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We propose a novel approach for blind room impulse response (RIR) estimation systems in the context of a downstream application scenario, far-field automatic speech recognition (ASR). We first draw the connection between improved RIR…

The ability to accurately estimate room impulse responses (RIRs) is integral to many applications of spatial audio processing. Regrettably, estimating the RIR using ambient signals, such as speech or music, remains a challenging problem due…

Signal Processing · Electrical Eng. & Systems 2024-03-07 David Sundström , Anton Björkman , Andreas Jakobsson , Filip Elvander

The perceptual evaluation of spatial audio algorithms is an important step in the development of immersive audio applications, as it ensures that synthesized sound fields meet quality standards in terms of listening experience, spatial…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-04 Paolo Ostan , Francesca Del Gaudio , Federico Miotello , Mirco Pezzoli , Fabio Antonacci

Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…

Sound · Computer Science 2015-08-04 Giso Grimm , Stephan Ewert , Volker Hohmann

This paper focuses on room fingerprinting, a task involving the analysis of an audio recording to determine the specific volume and shape of the room in which it was captured. While it is relatively straightforward to determine the basic…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-06 Jacob Bitterman , Daniel Levi , Hilel Hagai Diamandi , Sharon Gannot , Tal Rosenwein

Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR,…

The room impulse response (RIR) encodes, among others, information about the distance of an acoustic source from the sensors. Deep neural networks (DNNs) have been shown to be able to extract that information for acoustic distance…

Sound · Computer Science 2024-08-27 Tobias Gburrek , Adrian Meise , Joerg Schmalenstroeer , Reinhold Haeb-Umbach

With the rapid development of spatial audio technologies today, applications in AR, VR, and other scenarios have garnered extensive attention. Unlike traditional mono sound, spatial audio offers a more realistic and immersive auditory…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-21 Zhiyuan Zhu , Yu Zhang , Wenxiang Guo , Changhao Pan , Zhou Zhao

Speech separation approaches for single-channel, dry speech mixtures have significantly improved. However, real-world spatial and reverberant acoustic environments remain challenging, limiting the effectiveness of these approaches for…

An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Traditional methods for constructing acoustic models involve expensive and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Arjun Somayazulu , Sagnik Majumder , Changan Chen , Kristen Grauman

Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the…

Audio and Speech Processing · Electrical Eng. & Systems 2020-03-17 Davide Berghi , Hanne Stenzel , Marco Volino , Adrian Hilton , Philip J. B. Jackson

Room Impulse Response (RIR) prediction at arbitrary receiver positions is essential for practical applications such as spatial audio rendering. We propose Neural Acoustic Multipole Splatting (NAMS), which synthesizes RIRs at unseen receiver…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-03 Geonwoo Baek , Jung-Woo Choi

The paper presents results from a project aiming to create horizontally distributed surround sound sources and virtual sound images as auditory BCI (aBCI) stimuli. The purpose is to create evoked brain wave response patterns depending on…

Human-Computer Interaction · Computer Science 2012-10-11 Nozomu Nishikawa , Yoshihiro Matsumoto , Shoji Makino , Tomasz M. Rutkowski

Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…

Sound · Computer Science 2019-05-15 Yu-Ding Lu , Hsin-Ying Lee , Hung-Yu Tseng , Ming-Hsuan Yang

Room Impulse Responses estimation is a fundamental problem in spatial audio processing and speech enhancement. In this paper, we build upon our previously introduced diffusion-based inpainting framework for Room Impulse Response…

Sound · Computer Science 2026-03-31 Sagi Della Torre , Mirco Pezzoli , Fabio Antonacci , Sharon Gannot

In time-critical eXtended reality (XR) scenarios where users must rapidly reorient their attention to hazards, alerts, or instructions while engaged in a primary task, spatial audio can provide an immediate directional cue without occupying…

Human-Computer Interaction · Computer Science 2026-05-08 Yoonsang Kim , Swapnil Dey , Arie Kaufman

This paper presents dEchorate: a new database of measured multichannel Room Impulse Responses (RIRs) including annotations of early echo timings and 3D positions of microphones, real sources and image sources under different wall…

Audio and Speech Processing · Electrical Eng. & Systems 2021-04-28 Diego Di Carlo , Pinchas Tandeitnik , Cédric Foy , Antoine Deleforge , Nancy Bertin , Sharon Gannot

Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse…

Sound · Computer Science 2024-11-12 Zitong Lan , Chenhao Zheng , Zhiwei Zheng , Mingmin Zhao

Data report for the 3D3A Lab Binaural Room Impulse Response (BRIR) Dataset (https://doi.org/10.34770/6gc9-5787).

Audio and Speech Processing · Electrical Eng. & Systems 2024-04-30 Yue Qiao , Ryan Miguel Gonzales , Edgar Choueiri

Room impulse responses are a core resource for dereverberation, robust speech recognition, source localization, and room acoustics estimation. We present RIR-Mega, a large collection of simulated RIRs described by a compact, machine…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-29 Mandip Goswami