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Related papers: 360CityGML: Realistic and Interactive Urban Visual…

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We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

Multimedia · Computer Science 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

Virtual flood experience systems, which enable users to vividly experience flooding, are attracting increasing attention as effective tools for communicating flood risks. However, existing systems typically rely on virtual cities that do…

Multimedia · Computer Science 2026-04-23 Tatsuro Banno , Koki Kawada , Mizuki Takenawa , Masatoshi Denda , Kiyoharu Aizawa

CityGML is a data model used to represent the geometric and semantic information of urban 3D city objects. There are several ways to generate 3D models for applications such as gaming, media content for movies and TV, and 3D printing among…

Human-Computer Interaction · Computer Science 2021-10-01 Pranjal Swarup

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

Urban design is a highly visual discipline that requires visualization for informed decision making. However, traditional urban design tools are mostly limited to representations on 2D displays that lack intuitive awareness. The popularity…

Human-Computer Interaction · Computer Science 2021-09-14 Chi Zhang , Wei Zeng , Ligang Liu

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

We propose a new Movie Map system, with an interface for exploring cities. The system consists of four stages; acquisition, analysis, management, and interaction. In the acquisition stage, omnidirectional videos are taken along streets in…

Multimedia · Computer Science 2021-03-12 Naoki Sugimoto , Yoshihito Ebine , Kiyoharu Aizawa

360{\deg} videos have emerged as a promising medium to represent our dynamic visual world. Compared to the "tunnel vision" of standard cameras, their borderless field of view offers a more complete perspective of our surroundings. While…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Rundong Luo , Matthew Wallingford , Ali Farhadi , Noah Snavely , Wei-Chiu Ma

3D city models - which represent in 3 dimensions the geometric elements of a city - are increasingly used for an intended wide range of applications. Such uses are made possible by using semantically enriched 3D city models and by…

Artificial Intelligence · Computer Science 2012-04-19 Claudine Métral , Nizar Ghoula , Gilles Falquet

We present UrbanIR (Urban Scene Inverse Rendering), a new inverse graphics model that enables realistic, free-viewpoint renderings of scenes under various lighting conditions with a single video. It accurately infers shape, albedo,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-16 Chih-Hao Lin , Bohan Liu , Yi-Ting Chen , Kuan-Sheng Chen , David Forsyth , Jia-Bin Huang , Anand Bhattad , Shenlong Wang

Geometric estimation is required for scene understanding and analysis in panoramic 360{\deg} images. Current methods usually predict a single feature, such as depth or surface normal. These methods can lack robustness, especially when…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Kun Huang , Fang-Lue Zhang , Fangfang Zhang , Yu-Kun Lai , Paul L. Rosin , Neil A. Dodgson

High-quality 3D urban reconstruction is essential for applications in urban planning, navigation, and AR/VR. However, capturing detailed ground-level data across cities is both labor-intensive and raises significant privacy concerns related…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Fuqiang Zhao , Yijing Guo , Siyuan Yang , Xi Chen , Luo Wang , Lan Xu , Yingliang Zhang , Yujiao Shi , Jingyi Yu

Generating 3D scenes is still a challenging task due to the lack of readily available scene data. Most existing methods only produce partial scenes and provide limited navigational freedom. We introduce a practical and scalable solution…

Graphics · Computer Science 2025-09-26 Zhaoyang Zhang , Yannick Hold-Geoffroy , Miloš Hašan , Ziwen Chen , Fujun Luan , Julie Dorsey , Yiwei Hu

We introduce HouseTour, a method for spatially-aware 3D camera trajectory and natural language summary generation from a collection of images depicting an existing 3D space. Unlike existing vision-language models (VLMs), which struggle with…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Ata Çelen , Marc Pollefeys , Daniel Barath , Iro Armeni

We present a system that allows users to visualize complex human motion via 3D motion sculptures---a representation that conveys the 3D structure swept by a human body as it moves through space. Given an input video, our system computes the…

Human-Computer Interaction · Computer Science 2019-01-03 Xiuming Zhang , Tali Dekel , Tianfan Xue , Andrew Owens , Qiurui He , Jiajun Wu , Stefanie Mueller , William T. Freeman

CityGML is a widely adopted standard by the Open Geospatial Consortium (OGC) for representing and exchanging 3D city models. The representation of semantic and topological properties in CityGML makes it possible to query such 3D city data…

Video geolocalization is a crucial problem in current times. Given just a video, ascertaining where it was captured from can have a plethora of advantages. The problem of worldwide geolocalization has been tackled before, but only using the…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Parth Parag Kulkarni , Gaurav Kumar Nayak , Mubarak Shah

This is the preprint version of our paper on EUROGRAPHICS 2015. A big city visual analysis platform based on Web Virtual Reality Geographical Information System (WEBVRGIS) is presented. Extensive model editing functions and spatial analysis…

Graphics · Computer Science 2015-07-31 Zhihan Lv , Xiaoming Li , Baoyun Zhang , Weixi Wang , Shengzhong Feng , Jinxing Hu

360-degree video has become increasingly popular in content consumption. However, finding the viewing direction for important content within each frame poses a significant challenge. Existing approaches rely on either viewer input or…

Multimedia · Computer Science 2023-12-05 Qian Zhou , Michael Zink , Ramesh Sitaraman , Klara Nahrstedt

Video Motion Magnification (VMM) reveals imperceptible dynamics but often suffers from structural inconsistencies under complex geometric transformations. Existing learning-based methods generally face a trade-off between the limited global…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Kecheng Han , Yuchen Zhang , Bingqing Liu , Boqiang Guo , Wenbin Zheng , Shiyuan Pei
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