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Autonomous navigation of terrestrial robots using Reinforcement Learning (RL) from LIDAR observations remains challenging due to the high dimensionality of sensor data and the sample inefficiency of model-free approaches. Conventional…

Generative AI has demonstrated significant potential in creative design, enabling the rapid generation of visual content and imaginative concepts. Although deep AI models achieve effective featurization in the latent space, navigating the…

Human-Computer Interaction · Computer Science 2026-04-23 Mingwei Li , Suyang Li , Daisuke Sakurai , Bei Wang , Remco Chang

Deep generative architectures provide a way to model not only images but also complex, 3-dimensional objects, such as point clouds. In this work, we present a novel method to obtain meaningful representations of 3D shapes that can be used…

Machine Learning · Computer Science 2019-05-03 Maciej Zamorski , Maciej Zięba , Piotr Klukowski , Rafał Nowak , Karol Kurach , Wojciech Stokowiec , Tomasz Trzciński

Building an efficient and physically consistent world model from limited observations is a long standing challenge in vision and robotics. Many existing world modeling pipelines are based on implicit generative models, which are hard to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Wenhao Hu , Xuexiang Wen , Xi Li , Gaoang Wang

Outdoor intelligent autonomous robotic operation relies on a sufficiently expressive map of the environment. Classical geometric mapping methods retain essential structural environment information, but lack a semantic understanding and…

Many deep generative models are defined as a push-forward of a Gaussian measure by a continuous generator, such as Generative Adversarial Networks (GANs) or Variational Auto-Encoders (VAEs). This work explores the latent space of such deep…

Machine Learning · Computer Science 2023-05-16 Thibaut Issenhuth , Ugo Tanielian , Jérémie Mary , David Picard

Recent vision-language-action (VLA) models rely on 2D inputs, lacking integration with the broader realm of the 3D physical world. Furthermore, they perform action prediction by learning a direct mapping from perception to action,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Haoyu Zhen , Xiaowen Qiu , Peihao Chen , Jincheng Yang , Xin Yan , Yilun Du , Yining Hong , Chuang Gan

Building world models with spatial consistency and real-time interactivity remains a fundamental challenge in computer vision. Current video generation paradigms often struggle with a lack of spatial persistence and insufficient visual…

Generative models have proven effective at modeling 3D shapes and their statistical variations. In this paper we investigate their application to point clouds, a 3D shape representation widely used in computer vision for which, however,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Roman Klokov , Edmond Boyer , Jakob Verbeek

State-of-the-art novel view synthesis methods achieve impressive results for multi-view captures of static 3D scenes. However, the reconstructed scenes still lack "liveliness," a key component for creating engaging 3D experiences. Recently,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Thomas Wimmer , Michael Oechsle , Michael Niemeyer , Federico Tombari

In this paper, we propose a new method for mapping a 3D point cloud to the latent space of a 3D generative adversarial network. Our generative model for 3D point clouds is based on SP-GAN, a state-of-the-art sphere-guided 3D point cloud…

Computer Vision and Pattern Recognition · Computer Science 2022-11-17 Jaeyeon Kim , Binh-Son Hua , Duc Thanh Nguyen , Sai-Kit Yeung

Representation learning seeks to expose certain aspects of observed data in a learned representation that's amenable to downstream tasks like classification. For instance, a good representation for 2D images might be one that describes only…

Machine Learning · Computer Science 2017-03-07 Xi Chen , Diederik P. Kingma , Tim Salimans , Yan Duan , Prafulla Dhariwal , John Schulman , Ilya Sutskever , Pieter Abbeel

Generative modeling of 3D shapes has become an important problem due to its relevance to many applications across Computer Vision, Graphics, and VR. In this paper we build upon recently introduced 3D mesh-convolutional Variational…

Machine Learning · Computer Science 2019-06-11 Jake Levinson , Avneesh Sud , Ameesh Makadia

This paper advocates the use of implicit surface representation in autoencoder-based self-supervised 3D representation learning. The most popular and accessible 3D representation, i.e., point clouds, involves discrete samples of the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Siming Yan , Zhenpei Yang , Haoxiang Li , Chen Song , Li Guan , Hao Kang , Gang Hua , Qixing Huang

We introduce a latent 3D representation that models 3D surfaces as probability density functions in 3D, i.e., p(x,y,z), with flow-matching. Our representation is specifically designed for consumption by machine learning models, offering…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Jen-Hao Rick Chang , Yuyang Wang , Miguel Angel Bautista Martin , Jiatao Gu , Xiaoming Zhao , Josh Susskind , Oncel Tuzel

Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Zeyu Yang , Zijie Pan , Xiatian Zhu , Li Zhang , Jianfeng Feng , Yu-Gang Jiang , Philip H. S. Torr

Despite the availability of large-scale 3D datasets and advancements in 3D generative models, the complexity and uneven quality of 3D geometry and texture data continue to hinder the performance of 3D generation techniques. In most existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Xin Yang , Jiantao Lin , Yingjie Xu , Haodong Li , Yingcong Chen

Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Samuel Garcin , Thomas Walker , Steven McDonagh , Tim Pearce , Hakan Bilen , Tianyu He , Kaixin Wang , Jiang Bian

Variational Autoencoder (VAE) and its variations are classic generative models by learning a low-dimensional latent representation to satisfy some prior distribution (e.g., Gaussian distribution). Their advantages over GAN are that they can…

Computer Vision and Pattern Recognition · Computer Science 2020-09-24 Cong Geng , Jia Wang , Li Chen , Zhiyong Gao

Can the latent spaces of modern generative neural rendering models serve as representations for 3D-aware discriminative visual understanding tasks? We use retrieval as a proxy for measuring the metric learning properties of the latent…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Michael Tang , David Shustin