Related papers: Multiplayer Parallel Repetition Is the Same as Hig…
Partite, $3$-uniform hypergraphs are $3$-uniform hypergraphs in which each hyperedge contains exactly one point from each of the $3$ disjoint vertex classes. We consider the degree sequence problem of partite, $3$-uniform hypergraphs, that…
We study the correlated equilibrium polytope $P_G$ of a game $G$ from a combinatorial point of view. We introduce the region of full-dimensionality for this class of polytopes and prove that it is a semialgebraic set for any game. Using a…
We study the relationship between hyperfiniteness and problems in Borel graph combinatorics by adapting game-theoretic techniques introduced by Marks to the hyperfinite setting. We compute the possible Borel chromatic numbers and edge…
Covering spaces of graphs have long been useful for studying expanders (as "graph lifts") and unique games (as the "label-extended graph"). In this paper we advocate for the thesis that there is a much deeper relationship between…
Determining the maximum number of edges in an intersecting hypergraph on a fixed ground set under additional constraints is one of the central topics in extremal combinatorics. In contrast, there are few results on analogous problems…
Finite games in normal form and their mixed extensions are a corner stone of noncooperative game theory. Often generic finite games and their mixed extensions are considered. But the properties which one expects in generic games and the…
Recently, connections have been explored between the complexity of finite problems in graph theory and the complexity of their infinite counterparts. As is shown in our paper (and in independent work of Tirza Hirst and D. Harel from a…
In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…
We investigate the value of parallel repetition of one-round games with any number of players $k\ge 2$. It has been an open question whether an analogue of Raz's Parallel Repetition Theorem holds for games with more than two players, i.e.,…
Let $\mathcal{G}$ be a $k$-player game with value $<1$, whose query distribution is such that no marginal on $k-1$ players admits a non-trivial Abelian embedding. We show that for every $n\geq N$, the value of the $n$-fold parallel…
Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an…
We use a recently discovered constrained de Finetti reduction (aka "Post-Selection Lemma") to study the parallel repetition of multi-player non-local games under no-signalling strategies. Since the technique allows us to reduce general…
We demonstrate how by using a reinforcement learning algorithm, the deep cross-entropy method, one can find explicit constructions and counterexamples to several open conjectures in extremal combinatorics and graph theory. Amongst the…
An ordered $r$-matching is an $r$-uniform hypergraph matching equipped with an ordering on its vertices. These objects can be viewed as natural generalisations of $r$-dimensional orders. The theory of ordered 2-matchings is well-developed…
Concurrent and parallel programming (CPP) is an increasingly important subject in Computer Science Education. However, the conceptual shift from sequential programming is notoriously difficult to make. Currently, relatively little research…
The problem of finding dense components of a graph is a widely explored area in data analysis, with diverse applications in fields and branches of study including community mining, spam detection, computer security and bioinformatics. This…
We prove that parallel repetition of the (3-player) GHZ game reduces the value of the game polynomially fast to 0. That is, the value of the GHZ game repeated in parallel $t$ times is at most $t^{-\Omega(1)}$. Previously, only a bound of…
We propose a unifying additive theory for standard conventions in Combinatorial Game Theory, including normal-, mis\`ere- and scoring-play, studied by Berlekamp, Conway, Dorbec, Ettinger, Guy, Larsson, Milley, Neto, Nowakowski, Renault,…
As multicore computing is now standard, it seems irresponsible for constraints researchers to ignore the implications of it. Researchers need to address a number of issues to exploit parallelism, such as: investigating which constraint…
In this paper, we show how one may (efficiently) construct two types of extremal combinatorial objects whose existence was previously conjectural. (*) Panchromatic Graphs: For fixed integer k, a k-panchromatic graph is, roughly speaking, a…