Related papers: Speech-DRAME: A Framework for Human-Aligned Benchm…
The rapid evolution of multimodal large models has revolutionized the simulation of diverse characters in speech dialogue systems, enabling a novel interactive paradigm. Character attributes are manifested not only in textual responses but…
Reward modeling has become a cornerstone of aligning large language models (LLMs) with human preferences. Yet, when extended to subjective and open-ended domains such as role play, existing reward models exhibit severe degradation,…
Evaluations of audio-language models (ALMs) -- multimodal models that take interleaved audio and text as input and output text -- are hindered by the lack of standardized benchmarks; most benchmarks measure only one or two capabilities and…
Automatic evaluation metrics are essential for the rapid development of open-domain dialogue systems as they facilitate hyper-parameter tuning and comparison between models. Although recently proposed trainable conversation-level metrics…
Spoken Dialogue Models (SDMs) have recently attracted significant attention for their ability to generate voice responses directly to users' spoken queries. Despite their increasing popularity, there exists a gap in research focused on…
Aligning large generative models with human feedback is a critical challenge. In speech synthesis, this is particularly pronounced due to the lack of a large-scale human preference dataset, which hinders the development of models that truly…
Paralinguistic cues are essential for natural human-computer interaction, yet their evaluation in Large Audio-Language Models (LALMs) remains limited by coarse feature coverage and the inherent subjectivity of assessment. To address these…
Speech is essential for realistic role-playing, yet existing work on role-playing agents largely centers on text, leaving Speech Role-Playing Agents (SRPAs) underexplored and without systematic evaluation. We introduce SpeechRole, a unified…
Current role-play studies often rely on unvalidated LLM-as-a-judge paradigms, which may fail to reflect how humans perceive role fidelity. A key prerequisite for human-aligned evaluation is role identification, the ability to recognize who…
Large audio-language models (LALMs) have achieved near-human performance in sentence-level transcription and emotion recognition. However, existing evaluations focus mainly on surface-level perception, leaving the capacity of models for…
Evaluating speech generation still relies heavily on human judgments, such as Mean Opinion Score (MOS), which are expensive, subjective, and difficult to reproduce at scale. While a few recent studies have begun to explore AudioLLM-based…
The rapid advancement of large language models (LLMs) has revolutionized role-playing, enabling the development of general role-playing models. However, current role-playing training has two significant issues: (I) Using a predefined role…
Spoken dialogue modeling poses challenges beyond text-based language modeling, requiring real-time interaction, turn-taking, and backchanneling. While most Spoken Dialogue Models (SDMs) operate in half-duplex mode-processing one turn at a…
Supportive conversation depends on skills that go beyond language fluency, including reading emotions, adjusting tone, and navigating moments of resistance, frustration, or distress. Despite rapid progress in language models, we still lack…
There are currently two main paradigms for evaluating large language models (LLMs), reference-based evaluation and preference-based evaluation. The first, carried over from the evaluation of machine learning models in general, relies on…
Large Audio-Language Models (LALMs) have demonstrated strong performance in audio understanding and generation. Yet, our extensive benchmarking reveals that their behavior is largely generic (e.g., summarizing spoken content) and fails to…
The creation of high-quality multimodal datasets remains fundamental for advancing role-playing capabilities in large language models (LLMs). While existing works predominantly focus on text-based persona simulation, Audio Role-Playing…
Slot filling is a crucial subtask in spoken language understanding (SLU), traditionally implemented as a cascade of speech recognition followed by one or more natural language understanding (NLU) components. The recent advent of…
Advances in large language models (LLMs) have enabled significant capabilities in audio processing, resulting in state-of-the-art models now known as Large Audio Language Models (LALMs). However, minimal work has been done to measure audio…
Role-playing has garnered rising attention as it provides a strong foundation for human-machine interaction and facilitates sociological research. However, current work is confined to textual modalities, neglecting speech, which plays a…