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Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following the pioneering work of 3D-GS, several methods have attempted…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Evangelos Ververas , Rolandos Alexandros Potamias , Jifei Song , Jiankang Deng , Stefanos Zafeiriou

3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounded scenes such as city blocks remains difficult. Existing…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Sheng-Hsiang Hung , Ting-Yu Yen , Wei-Fang Sun , Simon See , Shih-Hsuan Hung , Hung-Kuo Chu

With the popularization of digital information technology, the reversible data hiding in encrypted images (RDHEI) has gradually become the research hotspot of privacy protection in cloud storage. As a technology which can embed additional…

Multimedia · Computer Science 2021-10-11 Wenjing Ma , Youqing Wu , Zhaoxia Yin

Recent advances in 3D Gaussian Splatting have allowed for real-time, high-fidelity novel view synthesis. Nonetheless, these models have significant storage requirements for large and medium-sized scenes, hindering their deployment over…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Diego Revilla , Pooja Suresh , Anand Bhojan , Ooi Wei Tsang

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Aashish Rai , Dilin Wang , Mihir Jain , Nikolaos Sarafianos , Kefan Chen , Srinath Sridhar , Aayush Prakash

Appearance-based gaze estimation, aiming to predict accurate 3D gaze direction from a single facial image, has made promising progress in recent years. However, most methods suffer significant performance degradation in cross-domain…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Qida Tan , Hongyu Yang , Wenchao Du

2D Gaussian Splatting (2DGS) has recently become a promising paradigm for high-quality video representation. However, existing methods employ content-agnostic or spatio-temporal feature overlapping embeddings to predict canonical Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Jierun Lin , Jiacong Chen , Qingyu Mao , Shuai Liu , Xiandong Meng , Fanyang Meng , Yongsheng Liang

Efficient and scalable 3D surface reconstruction from range data remains a core challenge in computer graphics and vision, particularly in real-time and resource-constrained scenarios. Traditional volumetric methods based on…

Graphics · Computer Science 2025-11-27 Lorenzo De Rebotti , Emanuele Giacomini , Giorgio Grisetti , Luca Di Giammarino

Recent advancements in 3D Gaussian Splatting (3DGS) have greatly influenced neural fields, as it enables high-fidelity rendering with impressive visual quality. However, 3DGS has difficulty accurately representing surfaces. In contrast,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Haofan Ren , Qingsong Yan , Ming Lu , Rongfeng Lu , Zunjie Zhu

While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Zhenhua Ning , Xin Li , Jun Yu , Guangming Lu , Yaowei Wang , Wenjie Pei

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3DGS compression offers a practical alternative to costly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhening Liu , Rui Song , Yushi Huang , Yingdong Hu , Xinjie Zhang , Jiawei Shao , Zehong Lin , Jun Zhang

Compact and accurate representations of 3D shapes are central to many perception and robotics tasks. State-of-the-art learning-based methods can reconstruct single objects but scale poorly to large datasets. We present a novel recursive…

Computer Vision and Pattern Recognition · Computer Science 2022-12-14 Sergey Zakharov , Rares Ambrus , Katherine Liu , Adrien Gaidon

3D Gaussian Splatting (3D GS) achieves impressive results in novel view synthesis for small, single-object scenes through Gaussian ellipsoid initialization and adaptive density control. However, when applied to large-scale remote sensing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 BoCheng Li , WenJuan Zhang , Bing Zhang , YiLing Yao , YaNing Wang

3D super-resolution (3DSR) aims to reconstruct high-resolution (HR) 3D scenes from low-resolution (LR) multi-view images. Existing methods rely on dense LR inputs and per-scene optimization, which restricts the high-frequency priors for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Xiang Feng , Xiangbo Wang , Tieshi Zhong , Chengkai Wang , Yiting Zhao , Tianxiang Xu , Zhenzhong Kuang , Feiwei Qin , Xuefei Yin , Yanming Zhu

3D Gaussian Splatting (3D-GS) technique couples 3D Gaussian primitives with differentiable rasterization to achieve high-quality novel view synthesis results while providing advanced real-time rendering performance. However, due to the flaw…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Zongxin Ye , Wenyu Li , Sidun Liu , Peng Qiao , Yong Dou

The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Zhihao Liang , Qi Zhang , Wenbo Hu , Ying Feng , Lei Zhu , Kui Jia

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Jaehoon Choi , Yonghan Lee , Hyungtae Lee , Heesung Kwon , Dinesh Manocha

3D Gaussian Splatting enables high-quality real-time rendering but often produces millions of splats, resulting in excessive storage and computational overhead. We propose a novel lossy compression method based on learnable confidence…

Graphics · Computer Science 2025-07-01 AmirHossein Naghi Razlighi , Elaheh Badali Golezani , Shohreh Kasaei

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

Graphics · Computer Science 2025-08-14 Yitian Yuan , Qianyue He

3D Gaussian Splatting (3DGS) has emerged as a cutting-edge technique for real-time radiance field rendering, offering state-of-the-art performance in terms of both quality and speed. 3DGS models a scene as a collection of three-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2025-03-06 Milena T. Bagdasarian , Paul Knoll , Yi-Hsin Li , Florian Barthel , Anna Hilsmann , Peter Eisert , Wieland Morgenstern
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