Related papers: Round Outcome Prediction in VALORANT Using Tactica…
With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces…
While Video Instance Segmentation (VIS) has seen rapid progress, current approaches struggle to predict high-quality masks with accurate boundary details. Moreover, the predicted segmentations often fluctuate over time, suggesting that…
In this paper, we propose a data-driven visual rhythm prediction method, which overcomes the previous works' deficiency that predictions are made primarily by human-crafted hard rules. In our approach, we first extract features including…
We introduce a prediction driven method for visual tracking and segmentation in videos. Instead of solely relying on matching with appearance cues for tracking, we build a predictive model which guides finding more accurate tracking regions…
This study is the first to analyze the performance of a time-series foundation AI model for Value-at-Risk (VaR), which essentially forecasts the left-tail quantiles of returns. Foundation models, pre-trained on diverse datasets, can be…
Dynamic vision sensors or event cameras provide rich complementary information for video frame interpolation. Existing state-of-the-art methods follow the paradigm of combining both synthesis-based and warping networks. However, few of…
Information extracted from social media streams has been leveraged to forecast the outcome of a large number of real-world events, from political elections to stock market fluctuations. An increasing amount of studies demonstrates how the…
The voting method, an ensemble approach for fundamental frequency estimation, is empirically known for its robustness but lacks thorough investigation. This paper provides a principled analysis and improvement of this technique. First, we…
Recent advancements in sequence prediction have significantly improved the accuracy of video data interpretation; however, existing models often overlook the potential of attention-based mechanisms for next-frame prediction. This study…
Value functions are used in sports applications to determine the optimal action players should employ. However, most literature implicitly assumes that the player can perform the prescribed action with known and fixed probability of…
Estimating action quality, the process of assigning a "score" to the execution of an action, is crucial in areas such as sports and health care. Unlike action recognition, which has millions of examples to learn from, the action quality…
Despite its notable success in adversarial learning approaches to multi-domain task-oriented dialog system, training the dialog policy via adversarial inverse reinforcement learning often fails to balance the performance of the policy…
We present a new approach to goal recognition that involves comparing observed facts with their expected probabilities. These probabilities depend on a specified goal g and initial state s0. Our method maps these probabilities and observed…
Utilization of event-based cameras is expected to improve the visual quality of video frame interpolation solutions. We introduce a learning-based method to exploit moving region boundaries in a video sequence to increase the overall…
While recent multimodal models have shown progress in vision-language tasks, small-scale variants still struggle with the fine-grained temporal reasoning required for video understanding. We introduce ReasonAct, a method that enhances video…
Nowadays, video game developers record every virtual action performed by their players. As each player can remain in the game for years, this results in an exceptionally rich dataset that can be used to understand and predict player…
We consider the task of estimating 3D human pose and shape from videos. While existing frame-based approaches have made significant progress, these methods are independently applied to each image, thereby often leading to inconsistent…
We consider the visual feature selection to improve the estimation quality required for the accurate navigation of a robot. We build upon a key property that asserts: contributions of trackable features (landmarks) appear linearly in the…
Despite online learning (OL) techniques have boosted the performance of semi-supervised video object segmentation (VOS) methods, the huge time costs of OL greatly restrict their practicality. Matching based and propagation based methods run…
In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these…