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Related papers: Advances in 4D Representation: Geometry, Motion, a…

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When interacting in a three dimensional world, humans must estimate 3D structure from visual inputs projected down to two dimensional retinal images. It has been shown that humans use the persistence of object shape over motion-induced…

Neurons and Cognition · Quantitative Biology 2023-04-03 Marissa Connor , Bruno Olshausen , Christopher Rozell

In addition to color and textural information, geometry provides important cues for 3D scene reconstruction. However, current reconstruction methods only include geometry at the feature level thus not fully exploiting the geometric…

Computer Vision and Pattern Recognition · Computer Science 2024-08-29 Ruihong Yin , Sezer Karaoglu , Theo Gevers

Generative AI has made significant progress in recent years, with text-guided content generation being the most practical as it facilitates interaction between human instructions and AI-generated content (AIGC). Thanks to advancements in…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Chenghao Li , Chaoning Zhang , Joseph Cho , Atish Waghwase , Lik-Hang Lee , Francois Rameau , Yang Yang , Sung-Ho Bae , Choong Seon Hong

Generative AI is reshaping art, gaming, and most notably animation. Recent breakthroughs in foundation and diffusion models have reduced the time and cost of producing animated content. Characters are central animation components, involving…

Deep learning is currently the subject of intensive study. However, fundamental concepts such as representations are not formally defined -- researchers "know them when they see them" -- and there is no common language for describing and…

Machine Learning · Computer Science 2015-09-30 David Balduzzi

Recent advancements in AI-generated content have significantly improved the realism of 3D and 4D generation. However, most existing methods prioritize appearance consistency while neglecting underlying physical principles, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Siwei Meng , Yawei Luo , Ping Liu

Deep learning has recently been applied to various research areas of design optimization. This study presents the need and effectiveness of adopting deep learning for generative design (or design exploration) research area. This work…

Machine Learning · Computer Science 2020-05-27 Sangeun Oh , Yongsu Jung , Seongsin Kim , Ikjin Lee , Namwoo Kang

Multi-modal learning is a fast growing area in artificial intelligence. It tries to help machines understand complex things by combining information from different sources, like images, text, and audio. By using the strengths of each…

Machine Learning · Computer Science 2025-12-22 Qihang Jin , Enze Ge , Yuhang Xie , Hongying Luo , Junhao Song , Ziqian Bi , Chia Xin Liang , Jibin Guan , Joe Yeong , Xinyuan Song , Junfeng Hao

3D modeling of articulated objects is a research problem within computer vision, graphics, and robotics. Its objective is to understand the shape and motion of the articulated components, represent the geometry and mobility of object parts,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Jiayi Liu , Manolis Savva , Ali Mahdavi-Amiri

Geometric trees are characterized by their tree-structured layout and spatially constrained nodes and edges, which significantly impacts their topological attributes. This inherent hierarchical structure plays a crucial role in domains such…

Machine Learning · Computer Science 2024-08-19 Zheng Zhang , Allen Zhang , Ruth Nelson , Giorgio Ascoli , Liang Zhao

We pose a new problem, In-2-4D, for generative 4D (i.e., 3D + motion) inbetweening to interpolate two single-view images. In contrast to video/4D generation from only text or a single image, our interpolative task can leverage more precise…

Graphics · Computer Science 2025-09-30 Sauradip Nag , Daniel Cohen-Or , Hao Zhang , Ali Mahdavi-Amiri

3D reconstruction is a longstanding ill-posed problem, which has been explored for decades by the computer vision, computer graphics, and machine learning communities. Since 2015, image-based 3D reconstruction using convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2019-11-28 Xian-Feng Han , Hamid Laga , Mohammed Bennamoun

Recent years have seen remarkable progress in deep learning powered visual content creation. This includes deep generative 3D-aware image synthesis, which produces high-idelity images in a 3D-consistent manner while simultaneously capturing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Weihao Xia , Jing-Hao Xue

The geometry of three-dimensional (3D) graphs, consisting of nodes and edges, plays a crucial role in many important applications. An excellent example is molecular graphs, whose geometry influences important properties of a molecule…

Computer Vision and Pattern Recognition · Computer Science 2020-06-03 Daniel T. Chang

While remarkable success has been achieved through diffusion-based 3D generative models for shapes, 4D generative modeling remains challenging due to the complexity of object deformations over time. We propose DNF, a new 4D representation…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Xinyi Zhang , Naiqi Li , Angela Dai

Building accurate maps is a key building block to enable reliable localization, planning, and navigation of autonomous vehicles. We propose a novel approach for building accurate maps of dynamic environments utilizing a sequence of LiDAR…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Xingguang Zhong , Yue Pan , Cyrill Stachniss , Jens Behley

Learning geometry, motion, and appearance priors of object classes is important for the solution of a large variety of computer vision problems. While the majority of approaches has focused on static objects, dynamic objects, especially…

Computer Vision and Pattern Recognition · Computer Science 2022-05-18 Fangyin Wei , Rohan Chabra , Lingni Ma , Christoph Lassner , Michael Zollhöfer , Szymon Rusinkiewicz , Chris Sweeney , Richard Newcombe , Mira Slavcheva

World models have made significant progress in modeling dynamic environments; however, most embodied world models are still restricted to 2D representations, lacking the comprehensive multi-view information essential for embodied spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Peiyan Tu , Hanxin Zhu , Jingwen Sun , Shaojie Ren , Cong Wang , Jiayi Luo , Xiaoqian Cheng , Zhibo Chen

Mesh-based learning is one of the popular approaches nowadays to learn shapes. The most established backbone in this field is MeshCNN. In this paper, we propose infusing MeshCNN with geometric reasoning to achieve higher quality learning.…

Graphics · Computer Science 2021-05-28 Amir Barda , Yotam Erel , Amit H. Bermano

Neural representations for 3D meshes are emerging as an effective solution for compact storage and efficient processing. Existing methods often rely on neural overfitting, where a coarse mesh is stored and progressively refined through…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Xiang Gao , Yuanpeng Liu , Xinmu Wang , Jiazhi Li , Minghao Guo , Yu Guo , Xiyun Song , Heather Yu , Zhiqiang Lao , Xianfeng David Gu
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