Related papers: EGSTalker: Real-Time Audio-Driven Talking Head Gen…
Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
Talking face generation aims to synthesize realistic speaking portraits from a single image, yet existing methods often rely on explicit optical flow and local warping, which fail to model complex global motions and cause identity drift. We…
Audio-driven talking face generation aims to synthesize video with lip movements synchronized to input audio. However, current generative techniques face challenges in preserving intricate regional textures (skin, teeth). To address the…
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often…
3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for…
We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying…
Audio-driven 3D talking avatar generation is increasingly important in virtual communication, digital humans, and interactive media, where avatars must preserve identity, synchronize lip motion with speech, express emotion, and exhibit…
All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…
Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields…
Audio-driven talking face generation has garnered significant interest within the domain of digital human research. Existing methods are encumbered by intricate model architectures that are intricately dependent on each other, complicating…
We present a method that generates expressive talking heads from a single facial image with audio as the only input. In contrast to previous approaches that attempt to learn direct mappings from audio to raw pixels or points for creating…
Diffusion models have revolutionized the field of talking head generation, yet still face challenges in expressiveness, controllability, and stability in long-time generation. In this research, we propose an EmotiveTalk framework to address…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
Implementing fine-grained emotion control is crucial for emotion generation tasks because it enhances the expressive capability of the generative model, allowing it to accurately and comprehensively capture and express various nuanced…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
Audio-driven talking head generation holds significant potential for film production. While existing 3D methods have advanced motion modeling and content synthesis, they often produce rendering artifacts, such as motion blur, temporal…
Audio-driven talking head generation is a significant and challenging task applicable to various fields such as virtual avatars, film production, and online conferences. However, the existing GAN-based models emphasize generating…