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The conflict between vergence (eye movement) and accommodation (crystalline lens deformation) occurs in every stereoscopic display. It could cause important stress outside the "zone of comfort", when stereoscopic effect is too strong. This…

Human-Computer Interaction · Computer Science 2014-04-25 Jérémy Frey , Léonard Pommereau , Fabien Lotte , Martin Hachet

Several changes occur in the brain in response to voluntary and involuntary activities performed by a person. The ability to retrieve data from the brain within a time space provides a basis for in-depth analyses that offer insight on what…

Human-Computer Interaction · Computer Science 2020-06-30 Daniel Omeiza , Kayode Sakariyah Adewole , Daniel Nkemelu

Functional magnetic resonance imaging (fMRI) is an indispensable tool in modern neuroscience, providing a non-invasive window into whole-brain dynamics at millimeter-scale spatial resolution. However, fMRI is constrained by issues such as…

Image and Video Processing · Electrical Eng. & Systems 2025-09-09 Yamin Li , Ange Lou , Ziyuan Xu , Shengchao Zhang , Shiyu Wang , Dario J. Englot , Soheil Kolouri , Daniel Moyer , Roza G. Bayrak , Catie Chang

Emotion recognition based on electroencephalography (EEG) has received attention as a way to implement human-centric services. However, there is still much room for improvement, particularly in terms of the recognition accuracy. In this…

Human-Computer Interaction · Computer Science 2018-09-13 Seong-Eun Moon , Soobeom Jang , Jong-Seok Lee

Analyzing and reconstructing visual stimuli from brain signals effectively advances the understanding of human visual system. However, the EEG signals are complex and contain significant noise. This leads to substantial limitations in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-24 Honghao Fu , Zhiqi Shen , Jing Jih Chin , Hao Wang

Augmented Reality is the fusion of virtual components and our real surroundings. The simultaneous visibility of generated and natural objects often requires users to direct their selective attention to a specific target that is either real…

Human-Computer Interaction · Computer Science 2021-01-15 Lisa-Marie Vortmann , Leonid Schwenke , Felix Putze

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

This demo introduces Focus360, a system designed to enhance user engagement in 360{\deg} VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and…

Human-Computer Interaction · Computer Science 2026-04-01 Paulo Vitor S. Silva , Lucas L. Neves , Rafael A. Goiás , Diogo F. C. Silva , Rafael T. Sousa , Arlindo R. Galvão Filho

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

Human-Computer Interaction · Computer Science 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

Electroencephalography (EEG) is a neuroimaging technique that records brain neural activity with high temporal resolution. Unlike other methods, EEG does not require prohibitively expensive equipment and can be easily set up using…

Human-Computer Interaction · Computer Science 2024-10-01 Arash Akbarinia

For several decades, electroencephalography (EEG) has featured as one of the most commonly used tools in emotional state recognition via monitoring of distinctive brain activities. An array of datasets have been generated with the use of…

Decoding visual stimuli from neural recordings is a critical challenge in the development of brain-computer interfaces (BCIs). Although recent EEG-based decoding approaches have made progress in tasks such as visual classification,…

Human-Computer Interaction · Computer Science 2024-12-31 Dongyang Li , Haoyang Qin , Mingyang Wu , Jiahua Tang , Yuang Cao , Chen Wei , Quanying Liu

Visual stimuli reconstruction from EEG remains challenging due to fidelity loss and representation shift. We propose CognitionCapturerPro, an enhanced framework that integrates EEG with multi-modal priors (images, text, depth, and edges)…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Kaifan Zhang , Lihuo He , Junjie Ke , Yuqi Ji , Lukun Wu , Lizi Wang , Xinbo Gao

Electroencephalography (EEG), a technique that records electrical activity from the scalp using electrodes, plays a vital role in affective computing. However, fully utilizing the multi-domain characteristics of EEG signals remains a…

Neural and Evolutionary Computing · Computer Science 2026-03-16 Yanjie Cui , Xiaohong Liu , Jing Liang , Yamin Fu

The COVID pandemic and the measures which were taken had effect over the mental health of persons. The current paper proposes a concept that supports the performance of students by analyzing three ways of distance learning, namely text,…

Human-Computer Interaction · Computer Science 2021-01-05 Iuliana Marin

An electroencephalography (EEG) based brain activity recognition is a fundamental field of study for a number of significant applications such as intention prediction, appliance control, and neurological disease diagnosis in smart home and…

Human-Computer Interaction · Computer Science 2017-09-27 Xiang Zhang , Lina Yao , Dalin Zhang , Xianzhi Wang , Quan Z. Sheng , Tao Gu

Electroencephalography (EEG) is a non-invasive technique for recording brain electrical activity, widely used in brain-computer interface (BCI) and healthcare. Recent EEG foundation models trained on large-scale datasets have shown improved…

Machine Learning · Computer Science 2025-09-29 Yi Ding , Muyun Jiang , Weibang Jiang , Shuailei Zhang , Xinliang Zhou , Chenyu Liu , Shanglin Li , Yong Li , Cuntai Guan

One of the challenges in virtual environments is the difficulty users have in interacting with these increasingly complex systems. Ultimately, endowing machines with the ability to perceive users emotions will enable a more intuitive and…

Human-Computer Interaction · Computer Science 2022-10-26 M. L. Menezes , A. Samara , L. Galway , A. Sant'anna , A. Verikas , F. Alonso-Fernandez , H. Wang , R. Bond

Objective: The Electroencephalogram (EEG) is gaining popularity as a physiological measure for neuroergonomics in human factor studies because it is objective, less prone to bias, and capable of assessing the dynamics of cognitive states.…

Human-Computer Interaction · Computer Science 2023-05-16 Kuan-Jung Chiang , Steven Dong , Chung-Kuan Cheng , Tzyy-Ping Jung

Inherent fuzzy entropy is an objective measurement of electroencephalography (EEG) complexity, reflecting the robustness of brain systems. In this study, we present a novel application of multi-scale relative inherent fuzzy entropy using…

Human-Computer Interaction · Computer Science 2019-05-28 Zehong Cao , Chin-Teng Lin , Kuan-Lin Lai , Li-Wei Ko , Jung-Tai King , Jong-Ling Fuh , Shuu-Jiun Wang
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