Related papers: Impact of HRTF individualisation and head movement…
Measuring personal head-related transfer functions (HRTFs) is essential in binaural audio. Personal HRTFs are not only required for binaural rendering and for loudspeaker-based binaural reproduction using crosstalk cancellation, but they…
Virtual sound synthesis is a technology that allows users to perceive spatial sound through headphones or earphones. However, accurate virtual sound requires an individual head-related transfer function (HRTF), which can be difficult to…
This paper proposes an efficient parameterization of the Room Transfer Function (RTF). Typically, the RTF rapidly varies with varying source and receiver positions, hence requires an impractical number of point to point measurements to…
This paper presents a simulation-based approach to own voice detection (OVD) in hearing aids using a single microphone. While OVD can significantly improve user comfort and speech intelligibility, existing solutions often rely on multiple…
This paper investigates the influence of lateral horizontal self-motion of participants during signal presentation on distance and azimuth perception for frontal sound sources in a rectangular room. Additionally, the effect of deviating…
The individuality of head-related transfer functions (HRTFs) is a key issue for binaural synthesis. While, over the years, a lot of work has been accomplished to propose end-user-friendly solutions to HRTF personalization, it remains a…
This paper presents a Head-Related Transfer Function (HRTF)-guided framework for binaural Target Speaker Extraction (TSE) from mixtures of concurrent sources. Unlike conventional TSE methods based on Direction of Arrival (DOA) estimation or…
This study investigates frontal auditory distance perception (ADP) and externalization in virtual audio-visual environments, considering effects of headphone rendering method, room size, reverberation, and visual representation of the room.…
Head-related transfer functions (HRTFs) are essential for virtual acoustic realities, as they contain all cues for localizing sound sources in three-dimensional space. Acoustic measurements are one way to obtain high-quality HRTFs. To…
Head-related transfer functions (HRTFs) are crucial for spatial soundfield reproduction in virtual reality applications. However, obtaining personalized, high-resolution HRTFs is a time-consuming and costly task. Recently, deep…
This paper addresses the problem of binaural localization of a single speech source in noisy and reverberant environments. For a given binaural microphone setup, the binaural response corresponding to the direct-path propagation of a single…
As spatial audio is enjoying a surge in popularity, data-driven machine learning techniques that have been proven successful in other domains are increasingly used to process head-related transfer function measurements. However, these…
To achieve immersive spatial audio rendering on VR/AR devices, high-quality Head-Related Transfer Functions (HRTFs) are essential. In general, HRTFs are subject-dependent and position-dependent, and their measurement is time-consuming and…
Head-related transfer functions (HRTFs) with dense spatial grids are desired for immersive binaural audio generation, but their recording is time-consuming. Although HRTF spatial upsampling has shown remarkable progress with neural fields,…
We propose a natural way to generalize relative transfer functions (RTFs) to more than one source. We first prove that such a generalization is not possible using a single multichannel spectro-temporal observation, regardless of the number…
In this work, a recently proposed Head-Related Transfer Function (HRTF)-based Robust Least-Squares Frequency-Invariant (RLSFI) beamformer design is analyzed with respect to its robustness against localization errors, which lead to a…
Speaker localization for binaural microphone arrays has been widely studied for applications such as speech communication, video conferencing, and robot audition. Many methods developed for this task, including the direct path dominance…
Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…
Deep learning-based Personal Sound Zones (PSZs) rely on simulated acoustic transfer functions (ATFs) for training, yet idealized point-source models exhibit large sim-to-real gaps. While physically informed components improve…
Many spatial filtering algorithms used for voice capture in, e.g., teleconferencing applications, can benefit from or even rely on knowledge of Relative Transfer Functions (RTFs). Accordingly, many RTF estimators have been proposed which,…