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Coaching technology, wearables and exergames can provide quantitative feedback based on measured activity, but there is little evidence of qualitative feedback to aid technique improvement. To achieve personalised qualitative feedback, we…

Human-Computer Interaction · Computer Science 2019-03-11 Boris Bačić , Patria Hume

The use of Large Language Models (LLMs) in recent years has also given rise to the development of Multimodal LLMs (MLLMs). These new MLLMs allow us to process images, videos and even audio alongside textual inputs. In this project, we aim…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Charlton Teo

With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports.…

Signal Processing · Electrical Eng. & Systems 2023-09-15 Zhuo-yong Shi , Ye-tao Jia , Ke-xin Zhang , Ding-han Wang , Long-meng Ji , Yong Wu

Exercise-based rehabilitation improves quality of life and reduces morbidity, mortality, and rehospitalization, though transportation constraints and staff shortages lead to high dropout rates from rehabilitation programs. Virtual platforms…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Jessica Tang , Ali Abedi , Tracey J. F. Colella , Shehroz S. Khan

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen

Despite its importance for performance and injury prevention, golf swing analysis is limited by isolated metrics, underrepresentation of professional athletes, and a lack of rich, interpretable movement representations. We address these…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Jessy Lauer

Professional athletes increasingly use automated analysis of meta- and signal data to improve their training and game performance. As in other related human-to-human research fields, signal data, in particular, contain important…

Sound · Computer Science 2022-02-21 Lukas Stappen , Manuel Milling , Valentin Munst , Korakot Hoffmann , Bjorn W. Schuller

We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Kaustubh Milind Kulkarni , Sucheth Shenoy

Current exergaming sensors and inertial systems attached to sports equipment or the human body can provide quantitative information about the movement or impact e.g. with the ball. However, the scope of these technologies is not to…

Human-Computer Interaction · Computer Science 2018-04-27 Boris Bačić

This paper presents a novel framework for predicting shot location and type in tennis. Inspired by recent neuroscience discoveries we incorporate neural memory modules to model the episodic and semantic memory components of a tennis player.…

Machine Learning · Computer Science 2019-01-17 Tharindu Fernando , Simon Denman , Sridha Sridharan , Clinton Fookes

In the competitive realm of sports, optimal performance necessitates rigorous management of nutrition and physical conditioning. Specifically, in badminton, the agility and precision required make it an ideal candidate for motion analysis…

Human-Computer Interaction · Computer Science 2024-03-15 Dhruv Toshniwal , Arpit Patil , Nancy Vachhani

Many works in the domain of artificial intelligence in games focus on board or video games due to the ease of reimplementing their mechanics. Decision-making problems in real-world sports share many similarities to such domains.…

Artificial Intelligence · Computer Science 2024-08-13 Carlo Nübel , Alexander Dockhorn , Sanaz Mostaghim

In this work, the novel task of detecting and classifying table tennis strokes solely using the ball trajectory has been explored. A single camera setup positioned in the umpire's view has been employed to procure a dataset consisting of…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Kaustubh Milind Kulkarni , Rohan S Jamadagni , Jeffrey Aaron Paul , Sucheth Shenoy

Verbal feedback delivered by attending surgeons in the operating room plays a critical formative role in resident trainee skill acquisition. Yet, assessing the quality of trainer feedback and its effectiveness in influencing trainee…

Numerous studies have demonstrated the manifold benefits of tennis, such as increasing overall physical and mental health. Unfortunately, many children and youth from low-income families are unable to engage in this sport mainly due to…

Signal Processing · Electrical Eng. & Systems 2024-06-26 Gyanna Gao , Hao-Yu Liao , Zhenhong Hu

We present BioCoach, a biomechanics-grounded vision--language framework for fitness coaching from streaming video. BioCoach fuses visual appearance and 3D skeletal kinematics, through a novel three-stage pipeline: an exercise-specific…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Yuyang Ji , Yixuan Shen , Shengjie Zhu , Yu Kong , Feng Liu

The alignment of Large Language Models (LLMs) for multi-turn conversations typically relies on reward signals derived from the content of the text. This approach, however, overlooks a rich, complementary source of signal: the dynamics of…

Computation and Language · Computer Science 2025-11-12 Sian Gooding , Edward Grefenstette

Most of the existing spoken language understanding systems can perform only semantic frame parsing based on a single-round user query. They cannot take users' feedback to update/add/remove slot values through multiround interactions with…

Computation and Language · Computer Science 2021-06-29 Yu Wang , Yilin Shen , Hongxia Jin

This paper investigates the Tennis Momentum Model (TMM), which aims to enhance the understanding of match dynamics by integrating key factors such as efficiency, historical scoring probabilities, and real-time scoring data. The model is…

Applications · Statistics 2025-09-30 Jackson Graves , Daniel X. Guo , Ridge Shepherd , Alexander Young

Sound can complement vision in ball sports by providing subtle cues about contact dynamics. In table tennis, the brief, high-frequency sounds produced during racket-ball impacts carry information about the racket type, the surface…

Sound · Computer Science 2025-09-22 Thomas Gossard , Julian Schmalzl , Andreas Ziegler , Andreas Zell
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