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The problem of deforming an artist-drawn caricature according to a given normal face expression is of interest in applications such as social media, animation and entertainment. This paper presents a solution to the problem, with an…

Computer Vision and Pattern Recognition · Computer Science 2020-08-14 Keyu Chen , Jianmin Zheng , Jianfei Cai , Juyong Zhang

In this paper, we propose a solution to transform a video into a comics. We approach this task using a neural style algorithm based on Generative Adversarial Networks (GANs). Several recent works in the field of Neural Style Transfer showed…

Computer Vision and Pattern Recognition · Computer Science 2018-12-11 Maciej Pęśko , Adam Svystun , Paweł Andruszkiewicz , Przemysław Rokita , Tomasz Trzciński

Emotional talking face generation aims to animate a human face in given reference images and generate a talking video that matches the content and emotion of driving audio. However, existing methods neglect that reference images may have a…

Multimedia · Computer Science 2025-08-19 Kangyi Wu , Pengna Li , Jingwen Fu , Yang Wu , Yuhan Liu , Sanping Zhou , Jinjun Wang

Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Shuling Zhao , Fa-Ting Hong , Xiaoshui Huang , Dan Xu

Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Boyuan Li , Xihua Wang , Ruihua Song , Wenbing Huang

Character re-identification, recognizing characters consistently across different panels in comics, presents significant challenges due to limited annotated data and complex variations in character appearances. To tackle this issue, we…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Gürkan Soykan , Deniz Yuret , Tevfik Metin Sezgin

Creating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Jinbo Xing , Menghan Xia , Yuxin Liu , Yuechen Zhang , Yong Zhang , Yingqing He , Hanyuan Liu , Haoxin Chen , Xiaodong Cun , Xintao Wang , Ying Shan , Tien-Tsin Wong

As two intimate reciprocal tasks, scene-aware human motion synthesis and analysis require a joint understanding between multiple modalities, including 3D body motions, 3D scenes, and textual descriptions. In this paper, we integrate these…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Xuehao Gao , Yang Yang , Shaoyi Du , Guo-Jun Qi , Junwei Han

This paper presents the three scripting commands and main functionalities of a novel character animation environment called CHASE. CHASE was developed for enabling inexperienced programmers, animators, artists, and students to animate in…

Graphics · Computer Science 2017-02-13 Christos Mousas

Learning how to generate descriptions of images or videos received major interest both in the Computer Vision and Natural Language Processing communities. While a few works have proposed to learn a grounding during the generation process in…

Computer Vision and Pattern Recognition · Computer Science 2017-04-06 Anna Rohrbach , Marcus Rohrbach , Siyu Tang , Seong Joon Oh , Bernt Schiele

The recent work of Super Characters method using two-dimensional word embedding achieved state-of-the-art results in text classification tasks, showcasing the promise of this new approach. This paper borrows the idea of Super Characters…

Computation and Language · Computer Science 2019-06-27 Baohua Sun , Lin Yang , Michael Lin , Charles Young , Jason Dong , Wenhan Zhang , Patrick Dong

Human video synthesis aims to create lifelike characters in various environments, with wide applications in VR, storytelling, and content creation. While 2D diffusion-based methods have made significant progress, they struggle to generalize…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Liyuan Cui , Xiaogang Xu , Wenqi Dong , Zesong Yang , Hujun Bao , Zhaopeng Cui

Novel text-to-speech systems can generate entirely new voices that were not seen during training. However, it remains a difficult task to efficiently create personalized voices from a high-dimensional speaker space. In this work, we use…

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ashkan Taghipour , Morteza Ghahremani , Zinuo Li , Hamid Laga , Farid Boussaid , Mohammed Bennamoun

Learning robotic manipulation from human videos is a promising solution to the data bottleneck in robotics, but the distribution shift between humans and robots remains a critical challenge. Existing approaches often produce entangled…

Robotics · Computer Science 2026-05-06 Zhiyuan Li , Wenyan Yang , Wenshuai Zhao , Yue Ma , Yuanpeng Tu , Pekka Marttinen , Joni Pajarinen

Sequential vision-to-language or visual storytelling has recently been one of the areas of focus in computer vision and language modeling domains. Though existing models generate narratives that read subjectively well, there could be cases…

Computation and Language · Computer Science 2020-01-07 Aditya Surikuchi , Jorma Laaksonen

Recent visual generative models enable story generation with consistent characters from text, but human-centric story generation faces additional challenges, such as maintaining detailed and diverse human face consistency and coordinating…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Donghao Zhou , Jingyu Lin , Guibao Shen , Quande Liu , Jialin Gao , Lihao Liu , Lan Du , Cunjian Chen , Chi-Wing Fu , Xiaowei Hu , Pheng-Ann Heng

Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical…

Human-Computer Interaction · Computer Science 2025-03-11 Kazuya Izumi , Shuhey Koyama , Yoichi Ochiai

Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Zhenzhi Wang , Yixuan Li , Yanhong Zeng , Yuwei Guo , Dahua Lin , Tianfan Xue , Bo Dai

Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Zhongfei Qing , Zhongang Cai , Zhitao Yang , Lei Yang