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Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, it lacks a universal design of different…
Egomotion estimation is crucial for applications such as autonomous navigation and robotics, where accurate and real-time motion tracking is required. However, traditional methods relying on inertial sensors are highly sensitive to external…
Recent advancements in 3D Gaussian Splatting (3D-GS) have demonstrated the potential of using 3D Gaussian primitives for high-speed, high-fidelity, and cost-efficient novel view synthesis from continuously calibrated input views. However,…
Ensembles are ubiquitous in off-policy actor-critic learning, yet their efficacy depends critically on how they are aggregated. Current methods typically rely on static rules or task-specific hyperparameters to balance overestimation bias…
This paper focuses on multimodal alignment within the realm of Artificial Intelligence, particularly in text and image modalities. The semantic gap between the textual and visual modality poses a discrepancy problem towards the…
Recent advances in foundation models highlight a clear trend toward unification and scaling, showing emergent capabilities across diverse domains. While image generation and editing have rapidly transitioned from task-specific to unified…
Manually authoring 3D shapes is difficult and time consuming; generative models of 3D shapes offer compelling alternatives. Procedural representations are one such possibility: they offer high-quality and editable results but are difficult…
A primary challenge faced in few-shot action recognition is inadequate video data for training. To address this issue, current methods in this field mainly focus on devising algorithms at the feature level while little attention is paid to…
Event-based approaches, which are based on bio-inspired asynchronous event cameras, have achieved promising performance on various computer vision tasks. However, the study of the fundamental event data association problem is still in its…
Visual-semantic embedding is an interesting research topic because it is useful for various tasks, such as visual question answering (VQA), image-text retrieval, image captioning, and scene graph generation. In this paper, we focus on…
Images evoke emotions that profoundly influence perception, often prioritized over content. Current Image Emotional Synthesis (IES) approaches artificially separate generation and editing tasks, creating inefficiencies and limiting…
Effective learning with audiovisual content depends on many factors. Besides the quality of the learning resource's content, it is essential to discover the most relevant and suitable video in order to support the learning process most…
In this work, we present a method and two large-scale datasets for Script-Driven Multimodal Video Summarization. The proposed method, SD-MVSum, builds on our earlier SD-VSum method for script-driven video summarization, which considered…
Active event perception, the ability to dynamically detect, track, and summarize events in real time, is essential for embodied intelligence in tasks such as human-AI collaboration, assistive robotics, and autonomous navigation. However,…
Previous research has studied the task of segmenting cinematic videos into scenes and into narrative acts. However, these studies have overlooked the essential task of multimodal alignment and fusion for effectively and efficiently…
Ensembling deep learning models is a shortcut to promote its implementation in new scenarios, which can avoid tuning neural networks, losses and training algorithms from scratch. However, it is difficult to collect sufficient accurate and…
Automated video-based assessment of surgical skills is a promising task in assisting young surgical trainees, especially in poor-resource areas. Existing works often resort to a CNN-LSTM joint framework that models long-term relationships…
While image editing has advanced rapidly, video editing remains less explored, facing challenges in consistency, control, and generalization. We study the design space of data, architecture, and control, and introduce \emph{EasyV2V}, a…
We present a novel framework for compositional video synthesis that leverages temporally consistent object-centric representations, extending our previous work, SlotAdapt, from images to video. While existing object-centric approaches…
We introduce Emu Video Edit (EVE), a model that establishes a new state-of-the art in video editing without relying on any supervised video editing data. To develop EVE we separately train an image editing adapter and a video generation…