Related papers: Generalized k-Cell Decomposition for Visibility Pl…
Monocular 3D object detection is of great significance for autonomous driving but remains challenging. The core challenge is to predict the distance of objects in the absence of explicit depth information. Unlike regressing the distance as…
Massive networks have shown that the determination of dense subgraphs, where vertices interact a lot, is necessary in order to visualize groups of common interest, and therefore be able to decompose a big graph into smaller structures. Many…
Camouflage is a common visual phenomenon, which refers to hiding the foreground objects into the background images, making them briefly invisible to the human eye. Previous work has typically been implemented by an iterative optimization…
Occlusions are very common in face images in the wild, leading to the degraded performance of face-related tasks. Although much effort has been devoted to removing occlusions from face images, the varying shapes and textures of occlusions…
We investigate a variation of the art gallery problem in which a team of mobile guards tries to track an unpredictable intruder in a simply-connected polygonal environment. In this work, we use the deployment strategy for diagonal guards…
We show that a $k$-fold covering using translates of an arbitrary convex polygon can be decomposed into $\Omega(k)$ covers (using an efficient algorithm). We generalize this result to obtain a constant factor approximation to the sensor…
A new era of space exploration and exploitation is fast approaching. A multitude of spacecraft will flow in the future decades under the propulsive momentum of the new space economy. Yet, the flourishing proliferation of deep-space assets…
Coverage path planning in a generic known environment is shown to be NP-hard. When the environment is unknown, it becomes more challenging as the robot is required to rely on its online map information built during coverage for planning its…
Mixture models are well-established learning approaches that, in computer vision, have mostly been applied to inverse or ill-defined problems. However, they are general-purpose divide-and-conquer techniques, splitting the input space into…
Mutual visibility in graphs requires pairs of vertices to be connected by shortest paths that avoid all other vertices of a prescribed set, a condition that is often overly restrictive. In this paper, we introduce a new variant, called…
A mechanism to derive non-repetitive coverage path solutions with a proven minimal number of discontinuities is proposed in this work, with the aim to avoid unnecessary, costly end effector lift-offs for manipulators. The problem is…
We study a generalization of the classical problem of the illumination of polygons. Instead of modeling a light source we model a wireless device whose radio signal can penetrate a given number $k$ of walls. We call these objects $k$-modems…
This paper presents a novel optimization-based method for non-line-of-sight (NLOS) imaging that aims to reconstruct hidden scenes under general setups with significantly reduced reconstruction time. In NLOS imaging, the visible surfaces of…
Objects often occlude each other in scenes; Inferring their appearance beyond their visible parts plays an important role in scene understanding, depth estimation, object interaction and manipulation. In this paper, we study the challenging…
We propose new methodologies in multi-dimensional unfolding in dense environments, and show that incorporating auxiliary observables can significantly improve performance. Our approach builds on the ML-based OmniFold algorithm, which we…
We introduce a novel method for updating 3D geospatial models, specifically targeting occlusion removal in large-scale maritime environments. Traditional 3D reconstruction techniques often face problems with dynamic objects, like cars or…
A new decomposition optimization algorithm, called \textit{path-following gradient-based decomposition}, is proposed to solve separable convex optimization problems. Unlike path-following Newton methods considered in the literature, this…
We present an algorithm which produces a decomposition of a regular cellular complex with a discrete Morse function analogous to the Morse-Smale decomposition of a smooth manifold with respect to a smooth Morse function. The advantage of…
Modern deep learning developments create new opportunities for 3D mapping technology, scene reconstruction pipelines, and virtual reality development. Despite advances in 3D deep learning technology, direct training of deep learning models…
The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…