Related papers: HITrees: Higher-Order Interaction Trees
We demonstrate that graph-based models are fully capable of representing higher-order interactions, and have a long history of being used for precisely this purpose. This stands in contrast to a common claim in the recent literature on…
Completeness proofs in categorical semantics usually proceed by building a syntactic category whose composition is given by substitution. For untyped effectful Call-by-Value languages, this runs into a basic obstacle: there is no canonical…
Detecting interaction effects (IEs) in meta-regression is challenging, especially when few studies are available and many plausible interactions are considered. In many meta-analyses, interpretability is essential, which limits the use of…
In complex systems research, the study of higher-order interactions has exploded in recent years. Researchers have formalized various types of group interactions, such as public goods games, biological contagion, and information…
Conversational Speech Synthesis (CSS) aims to effectively take the multimodal dialogue history (MDH) to generate speech with appropriate conversational prosody for target utterance. The key challenge of CSS is to model the interaction…
Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synchronous coordination between agents. Behavior Trees are a…
A deluge of new data on social, technological and biological networked systems suggests that a large number of interactions among system units are not limited to pairs, but rather involve a higher number of nodes. To properly encode such…
Multi-behavior recommendation aims to predict user conversions by modeling various interaction types that carry distinct intent signals. Recently, generative sequence modeling methods have emerged as an important paradigm for multi-behavior…
Modeling the complex interactions between users and items as well as amongst items themselves is at the core of designing successful recommender systems. One classical setting is predicting users' personalized sequential behavior (or…
Empirical complex systems can be characterized not only by pairwise interactions, but also by higher-order (group) interactions influencing collective phenomena, from metabolic reactions to epidemics. Nevertheless, higher-order networks'…
We propose the first framework for defining relational program logics for arbitrary monadic effects. The framework is embedded within a relational dependent type theory and is highly expressive. At the semantic level, we provide an…
Human-object interaction (HOI) detection is an important part of understanding human activities and visual scenes. The long-tailed distribution of labeled instances is a primary challenge in HOI detection, promoting research in few-shot and…
We propose a hybrid-dynamic first-order logic as a formal foundation for specifying and reasoning about reconfigurable systems. As the name suggests, the formalism we develop extends (many-sorted) first-order logic with features that are…
Identifying patterns of relations among the units of a complex system from measurements of their activities in time is a fundamental problem with many practical applications. Here, we introduce a method that detects dependencies of any…
Retrieval-augmented generation (RAG) enhances large language models by grounding outputs in retrieved knowledge. However, existing RAG methods including graph- and hypergraph-based approaches treat retrieved evidence as an unordered set,…
The study of irreducible higher-order interactions has become a core topic of study in complex systems. Two of the most well-developed frameworks, topological data analysis and multivariate information theory, aim to provide formal tools…
Type-and-effect systems help the programmer to organize data and computational effects in a program. While for traditional type systems expressive variants with sophisticated inference algorithms have been developed and widely used in…
We introduce inference trees (ITs), a new class of inference methods that build on ideas from Monte Carlo tree search to perform adaptive sampling in a manner that balances exploration with exploitation, ensures consistency, and alleviates…
A quantitative model of concurrent interaction is introduced. The basic objects are linear combinations of partial order relations, acted upon by a group of permutations that represents potential non-determinism in synchronisation. This…
Large language models have limited context capacity, hindering reasoning over long conversations. We propose the Hierarchical Aggregate Tree memory structure to recursively aggregate relevant dialogue context through conditional tree…