English
Related papers

Related papers: Procedural Scene Programs for Open-Universe Scene …

200 papers

Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Yiyang Luo , Ke Lin , Chao Gu

We propose a method to fuse frozen text-only large language models (LLMs) with pre-trained image encoder and decoder models, by mapping between their embedding spaces. Our model demonstrates a wide suite of multimodal capabilities: image…

Computation and Language · Computer Science 2023-10-16 Jing Yu Koh , Daniel Fried , Ruslan Salakhutdinov

This paper introduces SceneCraft, a Large Language Model (LLM) Agent converting text descriptions into Blender-executable Python scripts which render complex scenes with up to a hundred 3D assets. This process requires complex spatial…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Ziniu Hu , Ahmet Iscen , Aashi Jain , Thomas Kipf , Yisong Yue , David A. Ross , Cordelia Schmid , Alireza Fathi

We pose 3D scene-understanding as a problem of parsing in a grammar. A grammar helps us capture the compositional structure of real-word objects, e.g., a chair is composed of a seat, a back-rest and some legs. Having multiple rules for an…

Computer Vision and Pattern Recognition · Computer Science 2012-11-09 Abhishek Anand , Sherwin Li

This research investigates prompt designs of evaluating generated texts using large language models (LLMs). While LLMs are increasingly used for scoring various inputs, creating effective prompts for open-ended text evaluation remains…

Computation and Language · Computer Science 2024-06-28 KuanChao Chu , Yi-Pei Chen , Hideki Nakayama

We present Programmable-Room, a framework which interactively generates and edits a 3D room mesh, given natural language instructions. For precise control of a room's each attribute, we decompose the challenging task into simpler steps such…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Jihyun Kim , Junho Park , Kyeongbo Kong , Suk-Ju Kang

Diffusion models have recently achieved remarkable progress in generating realistic images. However, challenges remain in accurately understanding and synthesizing the layout requirements in the textual prompts. To align the generated image…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Biao Gong , Siteng Huang , Yutong Feng , Shiwei Zhang , Yuyuan Li , Yu Liu

We introduce a method to generate 3D scenes that are disentangled into their component objects. This disentanglement is unsupervised, relying only on the knowledge of a large pretrained text-to-image model. Our key insight is that objects…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Dave Epstein , Ben Poole , Ben Mildenhall , Alexei A. Efros , Aleksander Holynski

Zero-shot learning on 3D point cloud data is a related underexplored problem compared to its 2D image counterpart. 3D data brings new challenges for ZSL due to the unavailability of robust pre-trained feature extraction models. To address…

Computer Vision and Pattern Recognition · Computer Science 2022-09-30 Majid Nasiri , Ali Cheraghian , Townim Faisal Chowdhury , Sahar Ahmadi , Morteza Saberi , Shafin Rahman

3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for 3D shapes that look truly realistic. Traditional evaluation…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Sheng Liu , Tianyu Luan , Phani Nuney , Xuelu Feng , Junsong Yuan

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is…

We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing where the 3D asset should be placed. The task here is to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Ahmed Abdelreheem , Filippo Aleotti , Jamie Watson , Zawar Qureshi , Abdelrahman Eldesokey , Peter Wonka , Gabriel Brostow , Sara Vicente , Guillermo Garcia-Hernando

Recently, large language models (LLMs) have been explored widely for 3D scene understanding. Among them, training-free approaches are gaining attention for their flexibility and generalization over training-based methods. However, they…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Haida Feng , Hao Wei , Zewen Xu , Haolin Wang , Chade Li , Yihong Wu

Recent advancements in 3D Large Language Models (LLMs) have demonstrated promising capabilities for 3D scene understanding. However, previous methods exhibit deficiencies in general referencing and grounding capabilities for intricate scene…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Haifeng Huang , Yilun Chen , Zehan Wang , Rongjie Huang , Runsen Xu , Tai Wang , Luping Liu , Xize Cheng , Yang Zhao , Jiangmiao Pang , Zhou Zhao

3D indoor scene generation conditioned on short textual descriptions provides a promising avenue for interactive 3D environment construction without the need for labor-intensive layout specification. Despite recent progress in…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jie Feng , Jiawei Shen , Junjia Huang , Junpeng Zhang , Mingtao Feng , Weisheng Dong , Guanbin Li

Large Vision-Language Models (VLMs), such as GPT-4, have achieved remarkable success across various fields. However, there are few studies on 3D indoor scene generation with VLMs. This paper considers this task as a planning problem subject…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Wei Deng , Mengshi Qi , Huadong Ma

Large language models (LLMs) can generate executable code from natural language descriptions, but the resulting programs frequently contain bugs due to hallucinations. In the absence of formal specifications, existing approaches attempt to…

Software Engineering · Computer Science 2026-03-31 Yihan Dai , Sijie Liang , Haotian Xu , Peichu Xie , Sergey Mechtaev

Large vision-language models (LVLMs) have shown remarkable capabilities in interpreting visual content. While existing works demonstrate these models' vulnerability to deliberately placed adversarial texts, such texts are often easily…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Yue Cao , Yun Xing , Jie Zhang , Di Lin , Tianwei Zhang , Ivor Tsang , Yang Liu , Qing Guo

Large language models (LLMs) have shown remarkable success across a wide range of natural language generation tasks, where proper prompt designs make great impacts. While existing prompting methods are normally restricted to providing…

Computation and Language · Computer Science 2023-06-01 Bei Li , Rui Wang , Junliang Guo , Kaitao Song , Xu Tan , Hany Hassan , Arul Menezes , Tong Xiao , Jiang Bian , JingBo Zhu

The global rise in the number of people with physical disabilities, in part due to improvements in post-trauma survivorship and longevity, has amplified the demand for advanced assistive technologies to improve mobility and independence.…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yifan Xu , Vineet Kamat , Carol Menassa
‹ Prev 1 8 9 10 Next ›