparate computer vision and graphics applications. In this paper, we present a unified unsupervised (label-free) learning framework that facilitates generating flexible and…
There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric…
Vector graphics are widely used in graphical designs and have received more and more attention. However, unlike raster images which can be easily obtained, acquiring high-quality vector graphics, typically through automatically converting…
State-of-the-art methods for semantic segmentation of images involve computationally intensive neural network architectures. Most of these methods are not adaptable to high-resolution image segmentation due to memory and other computational…
We investigate the approximation efficiency of score functions by deep neural networks in diffusion-based generative modeling. While existing approximation theories utilize the smoothness of score functions, they suffer from the curse of…
We present Spline-based Convolutional Neural Networks (SplineCNNs), a variant of deep neural networks for irregular structured and geometric input, e.g., graphs or meshes. Our main contribution is a novel convolution operator based on…
We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…
We present a novel approach enabling interactive visualization of volumetric Locally Refined B-splines (LR-splines). To this end we propose a highly efficient algorithm for direct visualization of scalar and vector fields given by an…
Graph convolutional networks have made great progress in graph-based semi-supervised learning. Existing methods mainly assume that nodes connected by graph edges are prone to have similar attributes and labels, so that the features smoothed…