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Related papers: The Quest for Generalizable Motion Generation: Dat…

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We have recently seen tremendous progress in realistic text-to-motion generation. Yet, the existing methods often fail or produce implausible motions with unseen text inputs, which limits the applications. In this paper, we present OMG, a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Han Liang , Jiacheng Bao , Ruichi Zhang , Sihan Ren , Yuecheng Xu , Sibei Yang , Xin Chen , Jingyi Yu , Lan Xu

Text-to-video (T2V) models have shown remarkable performance in generating visually reasonable scenes, while their capability to leverage world knowledge for ensuring semantic consistency and factual accuracy remains largely understudied.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Yubin Chen , Xuyang Guo , Zhenmei Shi , Zhao Song , Jiahao Zhang

Recent developments in 2D visual generation have been remarkably successful. However, 3D and 4D generation remain challenging in real-world applications due to the lack of large-scale 4D data and effective model design. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Yuyang Zhao , Chung-Ching Lin , Kevin Lin , Zhiwen Yan , Linjie Li , Zhengyuan Yang , Jianfeng Wang , Gim Hee Lee , Lijuan Wang

We propose UniMo, an innovative autoregressive model for joint modeling of 2D human videos and 3D human motions within a unified framework, enabling simultaneous generation and understanding of these two modalities for the first time.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Youxin Pang , Yong Zhang , Ruizhi Shao , Xiang Deng , Feng Gao , Xu Xiaoming , Xiaoming Wei , Yebin Liu

The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Antoine Schnepf , Flavian Vasile , Ugo Tanielian

The rapid advancement of video generation has rendered existing evaluation systems inadequate for assessing state-of-the-art models, primarily due to simple prompts that cannot showcase the model's capabilities, fixed evaluation operators…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Yuhang Yang , Ke Fan , Shangkun Sun , Hongxiang Li , Ailing Zeng , FeiLin Han , Wei Zhai , Wei Liu , Yang Cao , Zheng-Jun Zha

Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Aliasghar Khani , Arianna Rampini , Evan Atherton , Bruno Roy

Generating multi-view images based on text or single-image prompts is a critical capability for the creation of 3D content. Two fundamental questions on this topic are what data we use for training and how to ensure multi-view consistency.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Qi Zuo , Xiaodong Gu , Lingteng Qiu , Yuan Dong , Zhengyi Zhao , Weihao Yuan , Rui Peng , Siyu Zhu , Zilong Dong , Liefeng Bo , Qixing Huang

Recent breakthroughs in large multimodal models (LMMs), such as the impressive GPT-4o-Native, have demonstrated remarkable proficiency in following general-purpose instructions for image generation. However, current benchmarks often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Jiayu Wang , Yang Jiao , Yue Yu , Tianwen Qian , Shaoxiang Chen , Jingjing Chen , Yu-Gang Jiang

Unified multimodal models integrating visual understanding and generation face a fundamental challenge: visual generation incurs substantially higher computational costs than understanding, particularly for video. This imbalance motivates…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Luozheng Qin , Jia Gong , Qian Qiao , Tianjiao Li , Li Xu , Haoyu Pan , Chao Qu , Zhiyu Tan , Hao Li

Human-centric motion control in video generation remains a critical challenge, particularly when jointly controlling camera movements and human poses in scenarios like the iconic Grammy Glambot moment. While recent video diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Ruineng Li , Daitao Xing , Huiming Sun , Yuanzhou Ha , Jinglin Shen , Chiuman Ho

Recent advances in unified multimodal models (UMMs) have enabled impressive progress in visual comprehension and generation. However, existing datasets and benchmarks focus primarily on single-turn interactions, failing to capture the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Wei Chow , Jiachun Pan , Yongyuan Liang , Mingze Zhou , Xue Song , Liyu Jia , Saining Zhang , Siliang Tang , Juncheng Li , Fengda Zhang , Weijia Wu , Hanwang Zhang , Tat-Seng Chua

Existing multi-object image generation methods face difficulties in achieving precise alignment between localized image generation regions and their corresponding semantics based on language descriptions, frequently resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Yanfeng Li , Yue Sun , Keren Fu , Sio-Kei Im , Xiaoming Liu , Guangtao Zhai , Xiaohong Liu , Tao Tan

Human video generation is becoming an increasingly important task with broad applications in graphics, entertainment, and embodied AI. Despite the rapid progress of video diffusion models (VDMs), their use for general-purpose human video…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Hyelin Nam , Hyojun Go , Byeongjun Park , Byung-Hoon Kim , Hyungjin Chung

Recent advances in generative modeling can create remarkably realistic synthetic videos, making it increasingly difficult for humans to distinguish them from real ones and necessitating reliable detection methods. However, two key…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Long Ma , Zihao Xue , Yan Wang , Zhiyuan Yan , Jin Xu , Xiaorui Jiang , Haiyang Yu , Yong Liao , Zhen Bi

Recent advances in vision-language models (VLMs) have expanded their multimodal code generation capabilities, yet their ability to generate executable visualization code from plots, especially for complex 3D, animated, plot-to-plot…

Human-Computer Interaction · Computer Science 2026-01-21 Yi Zhao , Zhen Yang , Shuaiqi Duan , Wenmeng Yu , Zhe Su , Jibing Gong , Jie Tang

Text-driven motion generation has achieved substantial progress with the emergence of diffusion models. However, existing methods still struggle to generate complex motion sequences that correspond to fine-grained descriptions, depicting…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Mingyuan Zhang , Huirong Li , Zhongang Cai , Jiawei Ren , Lei Yang , Ziwei Liu

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different…

Customized text-to-video generation aims to generate text-guided videos with user-given subjects, which has gained increasing attention. However, existing works are primarily limited to single-subject oriented text-to-video generation,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Hong Chen , Xin Wang , Guanning Zeng , Yipeng Zhang , Yuwei Zhou , Feilin Han , Yaofei Wu , Wenwu Zhu

Advances in technology have led to the development of methods that can create desired visual multimedia. In particular, image generation using deep learning has been extensively studied across diverse fields. In comparison, video…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Doyeon Kim , Donggyu Joo , Junmo Kim
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