Related papers: Multiplayer Parallel Repetition Is the Same as Hig…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
In this paper extremal problems for uniform hypergraphs are studied in the general setting of hereditary properties. It turns out that extremal problems about edges are particular cases of a general analyic problem about a recently…
This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other…
Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…
An algorithm is discussed for converting a class of recursive processes to a parallel system. It is argued that this algorithm can be superior to certain methods currently found in the literature for an important subset of problems. The…
We prove that the number of multigraphs with vertex set $\{1, \ldots, n\}$ such that every four vertices span at most nine edges is $a^{n^2 + o(n^2)}$ where $a$ is transcendental (assuming Schanuel's conjecture from number theory). This is…
Finite subdivision rules in high dimensions can be difficult to visualize and require complex topological structures to be constructed explicitly. In many applications, only the history graph is needed. We characterize the history graph of…
We revisit parallel-innermost term rewriting as a model of parallel computation on inductive data structures and provide a corresponding notion of runtime complexity parametric in the size of the start term. We propose automatic techniques…
In the $(G,H)$-isomorphism game, a verifier interacts with two non-communicating players (called provers) by privately sending each of them a random vertex from either $G$ or $H$, whose aim is to convince the verifier that two graphs $G$…
Student-Teacher Games are a model of computation in which a computationally restricted Student attempts to produce a string satisfying a refutable property, while an all-powerful Teacher refutes incorrect candidates by providing…
Edge-coloring problems with forbidden patterns are decision problems asking to find an edge-coloring of the input graph which avoids a homomorphism from a fixed forbidden family of edge-colored graphs. In the precolored version of these…
Maximum bipartite matching is a fundamental algorithmic problem which can be solved in polynomial time. We consider a natural variant in which there is a separation constraint: the vertices on one side lie on a path or a grid, and two…
Finding coarse representations of large graphs is an important computational problem in the fields of scientific computing, large scale graph partitioning, and the reduction of geometric meshes. Of particular interest in all of these fields…
We present two parallel repetition theorems for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our first theorem shows that for a $k$-player free game $G$ with entangled…
$ $We study the $d$-Uniform Hypergraph Matching ($d$-UHM) problem: given an $n$-vertex hypergraph $G$ where every hyperedge is of size $d$, find a maximum cardinality set of disjoint hyperedges. For $d\geq3$, the problem of finding the…
The design of good heuristics or approximation algorithms for NP-hard combinatorial optimization problems often requires significant specialized knowledge and trial-and-error. Can we automate this challenging, tedious process, and learn the…
Equality saturation, a technique for program optimisation and reasoning, has gained attention due to the resurgence of equality graphs (e-graphs). E-graphs represent equivalence classes of terms under rewrite rules, enabling simultaneous…
This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…
The study of problems concerning subdivisions of graphs has a rich history in extremal combinatorics. Confirming a conjecture of Burr and Erd\H{o}s, Alon proved in 1994 that subdivided graphs have linear Ramsey numbers. Later, Alon,…
\emph{Ex ante} correlation is becoming the mainstream approach for \emph{sequential adversarial team games}, where a team of players faces another team in a zero-sum game. It is known that team members' asymmetric information makes both…