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Related papers: Monte Carlo Permutation Search

200 papers

One-shot neural architecture search (NAS) methods significantly reduce the search cost by considering the whole search space as one network, which only needs to be trained once. However, current methods select each operation independently…

Computer Vision and Pattern Recognition · Computer Science 2021-03-23 Xiu Su , Tao Huang , Yanxi Li , Shan You , Fei Wang , Chen Qian , Changshui Zhang , Chang Xu

Monte Carlo Tree Search (MCTS) has profoundly influenced reinforcement learning (RL) by integrating planning and learning in tasks requiring long-horizon reasoning, exemplified by the AlphaZero family of algorithms. Central to MCTS is the…

Machine Learning · Computer Science 2026-04-28 Maximilian Weichart

The advent of AlphaGo and its successors marked the beginning of a new paradigm in playing games using artificial intelligence. This was achieved by combining Monte Carlo tree search, a planning procedure, and deep learning. While the…

Artificial Intelligence · Computer Science 2023-12-29 Marco Kemmerling , Daniel Lütticke , Robert H. Schmitt

Probabilistic search algorithms, such as Monte Carlo Tree Search (MCTS), have proven very effective in solving sequential decision-making tasks under uncertainty. However, interpreting asymmetric search trees that incorporate bandit-based…

Human-Computer Interaction · Computer Science 2026-05-21 Siqi Lu , Mirsaleh Bahavarnia , Hiba Baroud , Yixuan Zhang , Hemant Purohit , Ayan Mukhopadhyay

We present a general algorithm to order moves so as to speedup exact game solvers. It uses online learning of playout policies and Monte Carlo Tree Search. The learned policy and the information in the Monte Carlo tree are used to order…

Artificial Intelligence · Computer Science 2020-01-16 Tristan Cazenave

Monte Carlo Tree Search (MCTS) algorithms have achieved great success on many challenging benchmarks (e.g., Computer Go). However, they generally require a large number of rollouts, making their applications costly. Furthermore, it is also…

Machine Learning · Computer Science 2020-02-27 Anji Liu , Jianshu Chen , Mingze Yu , Yu Zhai , Xuewen Zhou , Ji Liu

Competitive program generation aims to automatically produce correct and efficient solutions for programming-contest problems under strict time and memory constraints. Existing LLM-based approaches often fail to perform explicit algorithmic…

Software Engineering · Computer Science 2026-05-05 Minnan Wei , Xiang Chen , Xiaoshuai Niu , Siyu Chen

Many enhancements to Monte-Carlo Tree Search (MCTS) have been proposed over almost two decades of general game playing and other artificial intelligence research. However, our ability to characterise and understand which variants work well…

Diverse, top-k, and top-quality planning are concerned with the generation of sets of solutions to sequential decision problems. Previously this area has been the domain of classical planners that require a symbolic model of the problem…

Artificial Intelligence · Computer Science 2023-08-28 Lyndon Benke , Tim Miller , Michael Papasimeon , Nir Lipovetzky

We present a new Monte Carlo Tree Search (MCTS) algorithm to solve the stochastic orienteering problem with chance constraints, i.e., a version of the problem where travel costs are random, and one is assigned a bound on the tolerable…

Robotics · Computer Science 2024-09-06 Stefano Carpin

Monte-Carlo planning and Reinforcement Learning (RL) are essential to sequential decision making. The recent AlphaGo and AlphaZero algorithms have shown how to successfully combine these two paradigms in order to solve large scale…

Machine Learning · Computer Science 2021-02-17 Tuan Dam , Carlo D'Eramo , Jan Peters , Joni Pajarinen

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The success of MCTS depends heavily on how the MCTS statistical tree is built and the selection policy plays a fundamental role in this. A…

Artificial Intelligence · Computer Science 2023-02-08 Fred Valdez Ameneyro , Edgar Galvan

Recent advances demonstrate that increasing inference-time computation can significantly boost the reasoning capabilities of large language models (LLMs). Although repeated sampling (i.e., generating multiple candidate outputs) is a highly…

Artificial Intelligence · Computer Science 2025-11-10 Yuichi Inoue , Kou Misaki , Yuki Imajuku , So Kuroki , Taishi Nakamura , Takuya Akiba

Monte-Carlo Tree Search (MCTS) is a widely-used strategy for online planning that combines Monte-Carlo sampling with forward tree search. Its success relies on the Upper Confidence bound for Trees (UCT) algorithm, an extension of the UCB…

Artificial Intelligence · Computer Science 2024-06-05 Tuan Dam , Odalric-Ambrym Maillard , Emilie Kaufmann

Monte Carlo Tree Search (MCTS) has recently been successfully used to create strategies for playing imperfect-information games. Despite its popularity, there are no theoretic results that guarantee its convergence to a well-defined…

Computer Science and Game Theory · Computer Science 2015-09-02 Vojtěch Kovařík , Viliam Lisý

In the era of vast digital information, the sheer volume and heterogeneity of available information present significant challenges for intricate information seeking. Users frequently face multistep web search tasks that involve navigating…

Information Retrieval · Computer Science 2025-02-10 Ruiyang Ren , Yuhao Wang , Junyi Li , Jinhao Jiang , Wayne Xin Zhao , Wenjie Wang , Tat-Seng Chua

Actor-critic methods, like Twin Delayed Deep Deterministic Policy Gradient (TD3), depend on basic noise-based exploration, which can result in less than optimal policy convergence. In this study, we introduce Monte Carlo Beam Search (MCBS),…

Artificial Intelligence · Computer Science 2025-05-15 Hazim Alzorgan , Abolfazl Razi

In many games, moves consist of several decisions made by the player. These decisions can be viewed as separate moves, which is already a common practice in multi-action games for efficiency reasons. Such division of a player move into a…

Artificial Intelligence · Computer Science 2021-12-16 Jakub Kowalski , Maksymilian Mika , Wojciech Pawlik , Jakub Sutowicz , Marek Szykuła , Mark H. M. Winands

Kingdomino is introduced as an interesting game for studying game playing: the game is multiplayer (4 independent players per game); it has a limited game depth (13 moves per player); and it has limited but not insignificant interaction…

Artificial Intelligence · Computer Science 2018-07-17 Magnus Gedda , Mikael Z. Lagerkvist , Martin Butler

Path planning is a crucial algorithmic approach for designing robot behaviors. Sampling-based approaches, like rapidly exploring random trees (RRTs) or probabilistic roadmaps, are prominent algorithmic solutions for path planning problems.…

Robotics · Computer Science 2022-08-05 T. Dam , G. Chalvatzaki , J. Peters , J. Pajarinen