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Distributed deep learning training usually adopts All-Reduce as the synchronization mechanism for data parallel algorithms due to its high performance in homogeneous environment. However, its performance is bounded by the slowest worker…
The Streaming Multiprocessors (SMs) of a Graphics Processing Unit (GPU) execute instructions from a group of consecutive threads, called warps. At each cycle, an SM schedules a warp from a group of active warps and can context switch among…
Federated Learning (FL) empowers multiple clients to collaboratively train machine learning models without sharing local data, making it highly applicable in heterogeneous Internet of Things (IoT) environments. However, intrinsic…
Effective resource utilization and decreased makespan in heterogeneous High Performance Computing (HPC) environments are key benefits of workload mapping and scheduling. Tools such as Snakemake, a workflow management solution, employ…
Reinforcement Learning (RL) struggles in problems with delayed rewards, and one approach is to segment the task into sub-tasks with incremental rewards. We propose a framework called Hierarchical Inverse Reinforcement Learning (HIRL), which…
Reinforcement Learning (RL) is increasingly utilized to enhance the reasoning capabilities of Large Language Models (LLMs). However, effectively scaling these RL methods presents significant challenges, primarily due to the difficulty in…
Training large-scale models relies on a vast number of computing resources. For example, training the GPT-4 model (1.8 trillion parameters) requires 25000 A100 GPUs . It is a challenge to build a large-scale cluster with one type of…
Disaggregating the prefill and decoding phases represents an effective new paradigm for generative inference of large language models (LLM), which eliminates prefill-decoding interference and optimizes resource allocation. However, it is…
Reinforcement Learning from Human Feedback (RLHF) has been widely applied to Large Language Model (LLM) post-training to align model outputs with human preferences. Recent models, such as DeepSeek-R1, have also shown RLHF's potential to…
Training transformer models requires substantial GPU compute and memory resources. In homogeneous clusters, distributed strategies allocate resources evenly, but this approach is inefficient for heterogeneous clusters, where GPUs differ in…
Reinforcement learning (RL) has become the core post-training technique for large language models (LLMs). RL for LLMs involves two stages: generation and training. The LLM first generates samples online, which are then used to derive…
Data application developers and data scientists spend an inordinate amount of time iterating on machine learning (ML) workflows -- by modifying the data pre-processing, model training, and post-processing steps -- via trial-and-error to…
In this paper, we~present a novel scheduling solution for a class of System-on-Chip (SoC) systems where heterogeneous chip resources (DSP, FPGA, GPU, etc.) must be efficiently scheduled for continuously arriving hierarchical jobs with their…
Self-supervision has the potential to transform reinforcement learning (RL), paralleling the breakthroughs it has enabled in other areas of machine learning. While self-supervised learning in other domains aims to find patterns in a fixed…
As the scale of models and training data continues to grow, there is an expanding reliance on more GPUs to train large-scale models, which inevitably increases the likelihood of encountering dynamic stragglers that some devices lag behind…
The development of reinforcement learning (RL) algorithms has been largely driven by ambitious challenge tasks and benchmarks. Games have dominated RL benchmarks because they present relevant challenges, are inexpensive to run and easy to…
Hierarchical reinforcement learning (HRL) improves the efficiency of long-horizon reinforcement-learning tasks with sparse rewards by decomposing the task into a hierarchy of subgoals. The main challenge of HRL is efficient discovery of the…
Simulation-based RL for contemporary robot control is increasingly organized around GPU-resident simulation: physics, rollout collection, and learning are placed on a single GPU-centric execution path. This paradigm has greatly improved…
Deep reinforcement learning (RL) is computationally demanding and requires processing of many data points. Synchronous methods enjoy training stability while having lower data throughput. In contrast, asynchronous methods achieve high…
Reinforcement Learning (RL) is a pivotal post-training technique for enhancing the reasoning capabilities of Large Language Models (LLMs). However, synchronous RL post-training often suffers from significant GPU underutilization, referred…