Related papers: Context informs pragmatic interpretation in vision…
We present an extended version of the Iterated Prisoner's Dilemma game in which agents with limited memory receive recommendations about the unknown opponent to decide whether to play with. Since agents can receive more than one…
Language models (LMs) have been used in cognitive modeling as well as engineering studies -- they compute information-theoretic complexity metrics that simulate humans' cognitive load during reading. This study highlights a limitation of…
Modern sequential recommender systems commonly use transformer-based models for next-item prediction. While these models demonstrate a strong balance between efficiency and quality, integrating interleaving features - such as the query…
Sensitising language models (LMs) to external context helps them to more effectively capture the speaking patterns of individuals with specific characteristics or in particular environments. This work investigates to what extent rich…
We introduce an approach to evaluate language model (LM) agency using negotiation games. This approach better reflects real-world use cases and addresses some of the shortcomings of alternative LM benchmarks. Negotiation games enable us to…
Language is an effective medium for bi-directional communication in human-robot teams. To infer the meaning of many instructions, robots need to construct a model of their surroundings that describe the spatial, semantic, and metric…
Autonomous agents powered by large language models (LLMs) enable novel use cases in domains where responsible action is increasingly important. Yet the inherent unpredictability of LLMs raises safety concerns about agent reliability. In…
We analyze an extended model of the Iterated Prisoner's Dilemma where agents decide to play based on the data from their limited memory or recommendations. The cooperators can decide whether to play with the matched opponent or not. The…
Although many game-theoretic models replicate real interactions that often rely on natural language, explicit study of games where language is central to strategic interaction remains limited. This paper introduces the \emph{conversation…
Distributional semantic models learn vector representations of words through the contexts they occur in. Although the choice of context (which often takes the form of a sliding window) has a direct influence on the resulting embeddings, the…
We address the challenge of reliable and efficient interaction in autonomous multi-agent systems, where agents must balance long-term strategic objectives with short-term dynamic adaptation. We propose context-triggered contingency games, a…
Interpretability has arisen as a key desideratum of machine learning models alongside performance. Approaches so far have been primarily concerned with fixed dimensional inputs emphasizing feature relevance or selection. In contrast, we…
Multi-turn, multi-agent LLM game evaluations often exhibit substantial run-to-run variance. In long-horizon interactions, small early deviations compound across turns and are amplified by multi-agent coupling. This biases win rate estimates…
In this paper we investigate the notion of legibility in sequential decision-making in the context of teams and teamwork. There have been works that extend the notion of legibility to sequential decision making, for deterministic and for…
The success of large-scale contextual language models has attracted great interest in probing what is encoded in their representations. In this work, we consider a new question: to what extent contextual representations of concrete nouns…
The recurring context in which objects appear holds valuable information that can be employed to predict their existence. This intuitive observation indeed led many researchers to endow appearance-based detectors with explicit reasoning…
Contextual bandit learning is a reinforcement learning problem where the learner repeatedly receives a set of features (context), takes an action and receives a reward based on the action and context. We consider this problem under a…
Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations…
Many real-world tasks require language models (LMs) to reason over complex contexts that exceed their parametric knowledge. This calls for context learning, where LMs directly learn relevant knowledge from the given context. An intuitive…
Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one…