Related papers: microJAX: A Differentiable Framework for Microlens…
Galaxy-galaxy strong lensing provides a powerful probe of galaxy formation, evolution, and the properties of dark matter and dark energy. However, conventional lens-modeling approaches are computationally expensive and require fine-tuning…
Automatic calibration of multi-camera systems, namely the accurate estimation of spatial extrinsic parameters, is fundamental for 3D reconstruction, panoramic perception, and multi-view data fusion. Existing methods typically rely on…
We present PixelBrax, a set of continuous control tasks with pixel observations. We combine the Brax physics engine with a pure JAX renderer, allowing reinforcement learning (RL) experiments to run end-to-end on the GPU. PixelBrax can…
Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting…
Although integral-field spectroscopy enables spatially resolved spectral studies of galaxies, bridging particle-based simulations to observations remains slow and non-differentiable. We present RUBIX, a JAX-based pipeline that models mock…
Gravitational lensing calculation using a direct inverse ray-shooting approach is a computationally expensive way to determine magnification maps, caustic patterns, and light-curves (e.g. as a function of source profile and size). However,…
Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…
Real-time Light Detection And Ranging (LiDAR) simulation must find, per emitted ray, the closest intersecting triangle even in dynamic scenes containing large numbers of moving and deformable objects. Dominant acceleration-structure…
In the last few years, several deep learning models, especially Generative Adversarial Networks have received a lot of attention for the task of Single Image Super-Resolution (SISR). These methods focus on building an end-to-end framework,…
Robust modelling of strong lensing systems is fundamental to exploit the information they contain about the distribution of matter in galaxies and clusters. In this work, we present Lensed, a new code which performs forward parametric…
The design of astronomical hardware operating at the diffraction limit requires optimisation of physical optical simulations of the instrument with respect to desired figures of merit, such as photometric or astrometric precision. System…
Structural parameters are normally extracted from observed galaxies by fitting analytic light profiles to the observations. Obtaining accurate fits to high-resolution images is a computationally expensive task, requiring many model…
This project aims to advance differentiable fluid dynamics for hypersonic coupled flow over porous media, demonstrating the potential of automatic differentiation (AD)-based optimization for end-to-end solutions. Leveraging AD efficiently…
With the ability of providing direct and accurate enough range measurements, light detection and ranging (LiDAR) is playing an essential role in localization and detection for autonomous vehicles. Since single LiDAR suffers from hardware…
Accurate segmentation of thin structures is critical for microsurgical scene understanding but remains challenging due to resolution loss, low contrast, and class imbalance. We propose Microsurgery Instrument Segmentation for Robotic…
Rapid advances in deep learning have brought not only myriad powerful neural networks, but also breakthroughs that benefit established scientific research. In particular, automatic differentiation (AD) tools and computational accelerators…
Cosmological gravitational microlensing is a useful technique for understanding the structure of the inner parts of a quasar, especially the accretion disk and the central supermassive black hole. So far, most of the cosmological…
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…
With the advancement of computer vision, the recently emerged 3D Gaussian Splatting (3DGS) has increasingly become a popular scene reconstruction algorithm due to its outstanding performance. Distributed 3DGS can efficiently utilize edge…
RayGauss has achieved state-of-the-art rendering quality for novel-view synthesis on synthetic and indoor scenes by representing radiance and density fields with irregularly distributed elliptical basis functions, rendered via volume ray…