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Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing…

We present IsaacIPC, a robotic simulation framework that couples GPU accelerated incremental potential contact (IPC) with IsaacSim/Lab. IsaacIPC maps simulated deformation between simulation and visual meshes, enabling real-time realistic…

Robotics · Computer Science 2026-05-26 Qixin Liang , Zhongqing Han

This paper contributes the Aerial Gym Simulator, a highly parallelized, modular framework for simulation and rendering of arbitrary multirotor platforms based on NVIDIA Isaac Gym. Aerial Gym supports the simulation of under-, fully- and…

Robotics · Computer Science 2025-03-04 Mihir Kulkarni , Welf Rehberg , Kostas Alexis

Developing learning-based methods for navigation of aerial robots is an intensive data-driven process that requires highly parallelized simulation. The full utilization of such simulators is hindered by the lack of parallelized high-level…

Robotics · Computer Science 2023-05-29 Mihir Kulkarni , Theodor J. L. Forgaard , Kostas Alexis

Efficient physics simulation has significantly accelerated research progress in robotics applications such as grasping and assembly. The advent of GPU-accelerated simulation frameworks like Isaac Sim has particularly empowered…

Robotics · Computer Science 2025-10-15 Vincent Schoenbach , Marvin Wiedemann , Raphael Memmesheimer , Malte Mosbach , Sven Behnke

We present Orbit, a unified and modular framework for robot learning powered by NVIDIA Isaac Sim. It offers a modular design to easily and efficiently create robotic environments with photo-realistic scenes and high-fidelity rigid and…

Synthetic data and novel rendering techniques have greatly influenced computer vision research in tasks like target tracking and human pose estimation. However, robotics research has lagged behind in leveraging it due to the limitations of…

Robotics · Computer Science 2024-08-23 Elia Bonetto , Chenghao Xu , Aamir Ahmad

We present mjlab, a lightweight, open-source framework for robot learning that combines GPU-accelerated simulation with composable environments and minimal setup friction. mjlab adopts the manager-based API introduced by Isaac Lab, where…

Robotics · Computer Science 2026-02-26 Kevin Zakka , Qiayuan Liao , Brent Yi , Louis Le Lay , Koushil Sreenath , Pieter Abbeel

We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps…

Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved…

The possibilities of robot control have multiplied across various domains through the application of deep reinforcement learning. To overcome safety and sampling efficiency issues, deep reinforcement learning models can be trained in a…

Robotics · Computer Science 2024-05-21 Jan Oberst , Johann Bonneau

Training robot policies in simulation is becoming increasingly popular; nevertheless, a precise, reliable, and easy-to-use tactile simulator for contact-rich manipulation tasks is still missing. To close this gap, we develop TacEx -- a…

Robotics · Computer Science 2024-11-08 Duc Huy Nguyen , Tim Schneider , Guillaume Duret , Alap Kshirsagar , Boris Belousov , Jan Peters

Developing and testing novel control and motion planning algorithms for aerial vehicles can be a challenging task, with the robotics community relying more than ever on 3D simulation technologies to evaluate the performance of new…

Nowadays, realistic simulation environments are essential to validate and build reliable robotic solutions. This is particularly true when using Reinforcement Learning (RL) based control policies. To this end, both robotics and RL…

Robotics · Computer Science 2023-10-12 Matteo El-Hariry , Antoine Richard , Miguel Olivares-Mendez

This paper explores policy-learning approaches in the context of sim-to-real transfer for robotic manipulation using a TIAGo mobile manipulator, focusing on two state-of-art simulators, Isaac Gym and Isaac Sim, both developed by Nvidia.…

Robotics · Computer Science 2024-03-28 Jaume Albardaner , Alberto San Miguel , Néstor García , Magí Dalmau-Moreno

This paper presents Gym-Ignition, a new framework to create reproducible robotic environments for reinforcement learning research. It interfaces with the new generation of Gazebo, part of the Ignition Robotics suite, which provides three…

Robotics · Computer Science 2020-04-17 Diego Ferigo , Silvio Traversaro , Giorgio Metta , Daniele Pucci

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for…

As a representative cyber-physical system (CPS), robotic manipulator has been widely adopted in various academic research and industrial processes, indicating its potential to act as a universal interface between the cyber and the physical…

Software Engineering · Computer Science 2024-06-07 Zhehua Zhou , Jiayang Song , Xuan Xie , Zhan Shu , Lei Ma , Dikai Liu , Jianxiong Yin , Simon See

Simulation frameworks such as Isaac Sim have enabled scalable robot learning for locomotion and rigid-body manipulation; however, contact-rich simulation remains a major bottleneck for deformable object manipulation. The continuously…

Recent advances in robot-assisted surgery have resulted in progressively more precise, efficient, and minimally invasive procedures, sparking a new era of robotic surgical intervention. This enables doctors, in collaborative interaction…

Robotics · Computer Science 2024-01-30 Samuel Schmidgall , Axel Krieger , Jason Eshraghian
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