Related papers: Object-AVEdit: An Object-level Audio-Visual Editin…
Aligning objects with corresponding textual descriptions is a fundamental challenge and a realistic requirement in vision-language understanding. While recent multimodal embedding models excel at global image-text alignment, they often…
We present VoiceDiT, a multi-modal generative model for producing environment-aware speech and audio from text and visual prompts. While aligning speech with text is crucial for intelligible speech, achieving this alignment in noisy…
In this paper, we propose and study a novel visual object tracking approach based on convolutional networks and recurrent networks. The proposed approach is distinct from the existing approaches to visual object tracking, such as…
Unsupervised object-centric learning methods allow the partitioning of scenes into entities without additional localization information and are excellent candidates for reducing the annotation burden of multiple-object tracking (MOT)…
Most existing video diffusion models (VDMs) are limited to mere text conditions. Thereby, they are usually lacking in control over visual appearance and geometry structure of the generated videos. This work presents Moonshot, a new video…
We introduce InseRF, a novel method for generative object insertion in the NeRF reconstructions of 3D scenes. Based on a user-provided textual description and a 2D bounding box in a reference viewpoint, InseRF generates new objects in 3D…
With the advent of state-of-the-art machine learning and deep learning technologies, several industries are moving towards the field. Applications of such technologies are highly diverse ranging from natural language processing to computer…
We introduce SeeingSounds, a lightweight and modular framework for audio-to-image generation that leverages the interplay between audio, language, and vision-without requiring any paired audio-visual data or training on visual generative…
Achieving physically accurate object manipulation in image editing is essential for its potential applications in interactive world models. However, existing visual generative models often fail at precise spatial manipulation, resulting in…
Recent advances in video generation have outpaced progress in video editing, which remains constrained by several limiting factors, namely: (a) the task's dependency on supervision severely limits generality, (b) an unnecessary artificial…
Unlike Object Detection, Visual Grounding task necessitates the detection of an object described by complex free-form language. To simultaneously model such complex semantic and visual representations, recent state-of-the-art studies adopt…
Recent advances in multimodal LLMs, have led to several video-text models being proposed for critical video-related tasks. However, most of the previous works support visual input only, essentially muting the audio signal in the video. Few…
The primary aim of Audio-Visual Segmentation (AVS) is to precisely identify and locate auditory elements within visual scenes by accurately predicting segmentation masks at the pixel level. Achieving this involves comprehensively…
World models simulate environmental dynamics to enable agents to plan and reason about future states. While existing approaches have primarily focused on visual observations, real-world perception inherently involves multiple sensory…
Editing complex visual content from ambiguous or partially specified instructions remains a core challenge in vision-language modeling. Existing models can contextualize content but often fail to infer the underlying intent within a…
We propose a novel self-supervised approach for learning audio and visual representations from unlabeled videos, based on their correspondence. The approach uses an attention mechanism to learn the relative importance of convolutional…
Controlling video and audio generation requires diverse modalities, from depth and pose to camera trajectories and audio transformations, yet existing approaches either train a single monolithic model for a fixed set of controls or…
This work prioritizes building a modular pipeline that utilizes existing models to systematically restore images, rather than creating new restoration models from scratch. Restoration is carried out at an object-specific level, with each…
Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio…
Controllable video generation has attracted significant attention, largely due to advances in video diffusion models. In domains such as autonomous driving, it is essential to develop highly accurate predictions for object motions. This…