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This work investigates the reasoning and planning capabilities of foundation models and their scalability in complex, dynamic environments. We introduce PuzzlePlex, a benchmark designed to assess these capabilities through a diverse set of…

Artificial Intelligence · Computer Science 2025-10-09 Yitao Long , Yuru Jiang , Hongjun Liu , Yilun Zhao , Jingchen Sun , Yiqiu Shen , Chen Zhao , Arman Cohan , Dennis Shasha

We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Kamal Gupta , Gowthami Somepalli , Anubhav Gupta , Vinoj Jayasundara , Matthias Zwicker , Abhinav Shrivastava

Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of…

Computer Science and Game Theory · Computer Science 2020-07-13 Dalila Kessira , Mohand-Tahar Kechadi

When doing a study on a large number of video games, it may be difficult to cluster them into coherent groups to better study them. In this paper, we introduce a novel algorithm, that takes as input any set of games S that are released on…

Human-Computer Interaction · Computer Science 2023-12-07 Nicolas Grelier , Stéphane Kaufmann

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to study how autonomous artificial agents may learn complex…

Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to advanced machine learning algorithms, PMG has the potential to…

Sound · Computer Science 2025-12-16 Shangxuan Luo , Joshua Reiss

Neurofeedback games are an effective and playful approach to enhance certain social and attentional capabilities in children with autism, which are promising to become widely accessible along with the commercialization of mobile EEG…

Human-Computer Interaction · Computer Science 2021-07-27 Zhaoyi Yang , Pengcheng An , Jinchen Yang , Samuel Strojny , Zihui Zhang , Dongsheng Sun , Jian Zhao

Disability is an important factor affecting todays society. At the same time, more and more sub-healthy people are sick due to reduced body functions and cognitive functions. Exercise rehabilitation is a kind of physical therapy, which can…

Human-Computer Interaction · Computer Science 2022-01-14 Huansheng Ning , Zhenyu Wang , Rongyang Li , Yudong Zhang , Lingfeng Mao

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

Computers and Society · Computer Science 2013-08-06 Kafui Monu , Paul Ralph

E-polis is a serious digital game designed to gamify sociological surveys studying young people's political opinions. In this platform game, players navigate a digital world, encountering quests posing sociological questions. Players'…

Human-Computer Interaction · Computer Science 2025-07-29 Alexandros Gazis , Eleftheria Katsiri

The two main research threads in computer-based music generation are: the construction of autonomous music-making systems, and the design of computer-based environments to assist musicians. In the symbolic domain, the key problem of…

Audio and Speech Processing · Electrical Eng. & Systems 2021-04-12 Giorgio Barnabò , Giovanni Trappolini , Lorenzo Lastilla , Cesare Campagnano , Angela Fan , Fabio Petroni , Fabrizio Silvestri

This paper outlines the design vision and planned evolution of Blexer v3, a modular and AI-driven rehabilitation ecosystem based on serious games. Building on insights from previous versions of the system, we propose a new architecture that…

Systems and Control · Electrical Eng. & Systems 2025-10-07 X. Tao , P. Chen , M. Tsami , F. Khayati , M. Eckert

This paper presents a Research through Design exploration of the potential for using tangible interactions to enable active music experiences - musicking - for non-musicians. We present the Tubularium prototype, which aims to help…

Human-Computer Interaction · Computer Science 2024-04-16 Lucía Montesinos , Halfdan Hauch Jensen , Anders Sundnes Løvlie

We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the…

Computer Science and Game Theory · Computer Science 2016-04-21 Jules Hedges , Evguenia Shprits , Viktor Winschel , Philipp Zahn

We propose a personalized chatbot designed for elderly individuals. The chatbot initiates discussions based on family photos, encouraging users to interact naturally. During these interactions, it generates W questions (who, where, when,…

Human-Computer Interaction · Computer Science 2026-04-09 Raymond Chung , Keith Ng , CD Shum

Security questions are one of the techniques used in fall-back authentication to retrieve forgotten passwords. This paper proposes a game design which aims to improve usability of system-generated security questions. In our game design, we…

Cryptography and Security · Computer Science 2017-07-26 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

Human-Computer Interaction · Computer Science 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck

We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoning abilities. Unlike existing GPU-accelerated learning…

Artificial Intelligence · Computer Science 2025-08-26 Sam Earle , Graham Todd , Yuchen Li , Ahmed Khalifa , Muhammad Umair Nasir , Zehua Jiang , Andrzej Banburski-Fahey , Julian Togelius

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

Computer Science and Game Theory · Computer Science 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos