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The recent surge in open-source text-to-video generation models has significantly energized the research community, yet their dependence on proprietary training datasets remains a key constraint. While existing open datasets like Koala-36M…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Xianpan Zhou

Recently, Users Generated Content (UGC) videos becomes ubiquitous in our daily lives. However, due to the limitations of photographic equipments and techniques, UGC videos often contain various degradations, in which one of the most…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Yunlong Dong , Xiaohong Liu , Yixuan Gao , Xunchu Zhou , Tao Tan , Guangtao Zhai

This paper presents an overview of the NTIRE 2025 Challenge on UGC Video Enhancement. The challenge constructed a set of 150 user-generated content videos without reference ground truth, which suffer from real-world degradations such as…

Video Quality Assessment (VQA), which aims to predict the perceptual quality of a video, has attracted raising attention with the rapid development of streaming media technology, such as Facebook, TikTok, Kwai, and so on. Compared with…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Kun Yuan , Zishang Kong , Chuanchuan Zheng , Ming Sun , Xing Wen

With the explosive increase of User Generated Content (UGC), UGC video quality assessment (VQA) becomes more and more important for improving users' Quality of Experience (QoE). However, most existing UGC VQA studies only focus on the…

Image and Video Processing · Electrical Eng. & Systems 2024-01-18 Yuqin Cao , Xiongkuo Min , Wei Sun , Xiaoping Zhang , Guangtao Zhai

Short-form UGC video platforms, like Kwai and TikTok, have been an emerging and irreplaceable mainstream media form, thriving on user-friendly engagement, and kaleidoscope creation, etc. However, the advancing content-generation modes,…

Image and Video Processing · Electrical Eng. & Systems 2024-02-21 Yiting Lu , Xin Li , Yajing Pei , Kun Yuan , Qizhi Xie , Yunpeng Qu , Ming Sun , Chao Zhou , Zhibo Chen

High Dynamic Range (HDR) content (i.e., images and videos) has a broad range of applications. However, capturing HDR content from real-world scenes is expensive and time-consuming. Therefore, the challenging task of reconstructing visually…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Hrishav Bakul Barua , Kalin Stefanov , KokSheik Wong , Abhinav Dhall , Ganesh Krishnasamy

With the rapid growth of Internet video data amounts and types, a unified Video Quality Assessment (VQA) is needed to inspire video communication with perceptual quality. To meet the real-time and universal requirements in providing such…

Multimedia · Computer Science 2023-03-27 Xinhui Huang , Chunyi Li , Abdelhak Bentaleb , Roger Zimmermann , Guangtao Zhai

In response to the rising prominence of the Metaverse, omnidirectional videos (ODVs) have garnered notable interest, gradually shifting from professional-generated content (PGC) to user-generated content (UGC). However, the study of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Fei Zhao , Da Pan , Zelu Qi , Ping Shi

Quality assessment for User Generated Content (UGC) videos plays an important role in ensuring the viewing experience of end-users. Previous UGC video quality assessment (VQA) studies either use the image recognition model or the image…

Computer Vision and Pattern Recognition · Computer Science 2022-10-21 Wei Sun , Xiongkuo Min , Wei Lu , Guangtao Zhai

Video quality assessment (VQA) is an important processing task, aiming at predicting the quality of videos in a manner highly consistent with human judgments of perceived quality. Traditional VQA models based on natural image and/or video…

Image and Video Processing · Electrical Eng. & Systems 2024-12-12 Qi Zheng , Yibo Fan , Leilei Huang , Tianyu Zhu , Jiaming Liu , Zhijian Hao , Shuo Xing , Chia-Ju Chen , Xiongkuo Min , Alan C. Bovik , Zhengzhong Tu

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Rajesh Sureddi , Shreshth Saini , Avinab Saha , Alan C. Bovik

Blind or no-reference video quality assessment of user-generated content (UGC) has become a trending, challenging, heretofore unsolved problem. Accurate and efficient video quality predictors suitable for this content are thus in great…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Zhengzhong Tu , Xiangxu Yu , Yilin Wang , Neil Birkbeck , Balu Adsumilli , Alan C. Bovik

We present the outcomes of a recent large-scale subjective study of Mobile Cloud Gaming Video Quality Assessment (MCG-VQA) on a diverse set of gaming videos. Rapid advancements in cloud services, faster video encoding technologies, and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Avinab Saha , Yu-Chih Chen , Chase Davis , Bo Qiu , Xiaoming Wang , Rahul Gowda , Ioannis Katsavounidis , Alan C. Bovik

No-reference (NR) perceptual video quality assessment (VQA) is a complex, unsolved, and important problem to social and streaming media applications. Efficient and accurate video quality predictors are needed to monitor and guide the…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Zhenqiang Ying , Maniratnam Mandal , Deepti Ghadiyaram , Alan Bovik

The great variations of videographic skills, camera designs, compression and processing protocols, and displays lead to an enormous variety of video impairments. Current no-reference (NR) video quality models are unable to handle this…

Image and Video Processing · Electrical Eng. & Systems 2018-11-06 Zeina Sinno , Alan C. Bovik

Gaming video streaming services have grown tremendously in the past few years, with higher resolutions, higher frame rates and HDR gaming videos getting increasingly adopted among the gaming community. Since gaming content as such is…

Multimedia · Computer Science 2021-03-04 Nabajeet Barman , Maria G Martini

In recent years, with the vigorous development of the video game industry, the proportion of gaming videos on major video websites like YouTube has dramatically increased. However, relatively little research has been done on the automatic…

Image and Video Processing · Electrical Eng. & Systems 2022-04-15 Xiangxu Yu , Zhengzhong Tu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Video understanding has made remarkable progress in recent years, largely driven by advances in deep models and the availability of large-scale annotated datasets. However, existing works typically ignore the inherent domain shifts…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Ziyi Wang , Zhi Gao , Boxuan Yu , Zirui Dai , Yuxiang Song , Qingyuan Lu , Jin Chen , Xinxiao Wu

High Dynamic Range (HDR) videos are able to represent wider ranges of contrasts and colors than Standard Dynamic Range (SDR) videos, giving more vivid experiences. Due to this, HDR videos are expected to grow into the dominant video…

Image and Video Processing · Electrical Eng. & Systems 2024-03-25 Abhinau K. Venkataramanan , Alan C. Bovik