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We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (3.7M+ images) of recordings that feature 19 subjects interacting with 33 diverse rigid objects. In addition…

We introduce a task and dataset for referring expression generation and comprehension in multi-agent embodied environments. In this task, two agents in a shared scene must take into account one another's visual perspective, which may be…

Computation and Language · Computer Science 2024-10-08 Zineng Tang , Lingjun Mao , Alane Suhr

We introduce HOT3D, a publicly available dataset for egocentric hand and object tracking in 3D. The dataset offers over 833 minutes (more than 3.7M images) of multi-view RGB/monochrome image streams showing 19 subjects interacting with 33…

The ability to predict collision-free future trajectories from egocentric observations is crucial in applications such as humanoid robotics, VR / AR, and assistive navigation. In this work, we introduce the challenging problem of predicting…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Boxiao Pan , Adam W. Harley , C. Karen Liu , Leonidas J. Guibas

Communicating in noisy, multi-talker environments is challenging, especially for people with hearing impairments. Egocentric video data can potentially be used to identify a user's conversation partners, which could be used to inform…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Tobias Dorszewski , Søren A. Fuglsang , Jens Hjortkjær

Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have…

Computer Vision and Pattern Recognition · Computer Science 2019-10-16 Alejandro Cartas , Jordi Luque , Petia Radeva , Carlos Segura , Mariella Dimiccoli

Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce…

We introduce IndEgo, a multimodal egocentric and exocentric dataset addressing common industrial tasks, including assembly/disassembly, logistics and organisation, inspection and repair, woodworking, and others. The dataset contains 3,460…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Vivek Chavan , Yasmina Imgrund , Tung Dao , Sanwantri Bai , Bosong Wang , Ze Lu , Oliver Heimann , Jörg Krüger

We introduce the Aria Digital Twin (ADT) - an egocentric dataset captured using Aria glasses with extensive object, environment, and human level ground truth. This ADT release contains 200 sequences of real-world activities conducted by…

Computer Vision and Pattern Recognition · Computer Science 2023-06-14 Xiaqing Pan , Nicholas Charron , Yongqian Yang , Scott Peters , Thomas Whelan , Chen Kong , Omkar Parkhi , Richard Newcombe , Carl Yuheng Ren

Egocentric, multi-modal data as available on future augmented reality (AR) devices provides unique challenges and opportunities for machine perception. These future devices will need to be all-day wearable in a socially acceptable…

We address the challenge of predicting human visual attention during real-world navigation by measuring and modeling egocentric pedestrian eye gaze in an outdoor campus setting. We introduce the EgoCampus dataset, which spans 25 unique…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Ronan John , Aditya Kesari , Vincenzo DiMatteo , Kristin Dana

Learning action models from real-world human-centric interaction datasets is important towards building general-purpose intelligent assistants with efficiency. However, most existing datasets only offer specialist interaction category and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Liang Xu , Chengqun Yang , Zili Lin , Fei Xu , Yifan Liu , Congsheng Xu , Yiyi Zhang , Jie Qin , Xingdong Sheng , Yunhui Liu , Xin Jin , Yichao Yan , Wenjun Zeng , Xiaokang Yang

In this paper, we present a novel dataset captured using a VR headset to record conversations between participants within a physics simulator (AI2-THOR). Our primary objective is to extend the field of co-speech gesture generation by…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Anna Deichler , Jim O'Regan , Jonas Beskow

Egocentric vision captures the scene from the point of view of the camera wearer, while exocentric vision captures the overall scene context. Jointly modeling ego and exo views is crucial to developing next-generation AI agents. The…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Anirudh Thatipelli , Shao-Yuan Lo , Amit K. Roy-Chowdhury

Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Shuhei Kurita , Naoki Katsura , Eri Onami

Grounding language in the physical world requires AI systems to interpret references that emerge dynamically during conversation. While current vision-language models (VLMs) excel at static image tasks, they struggle to resolve ambiguous…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Anna Deichler , Jim O'Regan , Fethiye Irmak Dogan , Lubos Marcinek , Anna Klezovich , Iolanda Leite , Jonas Beskow

Egocentric video has seen increased interest in recent years, as it is used in a range of areas. However, most existing datasets are limited to a single perspective. In this paper, we present the CASTLE 2024 dataset, a multimodal collection…

Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing,…

Understanding expressions that refer to the physical world is crucial for such human-assisting systems in the real world, as robots that must perform actions that are expected by users. In real-world reference resolution, a system must…

Computation and Language · Computer Science 2024-03-29 Nobuhiro Ueda , Hideko Habe , Yoko Matsui , Akishige Yuguchi , Seiya Kawano , Yasutomo Kawanishi , Sadao Kurohashi , Koichiro Yoshino

Egocentric vision consists in acquiring images along the day from a first person point-of-view using wearable cameras. The automatic analysis of this information allows to discover daily patterns for improving the quality of life of the…

Computer Vision and Pattern Recognition · Computer Science 2017-11-10 Marc Bolaños , Álvaro Peris , Francisco Casacuberta , Sergi Soler , Petia Radeva
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