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We propose a method for constructing generative models of 3D objects from a single 3D mesh and improving them through unsupervised low-shot learning from 2D images. Our method produces a 3D morphable model that represents shape and albedo…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Skylar Sutherland , Bernhard Egger , Joshua Tenenbaum

The 3D Morphable Model (3DMM), which is a Principal Component Analysis (PCA) based statistical model that represents a 3D face using linear basis functions, has shown promising results for reconstructing 3D faces from single-view…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Harim Jung , Myeong-Seok Oh , Seong-Whan Lee

3D geometry is a very informative cue when interacting with and navigating an environment. This writing proposes a new approach to 3D reconstruction and scene understanding, which implicitly learns 3D geometry from depth maps pairing a deep…

Computer Vision and Pattern Recognition · Computer Science 2018-08-22 Dario Rethage , Federico Tombari , Felix Achilles , Nassir Navab

Shape priors have long been known to be effective when reconstructing 3D shapes from noisy or incomplete data. When using a deep-learning based shape representation, this often involves learning a latent representation, which can be either…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Patrick M. Jensen , Udaranga Wickramasinghe , Anders B. Dahl , Pascal Fua , Vedrana A. Dahl

We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Yuxuan Mu , Xinxin Zuo , Chuan Guo , Yilin Wang , Juwei Lu , Xiaofeng Wu , Songcen Xu , Peng Dai , Youliang Yan , Li Cheng

The reconstruction of dense 3D models of face geometry and appearance from a single image is highly challenging and ill-posed. To constrain the problem, many approaches rely on strong priors, such as parametric face models learned from…

Computer Vision and Pattern Recognition · Computer Science 2018-04-02 Ayush Tewari , Michael Zollhöfer , Pablo Garrido , Florian Bernard , Hyeongwoo Kim , Patrick Pérez , Christian Theobalt

We introduce FaceGPT, a self-supervised learning framework for Large Vision-Language Models (VLMs) to reason about 3D human faces from images and text. Typical 3D face reconstruction methods are specialized algorithms that lack semantic…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Haoran Wang , Mohit Mendiratta , Christian Theobalt , Adam Kortylewski

In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike previous methods which are built upon 3D morphable models (3DMMs) with limited details, we leverage an implicit representation to encode…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Moran Li , Haibin Huang , Yi Zheng , Mengtian Li , Nong Sang , Chongyang Ma

We propose a combined generative and contrastive neural architecture for learning latent representations of 3D volumetric shapes. The architecture uses two encoder branches for voxel grids and multi-view images from the same underlying…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Chengzhi Wu , Julius Pfrommer , Mingyuan Zhou , Jürgen Beyerer

Direct optimization of interpolated features on multi-resolution voxel grids has emerged as a more efficient alternative to MLP-like modules. However, this approach is constrained by higher memory expenses and limited representation…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Xiangyu Xu , Lichang Chen , Changjiang Cai , Huangying Zhan , Qingan Yan , Pan Ji , Junsong Yuan , Heng Huang , Yi Xu

Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with…

Computer Vision and Pattern Recognition · Computer Science 2018-09-19 Abbhinav Venkat , Sai Sagar Jinka , Avinash Sharma

Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of facial deformations into identity geometry, expressions and skin reflectance. These models are typically learned from a limited number of 3D…

Computer Vision and Pattern Recognition · Computer Science 2020-10-06 Mallikarjun B R , Ayush Tewari , Hans-Peter Seidel , Mohamed Elgharib , Christian Theobalt

Generative Face Video Coding (GFVC) achieves superior rate-distortion performance by leveraging the strong inference capabilities of deep generative models. However, its practical deployment is hindered by large model parameters and high…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Zihan Zhang , Shanzhi Yin , Bolin Chen , Ru-Ling Liao , Shiqi Wang , Yan Ye

Existing lifting networks for regressing 3D human poses from 2D single-view poses are typically constructed with linear layers based on graph-structured representation learning. In sharp contrast to them, this paper presents Grid…

Computer Vision and Pattern Recognition · Computer Science 2023-02-20 Yangyuxuan Kang , Yuyang Liu , Anbang Yao , Shandong Wang , Enhua Wu

Recently, deep learning-based 3D face reconstruction methods have demonstrated promising advancements in terms of quality and efficiency. Nevertheless, these techniques face challenges in effectively handling occluded scenes and fail to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Dapeng Zhao

Recently, 3D face reconstruction and face alignment tasks are gradually combined into one task: 3D dense face alignment. Its goal is to reconstruct the 3D geometric structure of face with pose information. In this paper, we propose a graph…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Huawei Wei , Shuang Liang , Yichen Wei

Most existing Vision-Language-Action (VLA) models rely primarily on RGB information, while ignoring geometric cues crucial for spatial reasoning and manipulation. In this work, we introduce GLaD, a geometry-aware VLA framework that…

Robotics · Computer Science 2025-12-11 Minghao Guo , Meng Cao , Jiachen Tao , Rongtao Xu , Yan Yan , Xiaodan Liang , Ivan Laptev , Xiaojun Chang

3D Morphable Models (3DMMs) provide promising 3D face reconstructions in various applications. However, existing methods struggle to reconstruct faces with extreme expressions due to deficiencies in supervisory signals, such as sparse or…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Zidu Wang , Xiangyu Zhu , Tianshuo Zhang , Baiqin Wang , Zhen Lei

Deploying visual reinforcement learning (RL) policies in real-world manipulation is often hindered by camera viewpoint changes. A policy trained from a fixed front-facing camera may fail when the camera is shifted -- an unavoidable…

Robotics · Computer Science 2026-03-13 Zheng Li , Pei Qu , Yufei Jia , Shihui Zhou , Haizhou Ge , Jiahang Cao , Jinni Zhou , Guyue Zhou , Jun Ma

Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature grid representations often suffer from substantial memory…

Graphics · Computer Science 2026-04-30 Rui Su , Honghao Dong , Haojie Jin , Yisong Chen , Guoping Wang , Sheng Li