Related papers: On the Complexity of Distributed Edge Coloring and…
In this paper, we initiate the study of the vertex coloring problem of a graph in the semi streaming model. In this model, the input graph is defined by a stream of edges, arriving in adversarial order and any algorithm must process the…
Coloring is a notoriously hard problem, and even more so in the online setting, where each arriving vertex has to be colored immediately and irrevocably. Already on trees, which are trivially two-colorable, it is impossible to achieve…
Given a large social or information network, how can we partition the vertices into sets (i.e., colors) such that no two vertices linked by an edge are in the same set while minimizing the number of sets used. Despite the obvious practical…
NP-complete problems should be hard on some instances but those may be extremely rare. On generic instances many such problems, especially related to random graphs, have been proven easy. We show the intractability of random instances of a…
We revisit asynchronous computing in networks of crash-prone processes, under the asynchronous variant of the standard LOCAL model, recently introduced by Fraigniaud et al. [DISC 2022]. We focus on the vertex coloring problem, and our…
An edge-locating coloring of a simple connected graph $G$ is a partition of its edge set into matchings such that the vertices of $G$ are distinguished by the distance to the matchings. The minimum number of the matchings of $G$ that admits…
We study the communication complexity of $(\Delta + 1)$ vertex coloring, where the edges of an $n$-vertex graph of maximum degree $\Delta$ are partitioned between two players. We provide a randomized protocol which uses $O(n)$ bits of…
We design fast dynamic algorithms for proper vertex and edge colorings in a graph undergoing edge insertions and deletions. In the static setting, there are simple linear time algorithms for $(\Delta+1)$- vertex coloring and…
We present an $O(\log^3\log n)$-round distributed algorithm for the $(\Delta+1)$-coloring problem, where each node broadcasts only one $O(\log n)$-bit message per round to its neighbors. Previously, the best such broadcast-based algorithm…
Fundamental local symmetry breaking problems such as Maximal Independent Set (MIS) and coloring have been recognized as important by the community, and studied extensively in (standard) graphs. In particular, fast (i.e., logarithmic run…
A proper vertex coloring of a connected graph $G$ is called an odd coloring if, for every vertex $v$ in $G$, there exists a color that appears odd number of times in the open neighborhood of $v$. The minimum number of colors required to…
We give efficient randomized and deterministic distributed algorithms for computing a distance-$2$ vertex coloring of a graph $G$ in the CONGEST model. In particular, if $\Delta$ is the maximum degree of $G$, we show that there is a…
In the model of \emph{local computation algorithms} (LCAs), we aim to compute the queried part of the output by examining only a small (sublinear) portion of the input. Many recently developed LCAs on graph problems achieve time and space…
A proper labeling of a graph is an assignment of integers to some elements of a graph, which may be the vertices, the edges, or both of them, such that we obtain a proper vertex coloring via the labeling subject to some conditions. The…
We study the NP-hard Fair Connected Districting problem recently proposed by Stoica et al. [AAMAS 2020]: Partition a vertex-colored graph into k connected components (subsequently referred to as districts) so that in every district the most…
We give an almost complete characterization of the hardness of $c$-coloring $\chi$-chromatic graphs with distributed algorithms, for a wide range of models of distributed computing. In particular, we show that these problems do not admit…
In spite of the extensive studies of the 3-coloring problem with respect to several basic parameters, the complexity status of the 3-coloring problem on graphs with small diameter, i.e. with diameter 2 or 3, has been a longstanding and…
The online-LOCAL and SLOCAL models are extensions of the LOCAL model where nodes are processed in a sequential but potentially adversarial order. So far, the only problem we know of where the global memory of the online-LOCAL model has an…
We study the graph coloring problem over random graphs of finite average connectivity $c$. Given a number $q$ of available colors, we find that graphs with low connectivity admit almost always a proper coloring whereas graphs with high…
We investigate the classical and distributed complexity of \emph{$k$-partial $c$-coloring} where $c=k$, a natural generalization of Brooks' theorem where each vertex should be colored from the palette $\{1,\ldots,c\} = \{1,\ldots,k\}$ such…