Related papers: SoundReactor: Frame-level Online Video-to-Audio Ge…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
While video generation models excel at producing high-quality monocular videos, generating 3D stereoscopic and spatial videos for immersive applications remains an underexplored challenge. We present a pose-free and training-free method…
Modern audio generation predominantly relies on latent-space compression, introducing additional complexity and potential information loss. In this work, we challenge this paradigm with WavFlow, a framework that generates high-fidelity…
Although automatically animating audio-driven talking heads has recently received growing interest, previous efforts have mainly concentrated on achieving lip synchronization with the audio, neglecting two crucial elements for generating…
The ability to envisage the visual of a talking face based just on hearing a voice is a unique human capability. There have been a number of works that have solved for this ability recently. We differ from these approaches by enabling a…
Generating sound effects that humans want is an important topic. However, there are few studies in this area for sound generation. In this study, we investigate generating sound conditioned on a text prompt and propose a novel text-to-sound…
Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly…
Text-to-audio-video (T2AV) generation is central to applications such as filmmaking and world modeling. However, current models often fail to produce physically plausible sounds. Previous benchmarks primarily focus on audio-video temporal…
In this paper, we present VideoGen, a text-to-video generation approach, which can generate a high-definition video with high frame fidelity and strong temporal consistency using reference-guided latent diffusion. We leverage an…
Generating high-quality and temporally synchronized audio from video content is essential for video editing and post-production tasks, enabling the creation of semantically aligned audio for silent videos. However, most existing approaches…
In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…
Text-to-audio (TTA) generation can significantly benefit the media industry by reducing production costs and enhancing work efficiency. However, most current TTA models (primarily diffusion-based) suffer from slow inference speeds and high…
We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we…
The narrative quality of a video fundamentally determines its perceptual value. Although existing video generation methods can produce visually appealing content, they predominantly rely on sparse conditioning signals such as text prompts…
We propose an end to end deep learning approach for generating real-time facial animation from just audio. Specifically, our deep architecture employs deep bidirectional long short-term memory network and attention mechanism to discover the…
We present in this paper PerformacnceNet, a neural network model we proposed recently to achieve score-to-audio music generation. The model learns to convert a music piece from the symbolic domain to the audio domain, assigning…
Text-to-audio diffusion models produce high-fidelity audio but require tens of function evaluations (NFEs), incurring multi-second latency and limited throughput. We present SoundWeaver, the first training-free, model-agnostic serving…
Generating realistic audio effects for movies and other media is a challenging task that is accomplished today primarily through physical techniques known as Foley art. Foley artists create sounds with common objects (e.g., boxing gloves,…
Generating naturalistic and nuanced listener motions for extended interactions remains an open problem. Existing methods often rely on low-dimensional motion codes for facial behavior generation followed by photorealistic rendering,…
All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…