Related papers: ESCA: Contextualizing Embodied Agents via Scene-Gr…
Visually grounded speech systems learn from paired images and their spoken captions. Recently, there have been attempts to utilize the visually grounded models trained from images and their corresponding text captions, such as CLIP, to…
Object detection, scene graph generation and region captioning, which are three scene understanding tasks at different semantic levels, are tied together: scene graphs are generated on top of objects detected in an image with their pairwise…
Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…
Automated analysis of mouse behaviours is crucial for many applications in neuroscience. However, quantifying mouse behaviours from videos or images remains a challenging problem, where pose estimation plays an important role in describing…
Scene parsing aims to recognize the object category of every pixel in scene images, and it plays a central role in image content understanding and computer vision applications. However, accurate scene parsing from unconstrained real-world…
We present CEIA, an effective framework for open-world event-based understanding. Currently training a large event-text model still poses a huge challenge due to the shortage of paired event-text data. In response to this challenge, CEIA…
Scene Graph Generation (SGG) aims to extract entities, predicates and their semantic structure from images, enabling deep understanding of visual content, with many applications such as visual reasoning and image retrieval. Nevertheless,…
We present ASAP, a new framework for detecting and grounding multi-modal media manipulation (DGM4).Upon thorough examination, we observe that accurate fine-grained cross-modal semantic alignment between the image and text is vital for…
Vision and Language Models (VLMs), such as CLIP, have enabled visual recognition of a potentially unlimited set of categories described by text prompts. However, for the best visual recognition performance, these models still require tuning…
Vision-Language-Action (VLA) models have achieved notable success but often struggle with limited generalizations. To address this, integrating generalized Vision-Language Models (VLMs) as assistants to VLAs has emerged as a popular…
Despite recent advances in multimodal content generation enabled by vision-language models (VLMs), their ability to reason about and generate structured 3D scenes remains largely underexplored. This limitation constrains their utility in…
Graphical User Interface (GUI) agents are autonomous systems that interpret and generate actions, enabling intelligent user assistance and automation. Effective training of these agent presents unique challenges, such as sparsity in…
Learning to build 3D scene graphs is essential for real-world perception in a structured and rich fashion. However, previous 3D scene graph generation methods utilize a fully supervised learning manner and require a large amount of…
Large Language Models (LLMs) have shown strong capabilities in solving problems across domains, including graph-related tasks traditionally addressed by symbolic or algorithmic methods. In this work, we present a framework for structured…
Learning-based methods for training embodied agents typically require a large number of high-quality scenes that contain realistic layouts and support meaningful interactions. However, current simulators for Embodied AI (EAI) challenges…
Recent advances in Multimodal Large Language Models (MLLMs) and diffusion-based generative models have substantially improved prompt-driven image editing. However, scene text editing remains challenging, as it requires models to precisely…
Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-time manner. In this study, we propose EmbodiedSplat, an…
Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in vision-language understanding, reasoning, and generation. However, they struggle with tasks requiring fine-grained localization and reasoning in…
We propose Context-Adaptive Multi-Prompt Embedding, a novel approach to enrich semantic representations in vision-language contrastive learning. Unlike standard CLIP-style models that rely on a single text embedding, our method introduces…
Recent advancements in Large Language Models (LLMs) have greatly enhanced natural language understanding and content generation. However, these models primarily operate in disembodied digital environments and lack interaction with the…