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Related papers: SynHLMA:Synthesizing Hand Language Manipulation fo…

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In this work, we present LLM Gesticulator, an LLM-based audio-driven co-speech gesture generation framework that synthesizes full-body animations that are rhythmically aligned with the input audio while exhibiting natural movements and…

Graphics · Computer Science 2024-10-23 Haozhou Pang , Tianwei Ding , Lanshan He , Ming Tao , Lu Zhang , Qi Gan

Recent advances in facial expression synthesis have shown promising results using diverse expression representations including facial action units. Facial action units for an elaborate facial expression synthesis need to be intuitively…

Computer Vision and Pattern Recognition · Computer Science 2020-07-17 Joanna Hong , Jung Uk Kim , Sangmin Lee , Yong Man Ro

We introduce Being-H0, a dexterous Vision-Language-Action model (VLA) trained on large-scale human videos. Existing VLAs struggle with complex manipulation tasks requiring high dexterity and generalize poorly to novel scenarios and tasks,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Hao Luo , Yicheng Feng , Wanpeng Zhang , Sipeng Zheng , Ye Wang , Haoqi Yuan , Jiazheng Liu , Chaoyi Xu , Qin Jin , Zongqing Lu

Generalized 3D hand-object pose estimation from a single RGB image remains challenging due to the large variations in object appearances and interaction patterns, especially under heavy occlusion. We propose GenHOI, a framework for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Hui Yang , Wei Sun , Jian Liu , Jian Xiao , Tao Xie , Hossein Rahmani , Ajmal Saeed Mian , Nicu Sebe , Gim Hee Lee

Gesture synthesis has gained significant attention as a critical research field, aiming to produce contextually appropriate and natural gestures corresponding to speech or textual input. Although deep learning-based approaches have achieved…

Computation and Language · Computer Science 2024-05-29 Nan Gao , Zeyu Zhao , Zhi Zeng , Shuwu Zhang , Dongdong Weng , Yihua Bao

Supernumerary robotic limbs (SRLs) are robotic structures integrated closely with the user's body, which augment human physical capabilities and necessitate seamless, naturalistic human-machine interaction. For effective assistance in…

Bimanual dexterous grasping is a fundamental and promising area in robotics, yet its progress is constrained by the lack of comprehensive datasets and powerful generation models. In this work, we propose BiDexGrasp, consists of a…

Robotics · Computer Science 2026-04-09 Mu Lin , Yi-Lin Wei , Jiaxuan Chen , Yuhao Lin , Shuoyu Chen , Jiangran Lyu , Jiayi Chen , Yansong Tang , He Wang , Wei-Shi Zheng

Previous works concerning single-view hand-held object reconstruction typically rely on supervision from 3D ground-truth models, which are hard to collect in real world. In contrast, readily accessible hand-object videos offer a promising…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Chenyangguang Zhang , Guanlong Jiao , Yan Di , Gu Wang , Ziqin Huang , Ruida Zhang , Fabian Manhardt , Bowen Fu , Federico Tombari , Xiangyang Ji

Articulated hand pose and shape estimation is an important problem for vision-based applications such as augmented reality and animation. In contrast to the existing methods which optimize only for joint positions, we propose a fully…

Computer Vision and Pattern Recognition · Computer Science 2018-08-29 Jameel Malik , Ahmed Elhayek , Fabrizio Nunnari , Kiran Varanasi , Kiarash Tamaddon , Alexis Heloir , Didier Stricker

This paper introduces GestLLM, an advanced system for human-robot interaction that enables intuitive robot control through hand gestures. Unlike conventional systems, which rely on a limited set of predefined gestures, GestLLM leverages…

Robotics · Computer Science 2025-01-16 Oleg Kobzarev , Artem Lykov , Dzmitry Tsetserukou

With the growing demands of AI-generated content (AIGC), the need for high-quality, diverse, and scalable data has become increasingly crucial. However, collecting large-scale real-world data remains costly and time-consuming, hindering the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Kunyu Feng , Yue Ma , Xinhua Zhang , Boshi Liu , Yikuang Yuluo , Yinhan Zhang , Runtao Liu , Hongyu Liu , Zhiyuan Qin , Shanhui Mo , Qifeng Chen , Zeyu Wang

We propose ArtiLatent, a generative framework that synthesizes human-made 3D objects with fine-grained geometry, accurate articulation, and realistic appearance. Our approach jointly models part geometry and articulation dynamics by…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Honghua Chen , Yushi Lan , Yongwei Chen , Xingang Pan

This paper explores a cross-modality synthesis task that infers 3D human-object interactions (HOIs) from a given text-based instruction. Existing text-to-HOI synthesis methods mainly deploy a direct mapping from texts to object-specific 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Xuehao Gao , Yang Yang , Shaoyi Du , Yang Wu , Yebin Liu , Guo-Jun Qi

Human hand and head movements are the most pervasive input modalities in extended reality (XR) and are significant for a wide range of applications. However, prior works on hand and head modelling in XR only explored a single modality or…

Computer Vision and Pattern Recognition · Computer Science 2025-05-19 Zhiming Hu , Guanhua Zhang , Zheming Yin , Daniel Haeufle , Syn Schmitt , Andreas Bulling

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

Vision-based human activity recognition (HAR) has made substantial progress in recognizing predefined gestures but lacks adaptability for emerging activities. This paper introduces a paradigm shift by harnessing generative modeling and…

Human-Computer Interaction · Computer Science 2023-12-13 Nikhil Kashyap , Manas Satish Bedmutha , Prerit Chaudhary , Brian Wood , Wanda Pratt , Janice Sabin , Andrea Hartzler , Nadir Weibel

Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data, limiting generalization…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Lingwei Dang , Ruizhi Shao , Hongwen Zhang , Wei Min , Yebin Liu , Qingyao Wu

We present a novel approach to automatically generate non-trivial task-specific synthetic datasets for hallucination detection. Our approach features a two-step generation-selection pipeline, using hallucination pattern guidance and a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Yong Xie , Karan Aggarwal , Aitzaz Ahmad , Stephen Lau

Despite the prevalence of transparent object interactions in human everyday life, transparent robotic manipulation research remains limited to short-horizon tasks and basic grasping capabilities. Although some methods have partially…

This study examines the potential of utilizing Vision Language Models (VLMs) to improve the perceptual capabilities of semi-autonomous prosthetic hands. We introduce a unified benchmark for end-to-end perception and grasp inference,…

Robotics · Computer Science 2025-09-18 Ozan Karaali , Hossam Farag , Strahinja Dosen , Cedomir Stefanovic