Related papers: ESCA: Contextualizing Embodied Agents via Scene-Gr…
Example-guided image synthesis has recently been attempted to synthesize an image from a semantic label map and an exemplary image. In the task, the additional exemplar image provides the style guidance that controls the appearance of the…
A sliding-window inference strategy is commonly adopted in recent training-free open-vocabulary semantic segmentation methods to overcome limitation of the CLIP in processing high-resolution images. However, this approach introduces a new…
Example-guided image synthesis has been recently attempted to synthesize an image from a semantic label map and an exemplary image. In the task, the additional exemplary image serves to provide style guidance that controls the appearance of…
As embodied models become powerful, humans will collaborate with multiple embodied AI agents at their workplace or home in the future. To ensure better communication between human users and the multi-agent system, it is crucial to interpret…
End-to-end autonomous driving, which directly maps raw sensor inputs to low-level vehicle controls, is an important part of Embodied AI. Despite successes in applying Multimodal Large Language Models (MLLMs) for high-level traffic scene…
With the emerging branch of incorporating factual knowledge into pre-trained language models such as BERT, most existing models consider shallow, static, and separately pre-trained entity embeddings, which limits the performance gains of…
Image-to-text generation aims to describe images using natural language. Recently, zero-shot image captioning based on pre-trained vision-language models (VLMs) and large language models (LLMs) has made significant progress. However, we…
Scene graph generation (SGG) has gained tremendous progress in recent years. However, its underlying long-tailed distribution of predicate classes is a challenging problem. For extremely unbalanced predicate distributions, existing…
We propose to Transform Scene Graphs (TSG) into more descriptive captions. In TSG, we apply multi-head attention (MHA) to design the Graph Neural Network (GNN) for embedding scene graphs. After embedding, different graph embeddings contain…
Embodied AI is one of the most popular studies in artificial intelligence and robotics, which can effectively improve the intelligence of real-world agents (i.e. robots) serving human beings. Scene knowledge is important for an agent to…
A person's demonstration often serves as a key reference for others learning the same task. However, RGB video, the dominant medium for representing these demonstrations, often fails to capture fine-grained contextual cues such as intent,…
Prompt learning has propelled vision-language models like CLIP to excel in diverse tasks, making them ideal for federated learning due to computational efficiency. However, conventional approaches that rely solely on final-layer features…
This thesis introduces "Embodied Spatial Intelligence" to address the challenge of creating robots that can perceive and act in the real world based on natural language instructions. To bridge the gap between Large Language Models (LLMs)…
Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…
Answering complex questions about images is an ambitious goal for machine intelligence, which requires a joint understanding of images, text, and commonsense knowledge, as well as a strong reasoning ability. Recently, multimodal…
Large language models (LLMs) have achieved remarkable success in text-based tasks but often struggle to provide actionable guidance in real-world physical environments. This is because of their inability to recognize their limited…
Large-scale pre-trained image-text models demonstrate remarkable versatility across diverse tasks, benefiting from their robust representational capabilities and effective multimodal alignment. We extend the application of these models,…
One of the key issues of Visual Question Answering (VQA) is to reason with semantic clues in the visual content under the guidance of the question, how to model relational semantics still remains as a great challenge. To fully capture…
Scene graph generation has emerged as an important problem in computer vision. While scene graphs provide a grounded representation of objects, their locations and relations in an image, they do so only at the granularity of proposal…
Leveraging Multi-modal Large Language Models (MLLMs) to create embodied agents offers a promising avenue for tackling real-world tasks. While language-centric embodied agents have garnered substantial attention, MLLM-based embodied agents…