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Related papers: CuSfM: CUDA-Accelerated Structure-from-Motion

200 papers

We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Shuo Sun , Unal Artan , Malcolm Mielle , Achim J. Lilienthaland , Martin Magnusson

Image-based 3D reconstruction is one of the most important tasks in Computer Vision with many solutions proposed over the last few decades. The objective is to extract metric information i.e. the geometry of scene objects directly from…

Computer Vision and Pattern Recognition · Computer Science 2022-09-16 Qiao Chen , Charalambos Poullis

The paper introduces an accurate solution to dense orthographic Non-Rigid Structure from Motion (NRSfM) in scenarios with severe occlusions or, likewise, inaccurate correspondences. We integrate a shape prior term into variational…

Computer Vision and Pattern Recognition · Computer Science 2017-12-21 Vladislav Golyanik , Torben Fetzer , Didier Stricker

We introduce the distributed camera model, a novel model for Structure-from-Motion (SfM). This model describes image observations in terms of light rays with ray origins and directions rather than pixels. As such, the proposed model is…

Computer Vision and Pattern Recognition · Computer Science 2016-12-02 Chris Sweeney , Victor Fragoso , Tobias Hollerer , Matthew Turk

Scene regression methods, such as VGGT, solve the Structure-from-Motion (SfM) problem by directly regressing camera poses and 3D scene structures from input images. They demonstrate impressive performance in handling images under extreme…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Junyuan Deng , Heng Li , Tao Xie , Weiqiang Ren , Qian Zhang , Ping Tan , Xiaoyang Guo

The perspective camera and the isometric surface prior have recently gathered increased attention for Non-Rigid Structure-from-Motion (NRSfM). Despite the recent progress, several challenges remain, particularly the computational complexity…

Computer Vision and Pattern Recognition · Computer Science 2018-08-14 Thomas Probst , Danda Pani Paudel , Ajad Chhatkuli , Luc Van Gool

Creating accurate and efficient 3D models poses significant challenges, particularly in addressing large viewpoint variations, computational complexity, and alignment discrepancies. Efficient camera path generation can help resolve these…

Computer Vision and Pattern Recognition · Computer Science 2025-05-26 Usha Kumari , Shuvendu Rana

Novel view synthesis (NVS) approaches such as NeRFs or 3DGS can produce photo-realistic 3D scene representation from a set of images with known extrinsic and intrinsic parameters. The necessary camera poses and calibrations are typically…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Jhacson Meza , Martin R. Oswald , Torsten Sattler

Accurate position estimation is essential for modern navigation systems deployed in autonomous platforms, including ground vehicles, marine vessels, and aerial drones. In this context, Visual Simultaneous Localisation and Mapping (VSLAM) -…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Mateusz Wasala , Mateusz Smolarczyk , Michal Danilowicz , Tomasz Kryjak

The process of tracking human anatomy in computer vision is referred to pose estimation, and it is used in fields ranging from gaming to surveillance. Three-dimensional pose estimation traditionally requires advanced equipment, such as…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Alice Ruget , Max Tyler , Germán Mora Martín , Stirling Scholes , Feng Zhu , Istvan Gyongy , Brent Hearn , Steve McLaughlin , Abderrahim Halimi , Jonathan Leach

Non-Rigid Structure-from-Motion (NRSfM) problem aims to recover 3D geometry of a deforming object from its 2D feature correspondences across multiple frames. Classical approaches to this problem assume a small number of feature points and,…

Computer Vision and Pattern Recognition · Computer Science 2020-06-17 Suryansh Kumar , Luc Van Gool , Carlos E. P. de Oliveira , Anoop Cherian , Yuchao Dai , Hongdong Li

3D Gaussian Splatting (3DGS) has emerged as a key rendering pipeline for digital asset creation due to its balance between efficiency and visual quality. To address the issues of unstable pose estimation and scene representation distortion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Meijun Guo , Yongliang Shi , Caiyun Liu , Yixiao Feng , Ming Ma , Tinghai Yan , Weining Lu , Bin Liang

In this paper, we present a complete refractive Structure-from-Motion (RSfM) framework for underwater 3D reconstruction using refractive camera setups (for both, flat- and dome-port underwater housings). Despite notable achievements in…

Computer Vision and Pattern Recognition · Computer Science 2025-01-16 Mengkun She , Felix Seegräber , David Nakath , Kevin Köser

Finding local features that are repeatable across multiple views is a cornerstone of sparse 3D reconstruction. The classical image matching paradigm detects keypoints per-image once and for all, which can yield poorly-localized features and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Philipp Lindenberger , Paul-Edouard Sarlin , Viktor Larsson , Marc Pollefeys

Two-view structure-from-motion (SfM) is the cornerstone of 3D reconstruction and visual SLAM. Existing deep learning-based approaches formulate the problem by either recovering absolute pose scales from two consecutive frames or predicting…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Jianyuan Wang , Yiran Zhong , Yuchao Dai , Stan Birchfield , Kaihao Zhang , Nikolai Smolyanskiy , Hongdong Li

There has been extensive progress in the reconstruction and generation of 4D scenes from monocular casually-captured video. While these tasks rely heavily on known camera poses, the problem of finding such poses using structure-from-motion…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Lily Goli , Sara Sabour , Mark Matthews , Marcus Brubaker , Dmitry Lagun , Alec Jacobson , David J. Fleet , Saurabh Saxena , Andrea Tagliasacchi

3D Gaussian Splatting is a powerful visual representation, providing high-quality and efficient 3D scene reconstruction, but it is crucially dependent on accurate camera poses typically obtained from computationally intensive processes like…

Robotics · Computer Science 2026-04-15 Daniel Yang , Jungseok Hong , John J. Leonard , Yogesh Girdhar

In the last twenty years, Structure from Motion (SfM) has been a constant research hotspot in the fields of photogrammetry, computer vision, robotics etc., whereas real-time performance is just a recent topic of growing interest. This work…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Zongqian Zhan , Yifei Yu , Rui Xia , Wentian Gan , Hong Xie , Giulio Perda , Luca Morelli , Fabio Remondino , Xin Wang

Existing approaches for Structure from Motion (SfM) produce impressive 3-D reconstruction results especially when using imagery captured with large parallax. However, to create engaging video-content in movies and TV shows, the amount by…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Sheng Liu , Xiaohan Nie , Raffay Hamid

In recent years, neural rendering methods such as NeRFs and 3D Gaussian Splatting (3DGS) have made significant progress in scene reconstruction and novel view synthesis. However, they heavily rely on preprocessed camera poses and 3D…

Graphics · Computer Science 2025-07-01 Chenhao Zhang , Yezhi Shen , Fengqing Zhu