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Related papers: Quantifying Locomotion Differences Between Virtual…

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Many researchers have developed VR systems for people with visual impairments by using various audio feedback techniques. However, there has been much less study of collaborative VR systems in which people with visual impairments and people…

Human-Computer Interaction · Computer Science 2021-04-01 Hojun Aan , Sangsun Han , Hyeonkyu Kim , Jimoon Kim , Pilhyoun Yoon , Kibum Kim

People who are blind perceive the world differently than those who are sighted, which can result in distinct motion characteristics. For instance, when crossing at an intersection, blind individuals may have different patterns of movement,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Hee Jae Kim , Kathakoli Sengupta , Masaki Kuribayashi , Hernisa Kacorri , Eshed Ohn-Bar

Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing…

Signal Processing · Electrical Eng. & Systems 2019-12-11 Behnam Reyhani-Masoleh , Tom Chau

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences…

Human-Computer Interaction · Computer Science 2020-06-30 Thiago Porcino , Esteban Clua , Daniela Trevisan , Érick Rodrigues , Alexandre Silva

The rapid growth of virtual reality (VR) has led to increased use of social VR platforms for interaction. However, these platforms lack adequate features to support blind and low vision (BLV) users, posing significant challenges in…

Human-Computer Interaction · Computer Science 2026-03-31 Jazmin Collins , Kaylah Myranda Nicholson , Yusuf Khadir , Andrea Stevenson Won , Shiri Azenkot

Improving object manipulation skills through hand-object interaction exercises is crucial for rehabilitation. Despite limited healthcare resources, physical therapists propose remote exercise routines followed up by remote monitoring.…

Human-Computer Interaction · Computer Science 2023-12-13 Trudi Di Qi , LouAnne Boyd , Scott Fitzpatrick , Meghna Raswan , Farnceli Cibrian

Functional upper-limb prosthetic training can improve users performance in controlling prostheses and has been incorporated into occupational therapy for individuals in need. In recent years, virtual reality (VR) and augmented reality (AR)…

Human-Computer Interaction · Computer Science 2022-05-06 Yinghe Sun

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the same methods of locomotion for the way back as for the way forward. This is time-consuming and requires additional physical orientation changes,…

Human-Computer Interaction · Computer Science 2023-05-01 Florian Müller , Arantxa Ye , Dominik Schön , Julian Rasch

Comparative to conventional 2D interaction methods, virtual reality (VR) demonstrates an opportunity for unique interface and interaction design decisions. Currently, this poses a challenge when developing an accessible VR experience as…

Human-Computer Interaction · Computer Science 2024-05-14 Dr Corrie Green , Dr Yang Jiang , Dr John Isaacs , Dr Michael Heron

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Affect and cognitive load influence many user behaviors. In this paper, we propose Motion as Emotion, a novel method that utilizes fine differences in hand motion to recognise affect and cognitive load in virtual reality (VR). We conducted…

Human-Computer Interaction · Computer Science 2024-09-20 Phoebe Chua , Prasanth Sasikumar , Yadeesha Weerasinghe , Suranga Nanayakkara

Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its…

Human-Computer Interaction · Computer Science 2021-08-24 Diego Monteiro , Hai-Ning Liang , Xiaohang Tang , Pourang Irani

Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…

Human-Computer Interaction · Computer Science 2022-08-22 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR) experiences. However, using large gestures is often uncomfortable and impossible in confined spaces (e.g., public transport). We introduce FingerMapper, mapping…

Human-Computer Interaction · Computer Science 2023-02-24 Wen-Jie Tseng , Samuel Huron , Eric Lecolinet , Jan Gugenheimer

During VR demos we have performed over last few years, many participants (in the absence of any haptic feedback) have commented on their perceived ability to 'feel' differences between simulated molecular objects. The mechanisms for such…

Human-Computer Interaction · Computer Science 2020-05-08 Rhoslyn Roebuck Williams , Xan Varcoe , Becca R. Glowacki , Ella M. Gale , Alexander Jamieson-Binnie , David R. Glowacki

We present a virtual reality (VR) experience that creates a research-grade benchmark in assessing patients with active upper-limb tremor, while simultaneously offering the opportunity for patients to engage with VR experiences without their…

Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…

Human-Computer Interaction · Computer Science 2021-12-16 Andreas Bueckle , Kilian Buehling , Patrick C. Shih , Katy Borner

There is a lack of virtual reality (VR) user studies that have been conducted involving people with vision/hearing impairments. This is due to the difficulty of recruiting participants and the accessibility barriers of VR devices. Based on…

Human-Computer Interaction · Computer Science 2025-04-11 Wenge Xu , Craig Anderton , Kurtis Weir , Arthur Theil

Understanding human locomotion is crucial for AI agents such as robots, particularly in complex indoor home environments. Modeling human trajectories in these spaces requires insight into how individuals maneuver around physical obstacles…

Robotics · Computer Science 2025-06-24 Kojiro Takeyama , Yimeng Liu , Misha Sra