Related papers: Human Mesh Modeling for Anny Body
This paper presents Shape of You (SoY), an approach to improve the accuracy of 3D body shape estimation for vision-based clothing recommendation systems. While existing methods have successfully estimated 3D poses, there remains a lack of…
Parametric 3D body models like SMPL only represent minimally-clothed people and are hard to extend to clothing because they have a fixed mesh topology and resolution. To address these limitations, recent work uses implicit surfaces or point…
We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models prone to overfitting.…
Human pose and shape estimation methods continue to suffer in situations where one or more parts of the body are occluded. More importantly, these methods cannot express when their predicted pose is incorrect. This has serious consequences…
Human Mesh Recovery (HMR) aims to reconstruct 3D human pose and shape from 2D observations and is fundamental to human-centric understanding in real-world scenarios. While recent image-based HMR methods such as SAM 3D Body achieve strong…
We introduce PeeledHuman - a novel shape representation of the human body that is robust to self-occlusions. PeeledHuman encodes the human body as a set of Peeled Depth and RGB maps in 2D, obtained by performing ray-tracing on the 3D body…
Recent advancements in controllable human image generation have led to zero-shot generation using structural signals (e.g., pose, depth) or facial appearance. Yet, generating human images conditioned on multiple parts of human appearance…
This work addresses the problem of model-based human pose estimation. Recent approaches have made significant progress towards regressing the parameters of parametric human body models directly from images. Because of the absence of images…
Unregistered surface meshes, especially raw 3D scans, present significant challenges for automatic computation of plausible deformations due to the lack of established point-wise correspondences and the presence of noise in the data. In…
We present FaceVerse, a fine-grained 3D Neural Face Model, which is built from hybrid East Asian face datasets containing 60K fused RGB-D images and 2K high-fidelity 3D head scan models. A novel coarse-to-fine structure is proposed to take…
The availability of affordable 3D full body reconstruction systems has given rise to free-viewpoint video (FVV) of human shapes. Most existing solutions produce temporally uncorrelated point clouds or meshes with unknown point/vertex…
Portrait stylization is a long-standing task enabling extensive applications. Although 2D-based methods have made great progress in recent years, real-world applications such as metaverse and games often demand 3D content. On the other…
The misaligned human texture across different human parts is one of the main limitations of existing 3D human reconstruction methods. Each human part, such as a jacket or pants, should maintain a distinct texture without blending into…
High-quality 3D human body reconstruction requires high-fidelity and large-scale training data and appropriate network design that effectively exploits the high-resolution input images. To tackle these problems, we propose a simple yet…
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…
In this paper, we address the problem of automatic mesh generation for finite elements modeling of anatomical organs for which a volumetric data set is available. In the first step a set of characteristic outlines of the organ is defined…
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner…
Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…
3D Morphable models of the human body capture variations among subjects and are useful in reconstruction and editing applications. Current dental models use an explicit mesh scene representation and model only the teeth, ignoring the gum.…
Objective: A digital twin of a patient can be a valuable tool for enhancing clinical tasks such as workflow automation, patient-specific X-ray dose optimization, markerless tracking, positioning, and navigation assistance in image-guided…