Related papers: Two-Stage Sketch-Based Smoke Illustration Generati…
Recent advancements in 3D object generation using diffusion models have achieved remarkable success, but generating realistic 3D urban scenes remains challenging. Existing methods relying solely on 3D diffusion models tend to suffer a…
The production of high-quality 2D animation is highly labor-intensive process, as animators are currently required to draw and color a large number of frames by hand. We present SketchColour, the first sketch-to-colour pipeline for 2D…
This paper contributes to speeding up the design and deployment of engineering dynamical systems by proposing a strategy for exploiting domain and expert knowledge for the automated generation of a dynamical system computational model…
Structural guidance in an image-to-image translation allows intricate control over the shapes of synthesized images. Generating high-quality realistic images from user-specified rough hand-drawn sketches is one such task that aims to impose…
Generative models that can model and predict sequences of future events can, in principle, learn to capture complex real-world phenomena, such as physical interactions. However, a central challenge in video prediction is that the future is…
While diffusion models have significantly advanced the quality of image generation their capability to accurately and coherently render text within these images remains a substantial challenge. Conventional diffusion-based methods for scene…
Text-conditioned image generation has made significant progress in recent years with generative adversarial networks and more recently, diffusion models. While diffusion models conditioned on text prompts have produced impressive and…
Diffusion models have recently demonstrated their effectiveness in generating extremely high-quality images and are now utilized in a wide range of applications, including automatic sketch colorization. Although many methods have been…
Sketch colorization plays an important role in animation and digital illustration production tasks. However, existing methods still meet problems in that text-guided methods fail to provide accurate color and style reference, hint-guided…
People often create art by following an artistic workflow involving multiple stages that inform the overall design. If an artist wishes to modify an earlier decision, significant work may be required to propagate this new decision forward…
Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…
Conditional generative models typically demand large annotated training sets to achieve high-quality synthesis. As a result, there has been significant interest in designing models that perform plug-and-play generation, i.e., to use a…
This paper describes our method for Track 2 of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge on smoke-degraded images. In this task, smoke reduces image visibility and weakens the cross-view consistency required by scene…
Unbounded 3D world generation is emerging as a foundational task for scene modeling in computer vision, graphics, and robotics. In this work, we present WorldFlow3D, a novel method capable of generating unbounded 3D worlds. Building upon a…
We introduce the Multi-Motion Discrete Diffusion Models (M2D2M), a novel approach for human motion generation from textual descriptions of multiple actions, utilizing the strengths of discrete diffusion models. This approach adeptly…
Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…
In splat painting, a collection of liquid droplets is projected onto the substrate by imposing a controlled acceleration to a paint-loaded brush. To unravel the physical phenomena at play in this artistic technique, we perform a series of…
Scene Graph Generation is a critical enabler of environmental comprehension for autonomous robotic systems. Most of existing methods, however, are often thwarted by the intricate dynamics of background complexity, which limits their ability…
Flow-based generative models have emerged as powerful priors for solving inverse problems. One option is to directly optimize the initial latent code (noise), such that the flow output solves the inverse problem. However, this requires…
Mesh generation is of great value in various applications involving computer graphics and virtual content, yet designing generative models for meshes is challenging due to their irregular data structure and inconsistent topology of meshes…