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Robot design is a nontrivial process that involves careful consideration of multiple criteria, including user specifications, kinematic structures, and visual appearance. Therefore, the design process often relies heavily on domain…

Robotics · Computer Science 2026-01-21 Nitish Sontakke , K. Niranjan Kumar , Sehoon Ha

Scalable Vector Graphics (SVGs) function both as visual images and as structured code that encode rich geometric and layout information, yet most methods rasterize them and discard this symbolic organization. At the same time, recent…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Kyeong Seon Kim , Baek Seong-Eun , Lee Jung-Mok , Tae-Hyun Oh

We present UniModel, a unified generative model that jointly supports visual understanding and visual generation within a single pixel-to-pixel diffusion framework. Our goal is to achieve unification along three axes: the model, the tasks,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Chi Zhang , Jiepeng Wang , Youming Wang , Yuanzhi Liang , Xiaoyan Yang , Zuoxin Li , Haibin Huang , Xuelong Li

Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this paper, we define IGV as a technology that combines…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Kun Gai , Hao Chen , Xihui Liu

Current multimodal models often suffer from shallow reasoning, leading to errors caused by incomplete or inconsistent thought processes. To address this limitation, we propose Self-Verification and Self-Rectification (SVSR), a unified…

Artificial Intelligence · Computer Science 2026-05-29 Zhe Qian , Nianbing Su , Zhonghua Wang , Hebei Li , Zhongxing Xu , Yueying Li , Fei Luo , Zhuohan Ouyang , Yanbiao Ma

We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Yiyuan Zhang , Yuhao Kang , Zhixin Zhang , Xiaohan Ding , Sanyuan Zhao , Xiangyu Yue

We introduce Goal-Conditioned Visual Navigation Instruction Generation (GoViG), a new task that aims to generate contextually coherent navigation instructions solely from egocentric visual observations of initial and goal states. Unlike…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Fengyi Wu , Yifei Dong , Yilong Dai , Guangyu Chen , Qifeng Wu , Huiting Huang , Hang Wang , Qi Dai , Alexander G. Hauptmann , Zhi-Qi Cheng

Laser cutters take vector data for the shapes they cut or engrave as input, however, re-using a given design with different material or on a different machine requires adaptation of the template. Unfortunately, vector drawings lack the…

Human-Computer Interaction · Computer Science 2022-09-02 Florian Heller , Raf Ramakers , Kris Luyten

We present Perceive-Represent-Generate (PRG), a novel three-stage framework that maps perceptual information of different modalities (e.g., visual or sound), corresponding to a sequence of instructions, to an adequate sequence of movements…

Robotics · Computer Science 2022-10-25 Fábio Vital , Miguel Vasco , Alberto Sardinha , Francisco Melo

Interactive documents help readers engage with complex ideas through dynamic visualization, interactive animations, and exploratory interfaces. However, creating such documents remains costly, as it requires both domain expertise and web…

Human-Computer Interaction · Computer Science 2026-03-31 Yinghao Tang , Yupeng Xie , Yingchaojie Feng , Tingfeng Lan , Jiale Lao , Yue Cheng , Wei Chen

Generating high-quality Scalable Vector Graphics (SVGs) from text remains a significant challenge. Existing LLM-based models that generate SVG code as a flat token sequence struggle with poor structural understanding and error accumulation,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Ximing Xing , Juncheng Hu , Ziteng Xue , Jing Zhang , Buyu Li , Sheng Wang , Dong Xu , Qian Yu

Visual autoregressive (VAR) models generate images through next-scale prediction, naturally achieving coarse-to-fine, fast, high-fidelity synthesis mirroring human perception. In practice, this hierarchy can drift at inference time, as…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Youngwoo Shin , Jiwan Hur , Junmo Kim

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

Developing robotic intelligent systems that can adapt quickly to unseen wild situations is one of the critical challenges in pursuing autonomous robotics. Although some impressive progress has been made in walking stability and skill…

Robotics · Computer Science 2025-02-27 Hongyin Zhang , Diyuan Shi , Zifeng Zhuang , Han Zhao , Zhenyu Wei , Feng Zhao , Sibo Gai , Shangke Lyu , Donglin Wang

Visual grounding is a common vision task that involves grounding descriptive sentences to the corresponding regions of an image. Most existing methods use independent image-text encoding and apply complex hand-crafted modules or…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Ming Dai , Lingfeng Yang , Yihao Xu , Zhenhua Feng , Wankou Yang

Anticipating motions of vehicles in a scene is an essential problem for safe autonomous driving systems. To this end, the comprehension of the scene's infrastructure is often the main clue for predicting future trajectories. Most of the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-13 Mohammadhossein Bahari , Vahid Zehtab , Sadegh Khorasani , Sana Ayromlou , Saeed Saadatnejad , Alexandre Alahi

Vector graphics are widely used to represent fonts, logos, digital artworks, and graphic designs. But, while a vast body of work has focused on generative algorithms for raster images, only a handful of options exists for vector graphics.…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Pradyumna Reddy , Michael Gharbi , Michal Lukac , Niloy J. Mitra

In this paper, we propose Robo-SGG, a plug-and-play module for robust scene graph generation (SGG). Unlike standard SGG, the robust scene graph generation aims to perform inference on a diverse range of corrupted images, with the core…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Changsheng Lv , Zijian Fu , Mengshi Qi

3D visual grounding aims to localize the unique target described by natural languages in 3D scenes. The significant gap between 3D and language modalities makes it a notable challenge to distinguish multiple similar objects through the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Feng Xiao , Hongbin Xu , Guocan Zhao , Wenxiong Kang

Vector quantization-based image semantic communication systems have successfully boosted transmission efficiency, but face challenges with conflicting requirements between codebook design and digital constellation modulation. Traditional…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Yingbin Zhou , Yaping Sun , Guanying Chen , Xiaodong Xu , Hao Chen , Binhong Huang , Shuguang Cui , Ping Zhang