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This paper presents an unsupervised method for single-channel blind dereverberation and room impulse response (RIR) estimation, called BUDDy. The algorithm is rooted in Bayesian posterior sampling: it combines a likelihood model enforcing…

Audio and Speech Processing · Electrical Eng. & Systems 2025-03-26 Jean-Marie Lemercier , Eloi Moliner , Simon Welker , Vesa Välimäki , Timo Gerkmann

Reality Distortion Room (RDR) is a proof-of-concept augmented reality system using projection mapping and unencumbered interaction with the Microsoft RoomAlive system to study a user's locomotive response to visual effects that seemingly…

Human-Computer Interaction · Computer Science 2025-10-29 You-Jin Kim , Andrew D. Wilson , Jennifer Jacobs , Tobias Höllerer

Speaker extraction aims to extract target speech signal from a multi-talker environment with interference speakers and surrounding noise, given the target speaker's reference information. Most speaker extraction systems achieve satisfactory…

Audio and Speech Processing · Electrical Eng. & Systems 2022-08-12 Chengyun Deng , Shiqian Ma , Yi Zhang , Yongtao Sha , Hui Zhang , Hui Song , Xiangang Li

This article presents an interactive system for stage acoustics experimentation including considerations for hearing one's own and others' instruments. The quality of real-time auralization systems for psychophysical experiments on music…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-30 Ernesto Accolti , Lukas Aspöck , Manuj Yadav , Michael Vorländer

Room compensation aims to improve the accuracy of loudspeaker reproduction in reverberant environments. Traditional methods, however, are limited to improving only spectral (timbral) and temporal accuracy, neglecting the spatial accuracy of…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-15 James Brooks-Park , Søren Bech , Jan Østergaard , Steven van de Par

Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

Human-Computer Interaction · Computer Science 2017-12-05 Dingzeyu Li

Single-channel speech dereverberation aims at extracting a dry speech signal from a recording affected by the acoustic reflections in a room. However, most current deep learning-based approaches for speech dereverberation are not…

Sound · Computer Science 2024-07-12 Louis Bahrman , Mathieu Fontaine , Jonathan Le Roux , Gaël Richard

It is essential to perform speech intelligibility (SI) experiments with human listeners in order to evaluate objective intelligibility measures for developing effective speech enhancement and noise reduction algorithms. Recently,…

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

We present SPEAR, a continuous receiver-to-receiver acoustic neural warping field for spatial acoustic effects prediction in an acoustic 3D space with a single stationary audio source. Unlike traditional source-to-receiver modelling methods…

Sound · Computer Science 2024-06-18 Yuhang He , Shitong Xu , Jia-Xing Zhong , Sangyun Shin , Niki Trigoni , Andrew Markham

Extreme-mass-ratio inspirals (EMRIs), stellar-mass compact objects (SCOs) inspiralling into a massive black hole, are one of the main sources of gravitational waves expected for the Laser Interferometer Space Antenna (LISA). To extract the…

General Relativity and Quantum Cosmology · Physics 2015-05-13 Priscilla Canizares , Carlos F. Sopuerta

This manuscript presents initial findings critical for supporting augmented acoustics experiments in custom-made hearing booths, addressing a key challenge in ensuring perceptual validity and experimental rigor in these highly sensitive…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-04 Ernesto Accolti

This study examined which variables predicted the sense of presence (being there) in an immersive audio experience, with a focus on the impacts of immersion technology (headphones with spatialised sound versus speaker with 2D stereo sound),…

Human-Computer Interaction · Computer Science 2024-06-11 Isabelle Verhulst , Rich Hemming , Adam Ganz , James Bennett , Rachel Donnelly , Dawn Watling , Polly Dalton

The spatial sensitivity of an ultrasound transducer, which strongly influences its suitability for different applications, depends on the shape of the transducer surface. Accurate simulation of these spatial effects is important for…

Acoustic Environment Matching (AEM) is the task of transferring clean audio into a target acoustic environment, enabling engaging applications such as audio dubbing and auditory immersive virtual reality (VR). Recovering similar room…

Sound · Computer Science 2026-04-01 Chenpei Huang , Lingfeng Yao , Kyu In Lee , Lan Emily Zhang , Xun Chen , Miao Pan

A method is proposed for performing speech enhancement using ego-noise references with a microphone array embedded in an unmanned aerial vehicle (UAV). The ego-noise reference signals are captured with microphones located near the UAV's…

Audio and Speech Processing · Electrical Eng. & Systems 2023-08-17 Elisa Tengan , Thomas Dietzen , Santiago Ruiz , Mansour Alkmim , João Cardenuto , Toon van Waterschoot

We introduce a computationally efficient and tunable feedback delay network (FDN) architecture for real-time room impulse response (RIR) rendering that addresses the computational and latency challenges inherent in traditional convolution…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-02 Armin Gerami , Ramani Duraiswami

Audio-signal-processing and audio-machine-learning (ASP/AML) algorithms are ubiquitous in modern technology like smart devices, wearables, and entertainment systems. Development of such algorithms and models typically involves a formal…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-06 Georg Götz , Daniel Gert Nielsen , Steinar Guðjónsson , Finnur Pind

Paralinguistic and non-linguistic aspects of speech strongly influence listener impressions. While most research focuses on absolute impression scoring, this study investigates relative voice impression estimation (RIE), a framework for…

Sound · Computer Science 2026-02-19 Kenichi Fujita , Yusuke Ijima

Relative impulse responses between microphones are usually long and dense due to the reverberant acoustic environment. Estimating them from short and noisy recordings poses a long-standing challenge of audio signal processing. In this paper…

Sound · Computer Science 2016-11-17 Zbynek Koldovsky , Jiri Malek , Sharon Gannot