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We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

Computer Vision and Pattern Recognition · Computer Science 2017-02-23 Julian Ryde , Xuchu , Ding

Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked illumination and the lack of explicit light transport. In…

Graphics · Computer Science 2026-05-01 Xijie Yang , Mulin Yu , Changjian Jiang , Kerui Ren , Tao Lu , Jiangmiao Pang , Dahua Lin , Bo Dai , Linning Xu

This paper presents a set of simple and intuitive robot collision detection algorithms that show substantial scaling improvements for high geometric complexity and large numbers of collision queries by leveraging hardware-accelerated ray…

Robotics · Computer Science 2025-09-11 Sizhe Sui , Luis Sentis , Andrew Bylard

Diffusion models have exhibited exciting capabilities in generating images and are also very promising for video creation. However, the inference speed of diffusion models is limited by the slow sampling process, restricting its use cases.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 XiuYu Zhang , Zening Luo , Michelle E. Lu

A recent trend in real-time rendering is the utilization of the new hardware ray tracing capabilities. Often, usage of a distance field representation is proposed as an alternative when hardware ray tracing is deemed too costly, and the two…

Graphics · Computer Science 2023-05-15 Pieterjan Bartels , Takahiro Harada

This paper presents a GPU-accelerated computational framework for reconstructing high resolution (HR) LF images under a mixed Gaussian-Impulse noise condition. The main focus is on developing a high-performance approach considering…

Image and Video Processing · Electrical Eng. & Systems 2022-06-13 Trung-Hieu Tran , Kaicong Sun , Sven Simon

We present a novel model for Tracking Any Point (TAP) that effectively tracks any queried point on any physical surface throughout a video sequence. Our approach employs two stages: (1) a matching stage, which independently locates a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Carl Doersch , Yi Yang , Mel Vecerik , Dilara Gokay , Ankush Gupta , Yusuf Aytar , Joao Carreira , Andrew Zisserman

We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing…

Graphics · Computer Science 2025-06-16 Daniel Meister , Jakub Bokšanský , Michael Guthe , Jiří Bittner

We demonstrate a high-performance vendor-agnostic method for massively parallel solving of ensembles of ordinary differential equations (ODEs) and stochastic differential equations (SDEs) on GPUs. The method is integrated with a widely used…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-11-20 Utkarsh Utkarsh , Valentin Churavy , Yingbo Ma , Tim Besard , Prakitr Srisuma , Tim Gymnich , Adam R. Gerlach , Alan Edelman , George Barbastathis , Richard D. Braatz , Christopher Rackauckas

We consider differential Lyapunov and Riccati equations, and generalized versions thereof. Such equations arise in many different areas and are especially important within the field of optimal control. In order to approximate their…

Numerical Analysis · Mathematics 2018-10-23 Hermann Mena , Lena-Maria Pfurtscheller , Tony Stillfjord

We introduce DiffBMP, a scalable and efficient differentiable rendering engine for a collection of bitmap images. Our work addresses a limitation that traditional differentiable renderers are constrained to vector graphics, given that most…

Graphics · Computer Science 2026-03-25 Seongmin Hong , Junghun James Kim , Daehyeop Kim , Insoo Chung , Se Young Chun

The differential equation-based image restoration approach aims to establish learnable trajectories connecting high-quality images to a tractable distribution, e.g., low-quality images or a Gaussian distribution. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Zhiyu Zhu , Jinhui Hou , Hui Liu , Huanqiang Zeng , Junhui Hou

We present a new computation method for simulating reflection high-energy electron diffraction and the total-reflection high-energy positron diffraction experiments. The two experiments are used commonly for the structural analysis of…

Numerical Analysis · Mathematics 2023-06-02 Shuhei Kudo , Yusaku Yamamoto , Takeo Hoshi

We present a GPU-accelerated numerical approach for fast kernel and differential background solutions. The model image proposed in the Bramich (2008) difference image analysis algorithm is analogous to a very simple Convolutional Neural…

Instrumentation and Methods for Astrophysics · Physics 2021-05-04 James A. Hitchcock , Markus Hundertmark , Daniel Foreman-Mackey , Etienne Bachelet , Martin Dominik , Rachel Street , Yiannis Tsapras

We leverage physics-embedded differentiable graph network simulators (GNS) to accelerate particulate and fluid simulations to solve forward and inverse problems. GNS represents the domain as a graph with particles as nodes and learned…

Geophysics · Physics 2023-09-26 Krishna Kumar , Yongjin Choi

Diffusion models represent a powerful family of generative models widely used for image and video generation. However, the time-consuming deployment, long inference time, and requirements on large memory hinder their applications on…

Machine Learning · Computer Science 2025-04-18 Kafeng Wang , Jianfei Chen , He Li , Zhenpeng Mi , Jun Zhu

We propose a simple yet effective neural network-based framework for global illumination rendering. Recently, rendering techniques that learn neural radiance caches by minimizing the difference (i.e., residual) between the left and right…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 In-Young Cho , Jaewoong Cho

We introduce a GPU-accelerated Monte Carlo framework for nonconvex, free-final-time trajectory optimization problems. This framework makes use of the prox-linear method, which belongs to the larger family of sequential convex programming…

Optimization and Control · Mathematics 2024-04-30 Govind M. Chari , Abhinav G. Kamath , Purnanand Elango , Behçet Açıkmeşe

This paper presents a framework that supports the implementation of parallel solutions for the widespread parametric maximum flow computational routines used in image segmentation algorithms. The framework is based on supergraphs, a special…

Computer Vision and Pattern Recognition · Computer Science 2015-12-08 Vlad Olaru , Mihai Florea , Cristian Sminchisescu

Solving inverse problems and achieving statistical rigour in landscape evolution models requires running many model realizations. Parallel computation is necessary to achieve this in a reasonable time. However, no previous algorithm is…

Computational Engineering, Finance, and Science · Computer Science 2019-01-23 Richard Barnes