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Self-play alignment has emerged as an effective approach for fine-tuning large language models (LLMs), formulating preference optimization as a two-player game. However, the regularization with respect to the reference policy, which is…

Machine Learning · Computer Science 2025-07-09 Xiaohang Tang , Sangwoong Yoon , Seongho Son , Huizhuo Yuan , Quanquan Gu , Ilija Bogunovic

Reinforcement learning (RL) is a general framework for adaptive control, which has proven to be efficient in many domains, e.g., board games, video games or autonomous vehicles. In such problems, an agent faces a sequential decision-making…

Machine Learning · Computer Science 2020-06-16 Olivier Buffet , Olivier Pietquin , Paul Weng

Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search…

Machine Learning · Computer Science 2019-02-19 Yonathan Efroni , Gal Dalal , Bruno Scherrer , Shie Mannor

Unsupervised skill discovery aims to learn diverse and distinguishable behaviors in open-ended reinforcement learning. For existing methods, they focus on improving diversity through pure exploration, mutual information optimization, and…

Machine Learning · Computer Science 2025-06-27 He Zhang , Ming Zhou , Shaopeng Zhai , Ying Sun , Hui Xiong

Using semi-tensor product (STP) of matrices, the profile evolutionary equation (PEE) for repeated finite games is obtained. By virtue of PEE, the zero-determinant (ZD) strategies are developed for general finite games. A formula is then…

Optimization and Control · Mathematics 2023-11-14 Daizhan Cheng , Changxi Li

Counterfactual regret minimization (CFR) is a family of iterative algorithms that are the most popular and, in practice, fastest approach to approximately solving large imperfect-information games. In this paper we introduce novel CFR…

Computer Science and Game Theory · Computer Science 2019-02-22 Noam Brown , Tuomas Sandholm

Reinforcement Learning with Verifiable Rewards (RLVR) is commonly based on group sampling to estimate advantages and stabilize policy updates. In practice, computational limits often rule out very large groups, so training proceeds with…

Random Forests (RF) is a popular machine learning method for classification and regression problems. It involves a bagging application to decision tree models. One of the primary advantages of the Random Forests model is the reduction in…

Machine Learning · Statistics 2022-07-06 Sai K Popuri

Agent decision making using Reinforcement Learning (RL) heavily relies on either a model or simulator of the environment (e.g., moving in an 8x8 maze with three rooms, playing Chess on an 8x8 board). Due to this dependence, small changes in…

Artificial Intelligence · Computer Science 2023-09-20 Wenjun Li , Pradeep Varakantham , Dexun Li

Deep reinforcement learning has enabled human-level or even super-human performance in various types of games. However, the amount of exploration required for learning is often quite large. Deep reinforcement learning also has super-human…

Machine Learning · Computer Science 2021-12-14 Akane Minami , Yu Kono , Tatsuji Takahashi

Playing board games is considered a major challenge for both humans and AI researchers. Because some complicated board games are quite hard to learn, humans usually begin with playing on smaller boards and incrementally advance to master…

Machine Learning · Computer Science 2021-07-20 Shai Ben-Assayag , Ran El-Yaniv

In plenty of machine learning applications, the most relevant items for a particular query should be efficiently extracted, while the relevance function is based on a highly-nonlinear model, e.g., DNNs or GBDTs. Due to the high…

Information Retrieval · Computer Science 2019-10-21 Stanislav Morozov , Artem Babenko

Reinforcement learning with verifiable rewards (RLVR) has proven effective in eliciting complex reasoning in large language models (LLMs). However, standard RLVR training often leads to excessively verbose processes (in reasoning tasks) and…

Artificial Intelligence · Computer Science 2025-10-01 Gang Li , Yulei Qin , Xiaoyu Tan , Dingkang Yang , Yuchen Shi , Zihan Xu , Xiang Li , Xing Sun , Ke Li

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

Deep Reinforcement Learning agents often suffer from catastrophic forgetting, forgetting previously found solutions in parts of the input space when training on new data. Replay Memories are a common solution to the problem, decorrelating…

Machine Learning · Computer Science 2023-08-29 Muhammad Burhan Hafez , Tilman Immisch , Tom Weber , Stefan Wermter

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

Retrieval-augmented generation (RAG) has become a transformative approach for enhancing large language models (LLMs) by grounding their outputs in external knowledge sources. Yet, a critical question persists: how can vast volumes of…

Information Retrieval · Computer Science 2025-04-29 Carlo Merola , Jaspinder Singh

Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR)…

Computer Science and Game Theory · Computer Science 2021-03-09 Gabriele Farina , Tuomas Sandholm

Evolution Strategy (ES) is a powerful black-box optimization technique based on the idea of natural evolution. In each of its iterations, a key step entails ranking candidate solutions based on some fitness score. For an ES method in…

Machine Learning · Computer Science 2023-02-22 Eshwar S R , Shishir Kolathaya , Gugan Thoppe

The success of reinforcement learning (RL) crucially depends on effective function approximation when dealing with complex ground-truth models. Existing sample-efficient RL algorithms primarily employ three approaches to function…

Machine Learning · Computer Science 2024-01-09 Yunfan Li , Lin Yang