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Diffusion-based video generation has achieved significant progress, yet generating multiple actions that occur sequentially remains a formidable task. Directly generating a video with sequential actions can be extremely challenging due to…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Bowen Zhang , Xiaofei Xie , Haotian Lu , Na Ma , Tianlin Li , Qing Guo

Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons, resulting in the omission of appearance…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xu He , Qiaochu Huang , Zhensong Zhang , Zhiwei Lin , Zhiyong Wu , Sicheng Yang , Minglei Li , Zhiyi Chen , Songcen Xu , Xiaofei Wu

Motion transfer has emerged as a promising direction for controllable video generation, yet existing methods largely focus on single-object scenarios and struggle when multiple objects require distinct motion patterns. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Yuze Li , Dong Gong , Xiao Cao , Junchao Yuan , Dongsheng Li , Lei Zhou , Yun Sing Koh , Cheng Yan , Xinyu Zhang

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions…

Robotics · Computer Science 2026-01-01 Karthik Dharmarajan , Wenlong Huang , Jiajun Wu , Li Fei-Fei , Ruohan Zhang

We present a novel approach for image-animation of a source image by a driving video, both depicting the same type of object. We do not assume the existence of pose models and our method is able to animate arbitrary objects without the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Yoav Shalev , Lior Wolf

Interactive perception enables robots to manipulate the environment and objects to bring them into states that benefit the perception process. Deformable objects pose challenges to this due to significant manipulation difficulty and…

We address key limitations in existing datasets and models for task-oriented hand-object interaction video generation, a critical approach of generating video demonstrations for robotic imitation learning. Current datasets, such as Ego4D,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Hongxiang Zhao , Xingchen Liu , Mutian Xu , Yiming Hao , Weikai Chen , Xiaoguang Han

The objective of this paper is to jointly synthesize interactive videos and conversational speech from text and reference images. With the ultimate goal of building human-like conversational systems, recent studies have explored talking or…

Computer Vision and Pattern Recognition · Computer Science 2025-12-24 Ji-Hoon Kim , Junseok Ahn , Doyeop Kwak , Joon Son Chung , Shinji Watanabe

Video-to-audio (V2A) generation leverages visual-only video features to render plausible sounds that match the scene. Importantly, the generated sound onsets should match the visual actions that are aligned with them, otherwise unnatural…

Sound · Computer Science 2024-07-16 Santiago Pascual , Chunghsin Yeh , Ioannis Tsiamas , Joan Serrà

Generating a video given the first several static frames is challenging as it anticipates reasonable future frames with temporal coherence. Besides video prediction, the ability to rewind from the last frame or infilling between the head…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Tsu-Jui Fu , Licheng Yu , Ning Zhang , Cheng-Yang Fu , Jong-Chyi Su , William Yang Wang , Sean Bell

System identification from videos aims to recover object geometry and governing physical laws. Existing methods integrate differentiable rendering with simulation but rely on predefined material priors, limiting their ability to handle…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yizhou Zhao , Haoyu Chen , Chunjiang Liu , Zhenyang Li , Charles Herrmann , Junhwa Hur , Yinxiao Li , Ming-Hsuan Yang , Bhiksha Raj , Min Xu

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

Text-to-image generation has witnessed great progress, especially with the recent advancements in diffusion models. Since texts cannot provide detailed conditions like object appearance, reference images are usually leveraged for the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Zhiqi Huang , Huixin Xiong , Haoyu Wang , Longguang Wang , Zhiheng Li

This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body…

Robotics · Computer Science 2025-02-11 Aayam Shrestha , Pan Liu , German Ros , Kai Yuan , Alan Fern

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

Advancements in language foundation models have primarily fueled the recent surge in artificial intelligence. In contrast, generative learning of non-textual modalities, especially videos, significantly trails behind language modeling. This…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Lijun Yu

Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Masato Soga , Ryuki Takebayashi

This paper introduces Point2Insert, a sparse-point-based framework for flexible and user-friendly object insertion in videos, motivated by the growing popularity of accurate, low-effort object placement. Existing approaches face two major…

Computer Vision and Pattern Recognition · Computer Science 2026-02-05 Yu Zhou , Xiaoyan Yang , Bojia Zi , Lihan Zhang , Ruijie Sun , Weishi Zheng , Haibin Huang , Chi Zhang , Xuelong Li

3D meshes are a fundamental representation widely used in computer science and engineering. In robotics, they are particularly valuable because they capture objects in a form that aligns directly with how robots interact with the physical…

Robotics · Computer Science 2026-01-01 Qian Wang , Omar Abdellall , Tony Gao , Xiatao Sun , Daniel Rakita

Human-centric video generation has advanced rapidly, yet existing methods struggle to produce controllable and physically consistent Human-Object Interaction (HOI) videos. Existing works rely on dense control signals, template videos, or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Jiazhi Guan , Quanwei Yang , Luying Huang , Junhao Liang , Borong Liang , Haocheng Feng , Wei He , Kaisiyuan Wang , Hang Zhou , Jingdong Wang