Related papers: EvoStruggle: A Dataset Capturing the Evolution of …
In this paper, we propose a self-supervised learning solution for human activity recognition with smartphone accelerometer data. We aim to develop a model that learns strong representations from accelerometer signals, in order to perform…
Robots are expected to replace menial tasks such as housework. Some of these tasks include nonprehensile manipulation performed without grasping objects. Nonprehensile manipulation is very difficult because it requires considering the…
Automated sports skill assessment requires capturing fundamental movement patterns that distinguish expert from novice performance, yet current video sampling methods disrupt the temporal continuity essential for proficiency evaluation. To…
This paper addresses the challenge of classifying and assigning programming tasks to experts, a process that typically requires significant effort, time, and cost. To tackle this issue, a novel dataset containing a total of 4,112…
This paper presents an overview of the Recognize the Unseen: Unusual Behavior Recognition from Pose Data Challenge, hosted at ISAS 2025. The challenge aims to address the critical need for automated recognition of unusual behaviors in…
We study the multi-task learning problem that aims to simultaneously analyze multiple datasets collected from different sources and learn one model for each of them. We propose a family of adaptive methods that automatically utilize…
A hallmark of intelligence is the ability to autonomously learn new flexible, cognitive behaviors - that is, behaviors where the appropriate action depends not just on immediate stimuli (as in simple reflexive stimulus-response…
Pushing is a fundamental robotic skill. Existing work has shown how to exploit models of pushing to achieve a variety of tasks, including grasping under uncertainty, in-hand manipulation and clearing clutter. Such models, however, are…
Curriculum learning strategies in prior multi-task learning approaches arrange datasets in a difficulty hierarchy either based on human perception or by exhaustively searching the optimal arrangement. However, human perception of difficulty…
We explore the behavior of a standard convolutional neural net in a continual-learning setting that introduces visual classification tasks sequentially and requires the net to master new tasks while preserving mastery of previously learned…
Recognizing new objects by learning from a few labeled examples in an evolving environment is crucial to obtain excellent generalization ability for real-world machine learning systems. A typical setting across current meta learning…
Human-swarm interaction has recently gained attention due to its plethora of new applications in disaster relief, surveillance, rescue, and exploration. However, if the task difficulty increases, the performance of the human operator…
Three years ago, we released the Omniglot dataset for one-shot learning, along with five challenge tasks and a computational model that addresses these tasks. The model was not meant to be the final word on Omniglot; we hoped that the…
Choosing a decision threshold is one of the challenging job in any classification tasks. How much the model is accurate, if the deciding boundary is not picked up carefully, its entire performance would go in vain. On the other hand, for…
Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday…
Understanding behavior requires datasets that capture humans while carrying out complex tasks. The kitchen is an excellent environment for assessing human motor and cognitive function, as many complex actions are naturally exhibited in…
We study functional activity in the human brain using functional Magnetic Resonance Imaging and recently developed tools from network science. The data arise from the performance of a simple behavioural motor learning task. Unsupervised…
We introduce EgoSchema, a very long-form video question-answering dataset, and benchmark to evaluate long video understanding capabilities of modern vision and language systems. Derived from Ego4D, EgoSchema consists of over 5000 human…
Neural networks for structured data like graphs have been studied extensively in recent years. To date, the bulk of research activity has focused mainly on static graphs. However, most real-world networks are dynamic since their topology…
In egocentric action recognition a single population model is typically trained and subsequently embodied on a head-mounted device, such as an augmented reality headset. While this model remains static for new users and environments, we…