English
Related papers

Related papers: Talking Tennis: Language Feedback from 3D Biomecha…

200 papers

Large Language Models (\textbf{LLMs}), e.g. ChatGPT, have been widely adopted in real-world dialogue applications. However, LLMs' robustness, especially in handling long complex dialogue sessions, including frequent motivation transfer,…

Computation and Language · Computer Science 2025-09-16 Chenghao Yang , Yinbo Luo , Zhoufutu Wen , Qi Chu , Tao Gong , Longxiang Liu , Kaiyuan Zhang , Jianpeng Jiao , Ge Zhang , Wenhao Huang , Nenghai Yu

LLMs are popular among clinicians for decision-support because of simple text-based interaction. However, their impact on clinicians' performance is ambiguous. Not knowing how clinicians use this new technology and how they compare it to…

Human-Computer Interaction · Computer Science 2026-02-02 Behnam Rahdari , Sameer Shaikh , Jonathan H Chen , Tobias Gerstenberg , Shriti Raj

For spoken dialog systems to conduct fluid conversational interactions with users, the systems must be sensitive to turn-taking cues produced by a user. Models should be designed so that effective decisions can be made as to when it is…

Computation and Language · Computer Science 2018-07-02 Matthew Roddy , Gabriel Skantze , Naomi Harte

The paper addresses the problem of recognition of actions in video with low inter-class variability such as Table Tennis strokes. Two stream, "twin" convolutional neural networks are used with 3D convolutions both on RGB data and optical…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Pierre-Etienne Martin , Jenny Benois-Pineau , Renaud Péteri , Julien Morlier

In precision sports such as archery, athletes' performance depends on both biomechanical stability and psychological resilience. Traditional motion analysis systems are often expensive and intrusive, limiting their use in natural training…

Machine Learning · Computer Science 2025-11-19 Xianghe Liu , Jiajia Liu , Chuxian Xu , Minghan Wang , Hongbo Peng , Tao Sun , Jiaqi Xu

Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Akihiro Kubota , Tomoya Hasegawa , Ryo Kawahara , Ko Nishino

This study proposes a framework for enhancing the stroke quality of badminton players by generating personalized motion guides, utilizing a multimodal wearable dataset. These guides are based on counterfactual algorithms and aim to reduce…

Human-Computer Interaction · Computer Science 2024-05-21 Minwoo Seong , Gwangbin Kim , Yumin Kang , Junhyuk Jang , Joseph DelPreto , SeungJun Kim

We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This…

The increasing demand for analyzing the insights in sports has stimulated a line of productive studies from a variety of perspectives, e.g., health state monitoring, outcome prediction. In this paper, we focus on objectively judging what…

Machine Learning · Computer Science 2021-12-03 Wei-Yao Wang , Hong-Han Shuai , Kai-Shiang Chang , Wen-Chih Peng

Learning reward functions for physical skills are challenging due to the vast spectrum of skills, the high-dimensionality of state and action space, and nuanced sensory feedback. The complexity of these tasks makes acquiring expert…

Robotics · Computer Science 2023-10-24 Yuwei Zeng , Yiqing Xu

Multimodal large language models (MLLMs) excel at general video understanding but struggle with fast, high-frequency sports like tennis, where rally clips are short yet information-dense. To systematically evaluate MLLMs in this challenging…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Zhongyuan Bao , Lejun Zhang

This paper presents a biomechanically interpretable framework for gait analysis using 3D human reconstruction from video data. Unlike conventional keypoint based approaches, the proposed method extracts biomechanically meaningful markers…

Image and Video Processing · Electrical Eng. & Systems 2026-03-04 Akila Pemasiri , Ethan Goan , Glen Lichtwark , Robert Schuster , Luke Kelly , Clinton Fookes

We explore unconstrained natural language feedback as a learning signal for artificial agents. Humans use rich and varied language to teach, yet most prior work on interactive learning from language assumes a particular form of input (e.g.,…

Artificial Intelligence · Computer Science 2021-07-06 Theodore R. Sumers , Mark K. Ho , Robert D. Hawkins , Karthik Narasimhan , Thomas L. Griffiths

We here present work a generalized low-level technical framework aimed to provide musical biofeedback in post-stroke balance and gait rehabilitation, built by an iterative user-centered process. The framework comprises wireless wearable…

Human-Computer Interaction · Computer Science 2020-12-02 Prithvi Kantan , Erika G. Spaich , Sofia Dahl

Recent progress in large language models (LLM) found chain-of-thought prompting strategies to improve the reasoning ability of LLMs by encouraging problem solving through multiple steps. Therefore, subsequent research aimed to integrate the…

Computation and Language · Computer Science 2025-02-21 Ting-Ruen Wei , Haowei Liu , Xuyang Wu , Yi Fang

A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…

Applications · Statistics 2017-07-06 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

Mastering psychomotor skills, such as those essential in sports, rehabilitation, and professional training, often requires a precise understanding of motion patterns and performance metrics. This study proposes a versatile framework for…

This paper proposes a fusion method of modalities extracted from video through a three-stream network with spatio-temporal and temporal convolutions for fine-grained action classification in sport. It is applied to TTStroke-21 dataset which…

Computer Vision and Pattern Recognition · Computer Science 2021-09-30 Pierre-Etienne Martin , Jenny Benois-Pineau , Renaud Péteri , Julien Morlier

This work introduces the first framework for reconstructing surgical dialogue from unstructured real-world recordings, which is crucial for characterizing teaching tasks. In surgical training, the formative verbal feedback that trainers…

Audio and Speech Processing · Electrical Eng. & Systems 2024-12-03 Firdavs Nasriddinov , Rafal Kocielnik , Arushi Gupta , Cherine Yang , Elyssa Wong , Anima Anandkumar , Andrew Hung

Existing intelligent sports analysis systems mainly focus on "scoring and visualization," often lacking automatic performance diagnosis and interpretable training guidance. Recent advances in Large Language Models (LLMs) and motion analysis…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Wenbo Tian , Ruting Lin , Hongxian Zheng , Yaodong Yang , Geng Wu , Zihao Zhang , Zhang Zhang