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Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

Human-Computer Interaction · Computer Science 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Fengyuan Zhu , Xiaolei Huang , Yichen Shou , Ben Boudaoud , Omer Shapira , Morgan McGuire

Movements for social change are often tied to a particular locale. This makes Augmented Reality (AR), which changes how people perceive their surroundings, a promising technology for social justice. Site-specific AR empowers activists to…

Extended Reality (XR) technologies, including Augmented Reality (AR), have attracted significant attention over the past few years and have been utilized in several fields, including education, healthcare, and manufacturing. In this paper,…

Human-Computer Interaction · Computer Science 2023-11-14 Pubudu Wijesooriya , Aaron Likens , Nick Stergiou , Spyridon Mastorakis

The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in…

Human-Computer Interaction · Computer Science 2022-10-04 Yiying Wu , Miikka J. Lehtonen

We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the tone of public discourse surrounding digital…

Human-Computer Interaction · Computer Science 2022-03-29 Ella Dagan , Ana Cárdenas Gasca , Ava Robinson , Anwar Noriega , Yu Jiang Tham , Rajan Vaish , Andrés Monroy-Hernández

With the development of generative artificial intelligence (GenAI) tools to create art, stakeholders cannot come to an agreement on the value of these works. In this study we uncovered the mixed opinions surrounding art made by AI. We…

Human-Computer Interaction · Computer Science 2025-08-04 Jacqueline Elise Bruen , Myounghoon Jeon

The growing prevalence of realistic AI-generated videos on media platforms increasingly blurs the line between fact and fiction, eroding public trust. Understanding how people watch AI-generated videos offers a human-centered perspective…

Human-Computer Interaction · Computer Science 2026-05-12 Danqing Shi , Lan Jiang , Katherine M. Collins , Shangzhe Wu , Ayush Tewari , Miri Zilka

We propose and explore the user experience of SEAM -- Stand-in Enhanced Asynchronous Meetings -- virtual reality meetings in which embodied virtual agents represent absent users. During the meeting, attendees can address the agent, and the…

Human-Computer Interaction · Computer Science 2025-08-26 Zhongyi Bai , Jens Emil Grønbæk , Andrew Irlitti , Jarrod Knibbe , Eduardo Velloso

Augmented reality (AR) provides users with a unique social space where virtual objects are natural parts of the real world. The users can interact with 3D virtual objects and virtual humans projected onto the physical environment. This work…

Human-Computer Interaction · Computer Science 2023-08-29 Dongyun Han , Donghoon Kim , Kangsoo Kim , Isaac Cho

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual…

Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of…

Human-Computer Interaction · Computer Science 2020-01-14 Patrick Stotko , Stefan Krumpen , Michael Weinmann , Reinhard Klein

Technology, especially the smartphone, is villainized for taking meaning and time away from in-person interactions and secluding people into "digital bubbles". We believe this is not an intrinsic property of digital gadgets, but evidence of…

Virtual and augmented reality communication platforms are seen as promising modalities for next-generation remote face-to-face interactions. Our study attempts to explore non-verbal communication features in relation to their conversation…

Human-Computer Interaction · Computer Science 2019-04-10 Mohammad Keshavarzi , Michael Wu , Michael N. Chin , Robert N. Chin , Allen Y. Yang

Interaction with the physical environment and different users is essential to foster a collaborative experience. For this, we propose an interaction based on a central point represented by an Augmented Reality marker in which several users…

Human-Computer Interaction · Computer Science 2023-01-09 Bianca Marques , Rui Nóbrega , Carmen Morgado

With computing and sensing woven into the fabric of everyday life, we live in an era where we are awash in a flood of data from which we can gain rich insights. Augmented reality (AR) is able to collect and help analyze the growing torrent…

Databases · Computer Science 2014-07-29 Zhanpeng Huang , Pan Hui , Christoph Peylo

Wearable augmented reality (AR) offers new ways for supporting the interaction between autonomous vehicles (AVs) and pedestrians due to its ability to integrate timely and contextually relevant data into the user's field of view. This…

Human-Computer Interaction · Computer Science 2024-03-13 Tram Thi Minh Tran , Callum Parker , Yiyuan Wang , Martin Tomitsch

Physiological sensors are gaining the attention of manufacturers and users. As denoted by devices such as smartwatches or the newly released Kinect 2 -- which can covertly measure heartbeats -- or by the popularity of smartphone apps that…

Human-Computer Interaction · Computer Science 2014-12-05 Jérémy Frey

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…

Human-Computer Interaction · Computer Science 2026-02-16 Qijia Chen , Andrea Bellucci , Giulio Jacucci