Related papers: Two Explorative Studies on Tangible Augmented Real…
Personalized Active Learner (PAL) is a wearable system for real-time, personalized, and context-aware health and cognition support. PAL's system consists of a wearable device, mobile app, cloud database, data visualization web app, and…
Healthcare professionals have limited time to support patients and their relatives, but their information needs are high. Therefore, the Radboud University together with the Canisius Wilhelmina Hospital hospital developed a speaking virtual…
We provide an experimental evaluation of a wearable augmented reality (AR) system we have developed for human-robot teams working on tasks requiring collaboration in shared physical workspace. Recent advances in AR technology have…
We introduce TofuML, an interactive system designed to make machine learning (ML) concepts more accessible and engaging for non-expert users. Unlike conventional GUI-based systems, TofuML employs a physical and spatial interface consisting…
We propose the Spatio-Temporal Mixed and Augmented Reality Experience Description (MAR-ED), a novel framework to standardize the representation of past events for interactive and adaptive playback in a user's present physical space. While…
Digital interaction with everyday objects has become popular since the proliferation of camera-based systems that detect and augment objects "just-in-time". Common systems use a vision-based approach to detect objects and display their…
Human Activity Recognition (HAR) using deep neural network has become a hot topic in human-computer interaction. Machine can effectively identify human naturalistic activities by learning from a large collection of sensor data. Activity…
The internet-of-things (IoT) refers to the growing field of interconnected pervasive computing devices and the networking that supports smart, embedded applications. The IoT has multiple human-computer interaction challenges due to its many…
This paper investigates new data exploration experiences that enable blind users to interact with statistical data visualizations$-$bar plots, heat maps, box plots, and scatter plots$-$leveraging multimodal data representations. In addition…
This work examines how head-mounted AR can be used to build an interactive sonic landscape to engage with a public sculpture. We describe a sonic artwork, "Listening To Listening", that has been designed to accompany a real-world sculpture…
Embodied navigation methods commonly operate in static environments with stationary objects. In this work, we present approaches for tackling navigation in dynamic scenarios with non-stationary targets. In an indoor environment, we assume…
Neurodivergent individuals, particularly those with Autism and Attention Deficit Hyperactivity Disorder (ADHD), frequently experience anxiety, panic attacks, meltdowns, and emotional dysregulation due to societal pressures and inadequate…
Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…
Augmented Reality (AR) based on Head-Mounted Displays (HMDs) has gained significant traction over the recent years. Nevertheless, it remains unclear what AR HMD-based applications have been developed over the years and what their system…
Surgical planning for congenital heart diseases requires a collaborative approach, traditionally involving the 3D-printing of physical heart models for inspection by surgeons and cardiologists. Recent advancements in mobile augmented…
An interactive instruction following task has been proposed as a benchmark for learning to map natural language instructions and first-person vision into sequences of actions to interact with objects in 3D environments. We found that an…
Wearable Augmented Reality (AR) is increasingly deployed in on-the-move contexts such as automated driving, cycling, and pedestrian navigation. To date, most systems rely on additive overlays that highlight hazards, intentions, or…
Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, however, cannot be warranted when users employ noncontinuous…
Medical image restoration (MedIR) aims to recover high-quality medical images from their low-quality counterparts. Recent advancements in MedIR have focused on All-in-One models capable of simultaneously addressing multiple different MedIR…
We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique…