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The ability to map descriptions of scenes to 3D geometric representations has many applications in areas such as art, education, and robotics. However, prior work on the text to 3D scene generation task has used manually specified object…

Computation and Language · Computer Science 2015-06-08 Angel Chang , Will Monroe , Manolis Savva , Christopher Potts , Christopher D. Manning

Zero-Shot Learning (ZSL), which aims at automatically recognizing unseen objects, is a promising learning paradigm to understand new real-world knowledge for machines continuously. Recently, the Knowledge Graph (KG) has been proven as an…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Likang Wu , Zhi Li , Hongke Zhao , Zhefeng Wang , Qi Liu , Baoxing Huai , Nicholas Jing Yuan , Enhong Chen

3D scene graphs have recently emerged as a powerful high-level representation of 3D environments. A 3D scene graph describes the environment as a layered graph where nodes represent spatial concepts at multiple levels of abstraction and…

Robotics · Computer Science 2022-06-22 Nathan Hughes , Yun Chang , Luca Carlone

Advancements in 3D instance segmentation have traditionally been tethered to the availability of annotated datasets, limiting their application to a narrow spectrum of object categories. Recent efforts have sought to harness vision-language…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Yingda Yin , Yuzheng Liu , Yang Xiao , Daniel Cohen-Or , Jingwei Huang , Baoquan Chen

Recently, large-scale pre-trained models such as Segment-Anything Model (SAM) and Contrastive Language-Image Pre-training (CLIP) have demonstrated remarkable success and revolutionized the field of computer vision. These foundation vision…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Shichao Dong , Fayao Liu , Guosheng Lin

Open-vocabulary 3D scene understanding is indispensable for embodied agents. Recent works leverage pretrained vision-language models (VLMs) for object segmentation and project them to point clouds to build 3D maps. Despite progress, a point…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Zhigang Wang , Yifei Su , Chenhui Li , Dong Wang , Yan Huang , Bin Zhao , Xuelong Li

Efficient target localization and autonomous navigation in complex environments are fundamental to real-world embodied applications. While recent advances in multimodal foundation models have enabled zero-shot object goal navigation,…

Robotics · Computer Science 2026-04-02 Ming-Ming Yu , Yi Chen , Börje F. Karlsson , Wenjun Wu

We propose Point2Act, which directly retrieves the 3D action point relevant to a contextually described task, leveraging Multimodal Large Language Models (MLLMs). Foundation models opened the possibility for generalist robots that can…

Robotics · Computer Science 2026-03-05 Sang Min Kim , Hyeongjun Heo , Junho Kim , Yonghyeon Lee , Young Min Kim

Open-vocabulary 3D object detection aims to localize and recognize objects beyond a fixed training taxonomy. In multi-view RGB settings, recent approaches often decouple geometry-based instance construction from semantic labeling,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Youbin Kim , Jinho Park , Hogun Park , Eunbyung Park

Zero-shot learning methods rely on fixed visual and semantic embeddings, extracted from independent vision and language models, both pre-trained for other large-scale tasks. This is a weakness of current zero-shot learning frameworks as…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Shah Nawaz , Jacopo Cavazza , Alessio Del Bue

Current state-of-the-art spatial reasoning-enhanced VLMs are trained to excel at spatial visual question answering (VQA). However, we believe that higher-level 3D-aware tasks, such as articulating dynamic scene changes and motion planning,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Chenyang Ma , Kai Lu , Ta-Ying Cheng , Niki Trigoni , Andrew Markham

We are interested in automatic scene understanding from geometric cues. To this end, we aim to bring semantic segmentation in the loop of real-time reconstruction. Our semantic segmentation is built on a deep autoencoder stack trained…

Computer Vision and Pattern Recognition · Computer Science 2015-05-04 Ankur Handa , Viorica Patraucean , Vijay Badrinarayanan , Simon Stent , Roberto Cipolla

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on text prompts, which is essential for applications such as robotics. However, existing 3DVG methods encounter two main challenges: first, they struggle to handle the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Liwei Liao , Xufeng Li , Xiaoyun Zheng , Boning Liu , Feng Gao , Ronggang Wang

Precise spatial understanding from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs), as their visual representations are predominantly semantic and lack explicit geometric grounding. While…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Chanyoung Gwak , Yoonwoo Jeong , Byungwoo Jeon , Hyunseok Lee , Jinwoo Shin , Minsu Cho

3D open-vocabulary scene understanding aims to recognize arbitrary novel categories beyond the base label space. However, existing works not only fail to fully utilize all the available modal information in the 3D domain but also lack…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Qingdong He , Jinlong Peng , Zhengkai Jiang , Kai Wu , Xiaozhong Ji , Jiangning Zhang , Yabiao Wang , Chengjie Wang , Mingang Chen , Yunsheng Wu

Visual navigation in unknown environments based solely on natural language descriptions is a key capability for intelligent robots. In this work, we propose a navigation framework built upon off-the-shelf Visual Language Models (VLMs),…

Robotics · Computer Science 2025-08-08 Weifan Zhang , Tingguang Li , Yuzhen Liu

Text-driven object insertion in 3D scenes is an emerging task that enables intuitive scene editing through natural language. However, existing 2D editing-based methods often rely on spatial priors such as 2D masks or 3D bounding boxes, and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Chenxi Li , Weijie Wang , Qiang Li , Bruno Lepri , Nicu Sebe , Weizhi Nie

We propose OVIGo-3DHSG method - Open-Vocabulary Indoor Grounding of objects using 3D Hierarchical Scene Graph. OVIGo-3DHSG represents an extensive indoor environment over a Hierarchical Scene Graph derived from sequences of RGB-D frames…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Sergey Linok , Gleb Naumov

A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Juexiao Zhang , Gao Zhu , Sihang Li , Xinhao Liu , Haorui Song , Xinran Tang , Chen Feng

Recent vision-language pre-training models have exhibited remarkable generalization ability in zero-shot recognition tasks. Previous open-vocabulary 3D scene understanding methods mostly focus on training 3D models using either image or…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Ruihuang Li , Zhengqiang Zhang , Chenhang He , Zhiyuan Ma , Vishal M. Patel , Lei Zhang