Related papers: Sorting by Strip Swaps is NP-Hard
Distance-based classification is frequently used in transductive few-shot learning (FSL). However, due to the high-dimensionality of image representations, FSL classifiers are prone to suffer from the hubness problem, where a few points…
In the stable marriage and roommates problems, a set of agents is given, each of them having a strictly ordered preference list over some or all of the other agents. A matching is a set of disjoint pairs of mutually accepted agents. If any…
Neighborhood algorithms may take a considerable percentage of computer time in discrete element methods (DEM). While the sort-and-sweep algorithm is ideal in some ways, as it only deal with particles whose relative positions change in one…
Neighbor embeddings are a family of methods for visualizing complex high-dimensional datasets using $k$NN graphs. To find the low-dimensional embedding, these algorithms combine an attractive force between neighboring pairs of points with a…
A common analytical problem in neuroscience is the interpretation of neural activity with respect to sensory input or behavioral output. This is typically achieved by regressing measured neural activity against known stimuli or behavioral…
Sweep coverage is to realize the periodic coverage of targets by planning the periodic sweeping paths of mobile sensors. It is difficult for sensors to reduce energy consumption by reducing the moving distances. Therefore, charging…
In this work, we study the task of scheduling jobs on a single machine with sequence dependent family setup times under the goal of minimizing the makespan, that is, the completion time of the last job in the schedule. This notoriously…
We propose a new algorithm for the fast solution of large, sparse, symmetric positive-definite linear systems, spaND -- sparsified Nested Dissection. It is based on nested dissection, sparsification and low-rank compression. After…
We prove that playing Candy Crush to achieve a given score in a fixed number of swaps is NP-hard.
The Shifted Boundary Method (SBM) trades some part of the burden of body-fitted meshing for increased algebraic complexity. While the resulting linear systems retain the standard $\mathcal{O}(h^{-2})$ conditioning of second-order operators,…
We prove that SVP$_p$ is NP-hard to approximate within a factor of $2^{\log^{1 - \varepsilon} n}$, for all constants $\varepsilon > 0$ and $p > 2$, under standard deterministic Karp reductions. This result is also the first proof that…
The purpose of this work is to introduce and characterize the Bounded Acceleration Shortest Path (BASP) problem, a generalization of the Shortest Path (SP) problem. This problem is associated to a graph: the nodes represent positions of a…
In this paper, we present a block-oriented scheme for adaptive mesh refinement based on summation-by-parts (SBP) finite difference methods and simultaneous-approximation-term (SAT) interface treatment. Since the order of accuracy at SBP-SAT…
A \emph{Stick graph} is an intersection graph of axis-aligned segments such that the left end-points of the horizontal segments and the bottom end-points of the vertical segments lie on a `ground line,' a line with slope $-1$. It is an open…
In this paper, we study robust transshipment under consistent flow constraints. We consider demand uncertainty represented by a finite set of scenarios and characterize a subset of arcs as so-called fixed arcs. In each scenario, we require…
We present polynomial-time approximation schemes based on local search} technique for both geometric (discrete) independent set (\mdis) and geometric (discrete) dominating set (\mdds) problems, where the objects are arbitrary radii disks…
We consider a natural variation of the concept of stabbing a segment by a simple polygon: a segment is stabbed by a simple polygon $\mathcal{P}$ if at least one of its two endpoints is contained in $\mathcal{P}$. A segment set $S$ is…
We present Nested Sampling with Slice-within-Gibbs (NS-SwiG), an algorithm for Bayesian inference and evidence estimation in high-dimensional models whose likelihood admits a factorization, such as hierarchical Bayesian models. We construct…
This paper proposes low-complexity algorithms for finding approximate second-order stationary points (SOSPs) of problems with smooth non-convex objective and linear constraints. While finding (approximate) SOSPs is computationally…
The Sparsest Permutation (SP) algorithm is accurate but limited to about 9 variables in practice; the Greedy Sparest Permutation (GSP) algorithm is faster but less weak theoretically. A compromise can be given, the Best Order Score Search,…